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Kav

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  1. Alright, so I did a load of testing and I've figured out that the bug isnt part of the mod itself, but there is a conflict with the shuttle landing gear and how KCT does recovery. As long as the gear aren't deployed and don't make contact with the surface the craft can be transferred between editors, launched, recovered, whatever with KCT and reused that way. However once the gear do touch the ground and the shuttle is recovered with KCT things go wacky and the game thinks the craft is eternally connected to the ground, making reuse through KCT impossible. I haven't tried this with other spaceplanes or gear, but at least I haven't heard of anyone having this problem before so idk.
  2. Only the shuttle. Everything else I've launched has worked fine.
  3. @DylanSemrau Hi, I've been using you mod for the past few days but I've encountered a glitch that I haven't been able to fix, and tbh I don't know if the mod is responsible since the glitch is present in stock as well. Despite the fact that I can fly the shuttle off the pad and into a stable orbit the game acts like its still connected to the pad, and doesn't display a trajectory line or allow me to save or timewarp, and the screen has the shaky-moving over terrain effect. I do have all the dependencies installed, reinstalled the mod itself, rolledback/relaunched with KCT, built a new orbiter + stack with diff textures, switched out launch clamps (from FASA), and loaded backup saves from before the launch and played from there, but so far nothing has worked, even though I flew several shuttles in the exact same configuration on a different test save without this problem. I also read back a bit and saw the bounding box issue so I lifted the shuttle as far off the pad as the VAB let me, but that still had no affect. Any help would be appreciated.
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