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Jeb_Needs_A_Parachute

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Everything posted by Jeb_Needs_A_Parachute

  1. I am a flute player. Who told the string instruments they could take over the forum?
  2. I've bought the game ages ago an spend more time on the forums than in the actual game.
  3. I may have seen the surface of the moon through a telescope. TUBM spends far to long on the forums.
  4. Maybe Admiral Fluffy next? @Admiral Fluffy
  5. Thou shall add mods, such that the RAM is full and you murder your laptop's hard drive with mods. Rest in peace, my fast SSD...
  6. Though shall keep reverting back to saves in sandbox, such that it shall be older irl than in-game
  7. Though shalt make sure destroyable buildings is turned on, fail to destroy one, then realise you turned it off.
  8. Hello! Back on the forums again! @ColdJ next?
  9. Thou Shalt instead taunt the KRAKEN! Don't taunt it with a drive. Give it lots of robotics.
  10. Thou shalt fail include any form of escape system for thy kerbals
  11. @Az Aerospace, stock? Without mods there are no nukes in KSP. Destroying things is sometimes buggy, using a mod like bdarmoury makes it more reliable. Also, 1.12? It’s not a bad idea, just you should develop it further. Have seperate categories. Maybe create a scoring system and leaderboard. I’m happy to help if you want some.
  12. Ok @The solid fuel chemist, that may well be a bug. I've never encountered it. Sorry.
  13. Hi @gadnuk, no I have not had problems with Flares and sidewinders. It might be that the sidewinder is within the guaranteed kill boundaries, in which case a flare would do nothing. Otherwise, I've never had this problem myself.
  14. Hi @gadnuk, what version are you running and are you sure none of the other mods you are running are conflicting? I would help a lot with figuring out the problems.
  15. There is snow. But it is just a visual artifact, so it never existed. I wish for KSP2 to come out sooner
  16. It is the end of a type of modding with the end f dev work on KSP1. However, KSP2 should bring good modding support... while many may not ever pick up modding again on KSP2, some new people will hopefully join. Thanks for the years of keeping the mod alive, @jrodriguez.
  17. You are that good with a crowbar. But you ar3e also now trapped in a simulation. I wish for KSP2 to hurry up development.
  18. No Hope of Reaching Orbit. No specific orbit - It may not even reach LKO, and even if it does, I doubt I will get stuff to any other planet's orbit. (I'm a atmospheric player, ok - I use BD Armoury and have fun deliberatley blowing stuff up. I just don't have time to get stuff to orbit with my free time.) Otherwise maybe it might be Argo.
  19. Use the KAL-1000 plugged in to a HAL-1000 to overtake humans. Maybe it will get round to moving servo. Why servo exist?
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