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Everything posted by Dat Kerbal Dude
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Dat Kerbal Dude replied to Fraston's topic in Forum Games!
llev/10 -
dodo-Banned
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-92 -
- 14,980 replies
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- send help
- electric boogaloo
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(and 1 more)
Tagged with:
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yeetho. @Lewie?
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Ask a stupid question, Get a stupid answer back.
Dat Kerbal Dude replied to ThatKerbal's topic in Forum Games!
by R E A D ing it. how to ________? -
banned
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noot noot. @GuessingEveryDay?
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Ask a stupid question, Get a stupid answer back.
Dat Kerbal Dude replied to ThatKerbal's topic in Forum Games!
yes comrade. can you see this text? -
Ask a stupid question, Get a stupid answer back.
Dat Kerbal Dude replied to ThatKerbal's topic in Forum Games!
no rico. Time Soup. Each totem on a pole is a symbolic representation of one family,is that true? -
no-no kasa. @Fraston?
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filepaths data can't recognize the "Spaces" you putted in for some reason ,so ,remove all the space you putted in the Filepath ,it should look like this: cacheFile = FFXplanetpack/Cache/Jegle.bin also,since your planet doesn't have an atmosphere: change this: to this: flyingAltitudeThreshold = 0
- 931 replies
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- 1.8.x-1.12.x
- features
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(and 1 more)
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@mosguided Kerbil isn't evin here. @dirkirkirkrirkrikrdirkdirk
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net. @Fraston?
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umm-mm of the no-oh @E T?
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the good ol' tylo is bacc... @GRS?
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Nah. @Lewie?
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noot @Misguided Kerbal
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if you want to get the hell out of the Kerbolar System, follow this tutorial: Ingredients: a legal KSP install a Core Stage Booster. A Upper stage Booster. Another Booster. MOOOODSDSD. Optional Ingredients: MOAR BOOSTERSADSDAS DWAAS SA. more stages. step 1. Install ksp,and blah blah blah pay the FBI a couple of... mony. step 1.25. uninstall Orbiter Spavce simulator because idk. step 1.5. doubledouble click KSP_x64 or x86 or wathev the exe name is. step 1.75. wait trillions of years for ksp to load. step 2. Design your rocket with your damn imagination. in case you ddon't have imagination(like me),copy one of the following rockets: and now the final step: launch that Rocket you've builded in the VAB, fire dah engines,once you have reached into spavce,fire again the upper stage you've designed,blah blah blah,do orbital maneuvering,and once your spacecraft has encountered the Mün,make sure you're not into a impact trayectory on the Mün,modify your "Sub-Orbital" Trayectory into a "Orbital" Flyby Trayectory. it should look like this(ignore these damn Joolian moons of the gif picture): fire your another Innertial Upperian booster once you have reached the periapsis(ergo,the most closest aproach point) of the Mün. blah blah blah,do wathev stuff on InterKerbollar spapcve. the end. now, if you will,i'll bury myself on the Kremlin wall Necropolis forever,bye. waht kind of abominability and disgusting tutorial i've made...
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no no november. @Goaty1208?
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no-no. @the Mün Derp
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yeet. @ers
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nein. @The Doodling Astronaut?
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noot noot. @gsr?
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negatory. @Lewie?