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Modding too much
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Hypercore replied to blowfish's topic in KSP1 Mod Releases
Complete beginner with editing mods, and I got a question as I was trying to add waterfall effects to AJE engines. The thrustTransform transform is apparently changed to something else. Does anyone know what I should put at the effect parents instead of thrustTransform? -
The Dressian Exploder started following Hypercore
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I can send it to you via email. PM me
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KSP stuck on black loading screen
Hypercore replied to Hypercore's topic in KSP1 Technical Support (PC, modded installs)
https://prnt.sc/6R6Nz7Bsrasu Modlist without parallax and parallax stock & scatter textures No other errors found in Player.log -
Happens everytime when booting up. KSP and mods reinstalled once. Problem isolated to parallax. Do I just need to... wait? In player.log: NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) at PQS.Mod_OnVertexBuildHeight (PQS+VertexBuildData data, System.Boolean overrideQuadBuildCheck) [0x00034] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.GetSurfaceHeight (Vector3d radialVector, System.Boolean overrideQuadBuildCheck) [0x0003d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQSCity.Orientate (System.Boolean allowReposition) [0x0009e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x00746] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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Hypercore started following Im bacc for moar rocket science
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I doubt anyone remembers me, but here I am again, embracing the ideology of moar boosters and too many mods. Just need to learn how to play the game again... .
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Hypercore started following KSP1 Mod Releases
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KSP Loading…: Leading up to something special
Hypercore replied to UomoCapra's topic in KSP1 The Daily Kerbal
Our thought are with you- 177 replies
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- ksp loading
- preview
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(and 2 more)
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Parallax for Galaxies Unbound: A Stellar Odyssey
Hypercore replied to Observe's topic in KSP1 Mod Releases
Can't wait! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Hypercore replied to Angelo Kerman's topic in KSP1 Mod Releases
Is this integrated into any tech tree? -
Welcome to the forum!
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Thank you for this glorious update!
- 1,908 replies
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- 1
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- astronomers visual pack
- visual enhancement
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(and 3 more)
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Update post: Having some problem with the game and mods, but fear not, pics are coming! Community submissions will be taken anytime, so don't be afraid! In related news, the countries are now called the Krussian Federation and the United Kerbal States.
- 1 reply
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- jnsq
- screenshot
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