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Hypercore

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    Modding too much

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  1. Complete beginner with editing mods, and I got a question as I was trying to add waterfall effects to AJE engines. The thrustTransform transform is apparently changed to something else. Does anyone know what I should put at the effect parents instead of thrustTransform?
  2. I can send it to you via email. PM me
  3. https://prnt.sc/6R6Nz7Bsrasu Modlist without parallax and parallax stock & scatter textures No other errors found in Player.log
  4. Happens everytime when booting up. KSP and mods reinstalled once. Problem isolated to parallax. Do I just need to... wait? In player.log: NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) at PQS.Mod_OnVertexBuildHeight (PQS+VertexBuildData data, System.Boolean overrideQuadBuildCheck) [0x00034] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.GetSurfaceHeight (Vector3d radialVector, System.Boolean overrideQuadBuildCheck) [0x0003d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQSCity.Orientate (System.Boolean allowReposition) [0x0009e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x00746] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  5. I doubt anyone remembers me, but here I am again, embracing the ideology of moar boosters and too many mods. Just need to learn how to play the game again... .
  6. Update post: Having some problem with the game and mods, but fear not, pics are coming! Community submissions will be taken anytime, so don't be afraid! In related news, the countries are now called the Krussian Federation and the United Kerbal States.
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