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helliwolf

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Everything posted by helliwolf

  1. It looks like the simulator for the VAB and for the ship in space are different. Are the rates tied together? It would be nice to have the simulator always give an accurate amount in the VAB but not simulate actively beyond the year once the ship is launched. I've gotten pretty comfortable with modifying my mod configs since I now have like 100 mods installed, so if the there is a difference between the VAB estimation and the active simulation on the ship, I will just change that. If not, maybe I will just make two config versions and swap them between building and launches of new craft.
  2. AM I missing something about the simulator? The VAB seems to not simulate anything beyond "1.00 Years, 407.00 Days, 1.00 Hours, 27.00 Minutes, 35.38 Seconds". When I fill my ship up with Snacks and FreshAir, it eventually maxes out to that number and goes no further. Even if I then triple my FreshAir supply, it won't go up. I can also now confirm toric5's observations. While the simulation updates correctly for FreshAir when I turn on the converters, it does NOT update for soil>snacks converter. I just docked a resupply mission to my spacestation and I still only have 142 days on snack use remaining according to the in-flight estimation, whether I turn the converters in my Hitchhiker containers on or off. This DOES seem to correct itself when returning back to the space center.
  3. If I install this and OPM, what happens to Eeloo? Looks like KO moves it to Sarvin, and OPM moves it to Sarnus? Ok, read through the whole thread. Looks like there is a patch for it. I worried for nothing! Hey wait, this quote below, what does that mean? If I have something in orbit of Eeloo, and it gets moved, does the craft stay in orbit, or will it be yeeted into oblivion?
  4. Oh, I see. I didn't realize these consecutive updates. The V1.8.9.2 IS the version I am using that has the stated error. The part appears to be missing from the latest SpaceDock version.
  5. I am getting a rather cryptic error when updating to the new MK2 expansion. Cryptic because I cannot find the part name that it claims is missing in the older version of the Mod or anywhere outside of my savefile. When updating, one of my craft says it's missing part named "M2X.SCRCS" The part has the following modules: ModuleReactionWheel ModuleRCSFX TweakScale Here are some additional properties: mass = 0.200000003 temp = 222.44842197290191 tempExt = 222.11755089271091 tempExtUnexp = 4 Based on that, I think the part name is actually the SC-01 RCS Stability Control Module. But I don't know why searching through the part files, it doesn't come up based on what it's called in the save file. Was this part modified/removed in the new update?
  6. Ohhhhhhh! That makes so much sense now. Just started modding the game and am having issue with KSP Interstellar and Near Future Technologies working. It's B9 Part Switch! I didn't get what that did. Now I get it. The Interstellar Part Switch module is messing with my LH2O tanks. Haha! I ended up installing Configurable Containers in an attempt to fix my issues.
  7. Is there a compatibility issue between this and CryoTanks/NearFuturePropulsion? I've finally decided to install KSPIE and now all of my tanks that used to hold LH2/O can only hold LH2 or Oxidizer, but no option for both, which breaks some of my craft, which no longer have oxidizer and therefore can't be flown.
  8. Is there a compatibility issue between this and CryoTanks/NearFuturePropulsion? I've finally decided to install KSPIE and now all of my tanks that used to hold LH2/O can only hold LH2 or Oxidizer, but no option for both, which breaks some of my craft, which no longer have oxidizer and therefore can't be flown EDIT: Oops, I see there is a support thread. I will post the question there instead.
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