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PlutoISaPlanet

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Everything posted by PlutoISaPlanet

  1. I would like a season pass of sorts. New planets and asteroids and stuff. Idk that would be cool.
  2. I do find it some what scary that the devs have not shown rask and rusk again.
  3. Probably not going to happen, but planets like Ovin that are super kerbins will challenge you by being much more massive.
  4. I am not realy in favor of something like this.
  5. I also do not understand why people want to get rid of flying in a flying game. I have no problem with expending the scope of the game- but rendering the main gameplay feature useless is not "expanding the scope".
  6. Well, I should have saw this coming... it is.... FRIDAY!!!! Ok ok, calm down... THAT EAR CANDY *MWA!* ROCKET ROCKET ROCKET!!!!! I am impressed as always!
  7. So I see a lot of people saying that KSP 2 should have some auto pilot feature because I enjoy building the ship, not piloting it. I NEVER want to be selfish, but I believe this feature would be a waist of development time, and would not really change much. The game is confirmed to have mission preplanning so piloting you rocket will probably be very easy (don't quote me on that manuever nodes are also obviously in the game. I just do not understand why a full autopilot should be in the game.
  8. I absolutely agree with both of you. The automation proposed would make the game play itself. It would also take away from development of other features.
  9. Most console games have achievements. I would be shocked if KSP 2 does not.
  10. Honestly, I see the early game being realy easy for me.
  11. I would add a moon with a moonlet and they are both orbiting a center point. Wouldnt that be wacky!
  12. You are in a separate timeline until you join the other players timeline. Also, issues with trolling would be bad. Games like Forza get around it by making players cars goast. Also, you would probably have a option to set your colonys and ships public.
  13. Yeah that would be the only problem with his speculated multiplayer, but besides that it is the same thing fundamentally.
  14. Yeah, more or less the result is the same. I really, really think that this is how the multiplayer will end up being in the game.
  15. So I want to present a scenario of how I think it would go in this situation. It may be a oversimplification, but hear me out. You open KSP 2, and head into a game with multiplayer functionality. You are at KSC, and you look at your map and see where everyone is in the game and what they are doing in their seperate timelines. You see someone who helped you out before, and you talk to him and he explains he needs help building a orbital shipyard. He has already put some of it in orbit around Kerbin, only requiring one more launch to make it operational. You say, "I can do it, give me permissions to the ship and it's timewarp." So he gives you the permisions and he goes off line. His ship is now in your timeline bubble, until he is given permissions of the ship. So you finish making the shipyard, and he takes permissions to the ship back. This scenario of course is a demonstartion of how ships could be transfered between timelines, and ownership. Of course, this is one scenario out of many. I think it is pretty good but I will make more to demonstrate how the system would work.
  16. Matt Lowne is going to go crazy with this game. At first I said day 1 I would buy, and I probably still will. I do like watching others play a game before I do (I know weird). I am the person who preordered Cyberpunk and to this day I have only played it for 15 minutes because it is so poopy.
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