Figure 1: A still from the KSP2 tutorial, "What is an Orbit?"
Hello! My name is Rafael Calonzo Jr., and I am the Senior 2D Animator on Kerbal Space Program 2. You may be wondering — as I did when they first approached me for this role — why would a realistic space travel simulation need two-dimensional animation?
Let’s go back to a weekday morning in 2013. Nate Simpson (KSP2 Creative Director) and I are working on an ill-fated mobile title. He mentions how tired he is from playing some game into the early morning hours and — as proof — sends me a link to