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SpaceGreer

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Everything posted by SpaceGreer

  1. Thanks I havnt tried a clean install - I've too many mods I use (and that's likely the problem). However, I can take civilians to the station and get paid for keeping them there. So I'm happy for now. Thanks for your help! R
  2. What I mean is; when I open the GUI, there is a button called 'TimeUI', when I click this button the GUI box becomes empty and I cannot do anything to change that. Does that help/is that clearer? Thanks for replying, appreciated.
  3. Managed to fix it by restarting KSP. But, there doesn't seem to be any functionality to that tab for me. On the up side, I have a station with civilians and I'm getting an income. Whoop. Thanks for maintaining this! R
  4. I opened the GUI and clicked 'TimeGUI' button and now the GUI is completely blank. Reloading the save makes no difference. Any ideas or help would be really appreciated! R
  5. Great! Looking forward to it!
  6. This is great! Always looking for more.payloads. thank you! Will this be in the next release? R
  7. Thank you! I was having issues with groundstations; I have constellation installed so figured it's that. Looking forward to taking this update for a spin. Love this mod; makes such a positive difference to my career gameplay. R
  8. Hey - thanks for this, much appreciated! Pre-built or at least craft files. But the more variety the better, too. Essentially, in RL it's less common for launch providers to manufactur sattelites or payloads. And I enjoy launchers and spacecraft that get payloads to orbit. I'll check out probes plus, thanks! R
  9. Hey! There's a few that come to.mind; resuseability mod, station parts has some lovely base legs, Kks spaceX comes with falcon legs. Bumblebee drone might be worth looking at too! Hope some.of this helps. I just scroll the add-on releases tbh and see what's about - but I've seen most of what you're mentioning!
  10. That's quite unilateral; Ive had very little problem with part modules in 1.10/the vast majority of my mods are working fine. My only issues have been around fairings due to the mechanics update, and one cluster.mount update due to node placement and strength.
  11. Hi Everyone One of the things I like in KSP is designing and refining launch vehicle, opposed to designing payloads. For 'missions' I've accumulated sattelited across multiple mods. However, I was wondering whether there was, or if someone would be interested in making (as I don't have the skills) to create a sattelite payload Mod which had different satts across the size ranges, from cube up to very large (requiring 5m or 7.5m vehicles). Or does this already exist? Thanks! R
  12. Is this working in 1.10 at all? (I know the developer is waiting for 1.10.1 before updating). In the meantime, how are people finding it? R
  13. Fair enough. I'll just wait for an update! Works well enough in the meantime.
  14. Spacejunk here I come! Micromissions to asteroids! A swarm of them to tug a large LH2LOX tank to a station... Great stuff Do you have any plans to extend the mod in any way? I don't know what you could add...Luciole cargo ship/ cargo variant of the crew module for small resupply or payload missions to stations. TBH, even adding KIS non-seat inventory support would work because you could fly it increased. I love the KNES cargo pod, so it would be great to be able to do this with Lucille. R
  15. Depends how you fly, haha But the more the merrier - I've just designed a 5m reuseable rocket and the booster ends up with 2000Dv and I was relieved/surprised! More the merrier!
  16. Love this mod! Just wanted to say thank you - it adds such great flexibility when launching small payloads. So beautifully detailed and thoughtful too. Great mod.
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