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Arkenar

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Everything posted by Arkenar

  1. Now that's something Kerbal! If I remember correctly, however, such limits also pertained to craft weight. While the requirement for such limits within the VAB due to insanely large engines does make sense, I still feel that it will take away some of the ability to make extensive creations - especially in Sandbox mode. At the very least, I hope Sandbox mode retains most of its freedom.
  2. I don't know whether or not this has been said before - it may have been, but I'll throw it out here anyways. I really hope KSP 2 retains the fun, somewhat-goofy, Kerbal-esque vibe the first one has. One major component of this was KSP's boundless capacity for absurd contraptions, whether it be in scale, purpose, or design. This is why I really disapprove of the "hard limits" the KSP 2 devs hinted at for the VAB. As Shadow Zone said before, it really would take out a great deal of fun. Such limits could perhaps be removed by mods, but I really don't want them in the stock game in the first place, personally. My largest hope is that such decision is reversed, making projects such as Stratzenblitz's stock monorail or SWDennis's works possible in KSP 2.
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