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Everything posted by RaBDawG

  1. 6 weeks for just this? sigh. Bug Fixes Flight & Map Added input binding for toggling freecam in flight Added NavBall texture color changes based on velocity state Improved orbits decaying when vessels are not applying any thrust Fixed: Airbrakes respond to roll inputs Fixed: Camera orientation flips 180 degrees after switching to flight from map Fixed: Normal SAS orientation maneuver burn at periapsis is inaccurate Fixed: Kerbals eject with extra velocity when EVA'd from Grumble Seats while in space flight Fixed: Dates don't start on Year 1 Day 1 Fixed: Activate/deactivate action button for engines gets out of sync Fixed: Alternators produce power when engines are off Fixed: Animated engine gimbal forces are incorrect after reverting Fixed: Animated gimbals don't function when offscreen (when in map or offscreen during flight) Fixed: AP and PE markers of inactive vehicle in orbit stay on screen after switching focus to a landed vehicle within the Tracking Station Fixed: Action vessel can be controlled while in the Tracking Station Fixed: Camera zooms in and out when scrolling in some flight apps Fixed: Cargo bay aero shielding sometimes leaves contained parts out of collider checks Fixed: Errors generated when launching a vessel with a fairing Fixed: Hibernate in timewarp doesn't work properly for probes Fixed: Mouse look does not stay active when pressing Tab in flight Fixed: Probe cores stop consuming electricity after being decoupled Fixed: RCS blocks don't work in fine control mode Fixed: RCS thrusters remain on when switching away from a vessel Fixed: SAS and throttle sometimes reset when decoupling stages Fixed: SAS mode buttons do not always register clicks Fixed: Timewarp overshoots when crossing SOI boundary, causing orbit to change Optimizations Added LODs to some KSC buildings Added LODs to spotlight shadows at KSC Cleaned up code and UI to improve performance of some windows Improved performance when hovering over items in the parts picker UI Improved UI performance when adding or removing stages in the VAB Improved VAB framerate by optimizing part bounds calculations Massively improved speed of PAM deployment/closure Optimized code in the sonic boom system preventing unnecessary calls Optimized terrain shader by removing expensive and infrequently-used features Optimized undo and redo actions in the VAB to reduce update delays Saving & Loading Fixed: Error generated and failure to load when attempting to load a game with a crash-landed vessel Fixed: Error spam while loading a game with a vessel orbiting Kerbol Parts & Stock Vessels Adjusted colliders for all landing gear parts so they are more accurately selectable/highlightable Fixed: LY-60 landing gear sometimes flips when extended Fixed: Rovemax M1 twitches back and forth at the suspension when off the ground in flight Increased fairing maximum length for AE-FF000, AE-FF125, AE-FF250, AE-FF375, and AE-FF500 parts Updated drag cube for the HS-I Deluxe Inflatable Heat Shield so that it properly changes when deployed and retracted Updated the side count of the RF-AD-L 800 fuel tank to better match like-sized parts Updated the side count of the RS-AD 800 fuel tank to better match like-sized parts UI / UX Fixed: Flight UI flickers when using an AMD GPU Adjusted interactable area on scrollbars Improved how loading tips are displayed to show more of them Updated fairing editor icons to improve legibility Fixed: HUD issue that occurred when scaled to 50% Fixed: Holding click and dragging some buttons can cause the wrong visual state to display Fixed: Only one celestial body name can be pinned at a time in the Tracking Station Fixed: Part description does not expand when pressing Shift in the part picker Fixed: Save window in the VAB can be dragged horizontally Fixed: Tracking Station load screen remains visible when transitioning from Training Center Construction Fixed: Center of Thrust, Center of Mass, and Center of Pressure markers appear when there's no vessel in the VAB Fixed: The player is unable to change symmetry modes while holding the first part of a strut or fuel line. It is now only locked when holding the second part. Fixed: When Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down Fixed: Camera panning orientation does not update when toggling vehicle orientation modes in the VAB Fixed: Engine shrouds are generated incorrectly when stack attaching a non-root engine above other parts Fixed: Current anchor point and potential anchor points are not differentiated in the VAB Fixed: Fuel bar is sometimes empty when loading a vessel in the VAB Fixed: Undo removes the held part Fixed: VAB and anchor points appear when they should not Fixed: Parts Manager shows the pod icon for all categories Reduced delay for disappearance of fairing and wing edit buttons when cursor has moved away from procedural part Fixed: New workspace not resetting history snapshots for the Undo tool Removed duplicate history snapshots for the Undo tool for compound parts Fixed: Part of the LY-35 Landing Gear shakes uncontrollably when placed in the VAB Fixed: Base size of TOOB-375 adjustable tube causes stacked tubes below to generate the wrong size fairing in the VAB Fixed: RF-AD-B 400 does not create a copy of the part when node attaching a part EVA Fixed: Jetpack cannot be used on previously EVA'd Kerbals when EVAing a new Kerbal
  2. NO Reentry Heating, Wobbly Rocket fix, Orbital decay fix, or roadmap content. Like what man? Its been over 6 months, lol. How is this remotely acceptable for a $50 game?
  3. Lol… sigh. We still don’t have Heat and it’s August. And no roadmap content yet.
  4. I have never been so disappointed in anything in my life.
  5. Did this dude seriously just say they are taking vacation lol? WHAT HA, so no more hotfixes and you are all taking a vacation for the summer? JFC.
  6. The first roadmap(Science) item most likely being released almost a year from launch is pretty hysterical.
  7. So now that you have the patch, and half the bugs are not fixed, the 3 most critical bugs not fixed, and now NEW game breaking bugs. Do you feel the same?
  8. "Slipped" to the next update TWO + months from now, ha? Those are the most experience breaking bugs! Please tell me these will be addressed before the next update in September.
  9. Colonies, lol? Bro, Colonies is like a year at MINIMUM away, ha.
  10. LOL. I wouldn't get my hopes up. All these devs do is talk and under deliver.
  11. More words. 5 MONTHS since launch and no Heating , No new substantial content(please spare me the 3 engines lol), NO science, and the game is still a hot mess big wise.
  12. HA. Y'all falling for a bunch of words all over again. Smh.
  13. Well..... this pretty much confirms the worst case scenario....
  14. HAHAHA, I'm laughing so hard.
  16. It's Friday and still not even a date provided for the next patch, with no new content, reentry heating, etc even in sight. I continue to maintain this is an elaborate troll job / Social experiment.
  17. No next week they “plan” to tell us when to expect the next update. That’s at least two weeks out for next update.
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