Storthos
Members-
Posts
17 -
Joined
-
Last visited
Reputation
1 NeutralProfile Information
-
About me
Bottle Rocketeer
-
Does Kerbalism work in 1.10? I did a clean install and can't seem to get it to work. I've got the mod manager, CRP, Kerbalism, and the config folder all in GameData. EDIT: R-T-B's advice from page 17 seems to work with the latest version. I'll update as I experiment.
-
I was having the problem where crew wouldn't consume food. I made a clean install and added Kerbalism, then added mods one at a time to see if there was some conflict causing the problem. All seemed fine, so I started my career game again, and think I found the trigger for the bug. After awhile, I used the in-game cheat menu to give full XP to my kerbals because I hate that Engineers have to do a tour of the solar system in order to fix a broken wheel. After I used that cheat, the bug returned.
-
I'm having a number of strange issues. I have the following mods installed: Kethane Extraplanetary Launchpads Sphere Launchpad HyperEdit Sometimes in the VAB, I'll try to put a Kethane part on a vessel and nothing will happen, and afterwards I will be unable to put ANY part on the vessel - I hover over and click, and the attachment node disappears, but the part is not attached. Sometimes in flight with a vessel with a Kethane part, I will be unable to end that flight and must close KSP. Sometmes, when exiting a flight with a vessel with a Kethane part and returning to the VAB, the parts menu on the left side of the screen will be missing. I don't know if I installed something wrong, or if it's an odd interaction between mods, or just something wonked with Kethane. Any help would be appreciated.
-
I built a Mun-base by sticking lander legs on parts from the ExPI pack and using mechjeb to land them close to each other, but whenever I focus on a craft within ~300m of the base, FPS drops to about 1. Is there any way around this, or are my dreams of complex mun-bases going to have to wait for a (much) later release?
-
I\'m having an odd problem - I\'m using .16 of both ksp and DR, but whenever I make something with multiple groups. at launch all of the groups are consolidated into one. What\'s up?
-
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Storthos replied to Kreuzung's topic in KSP1 Mod Releases
-
[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Storthos replied to Kreuzung's topic in KSP1 Mod Releases
Did I do something wrong? I\'m using this and the DSM pack, but when I load it up all of the DSM parts that use this plugin are showing as incompatible.