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Just a random person

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Everything posted by Just a random person

  1. Now i can't log in. I reset the password, gave a new one, and now whenever i try to login with the new password it says that it is incorrect. What do i do now?
  2. Make sure they are in .png Also, if you manage to get them to work, remember that the correct ratio is 256x160 (the size doesn't matter, just the ratio is important). Otherwise the flag will be stretched
  3. Why are any of us? Especially you there, reading this post, why are you here?
  4. I thought it was orbital? Correct me if I'm wrong
  5. Oh good, I had no idea why my Mun base was exploding while I was constructing a rover. I thought my base was poorly built, but couldn't see what was wrong
  6. KSP2 kerbals have eyelids! Kinda makes me question if they are even the same species as the originals Nice emojis, btw!
  7. Not sure, but at least I think you could attach a decoupler to your "mothership" and build the satellite on the decoupler- then fire the decoupler
  8. You could map each rgb channel to a KAL, and that KAL to the throttle. Then you could have each channel change independently, and even have cool combinations like, for example, green at lower throttle values and red at higher
  9. I think that's already possible, as the rgb channels of the lights (which, by adjusting all the sliders, you can change the brightness of) technically count as axis controls. Correct me if I am wrong, but you should be able to map all of the values to the throttle and have it work. Another option would be to put the "toggle light" action to a KAL-controller, and map the controllers position to the throttle. That way the lights would toggle on when you throttle up, as the controller position "sweeps" over the toggle action, and toggle off when you throttle back down
  10. Anyone else noticed how all the parts are "Mk 1"? Is it just the naming ("lightstrip mk 1" sounds more interesting than just "lightstrip") or are we going to get even more lights in the future?
  11. It actually makes sense once you understand it. I think this video demonstrates the Dzhanibekov effect (also called tennis racket theorem) pretty well. Basically, when CoM starts to shift off from the rotational axis, centrifugal forces start to pull it more and more until it flips over and stabilizes for a brief moment, and starts over.
  12. At least he has a repair kit to fix his mashed bones after gracefully landing on the surgace. I also assume the kit will include some kind of a tool to scrape off the mystery goo, easing the work of clean-up recovery crews
  13. Good point. Now that you say it, I can't really defend making it optional But thinking that way, I really don't see any reason for the re-entry heating being toggleable. Ah well, I guess it doesn't matter that much. It's just a game afterall
  14. I agree with this 100%. But people have a point - giving the option in the settings like "repair kits required-on/off" would ease the game to new players who may get overwhelmed, and give more freedom to sandbox players who might get frustrated over accidentally breaking a solar panel, on a huge craft that wouldn't even be feasible when playing realistically. To cap it off: IMO this a great feature, but I hope there will be an option to turn it off in the difficulty settings.
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