Jump to content


  • Posts

  • Joined

  • Last visited


24 Excellent

Profile Information

  • About me
    "Just in case" fuel 3x minimum budget
  • Location
    Drinking Jool
  • Interests
    Armchair speculative biologist, amateur sci-fi author, worldbuilding connoisseur and delta-V hoarder

Recent Profile Visitors

688 profile views
  1. I've encountered a recurring error between CryoTanks+NFSuite(+B9PS) in several installs including the Near Future suite, and not finding any exact reports of my error, figured I'd come here for help in case any of you have encountered it before or @Nertea is familiar with a fix. This might be better suited for one of the threads of the NF suite, but having encountered this with multiple Near Future mods, I'm leaving it here. Modlist and error attached. Can provide more information if requested. By my limited understanding from logs, the error goes something like this: Near Future parts have a CryoTanks config in B9PS, requiring cryo tank types. Specifically in my case, the LH2OCryo tank type. B9PS cannot find cryogenic tank types, despite CryoFuels being installed. (Exact error text below from the first time it appears in my logs.) B9PS throws a fatal error, forcing KSP to close. Here it is: I figure it's probably a conflict that isn't immediately apparent to me (as my modlist is a hefty one,) so here's my list and GameData contents in full as stated directly in the logs:
  2. Night launch of the satellite, unfortunately. However, here's a photo during the circularization burn!
  3. It took a while to refine the design (and real life got in the way,) but I've finally been able to design a working prototype for the JB-3! More in-depth post coming soon.
  4. Ah! The VAB is done upgrading to level 4, and it looks... different. The engineers tell me they ran out of space on which to paint racing stripes, so they built it bigger to fit more racing stripes on. This seems to have worked, since the engineers have stopped complaining about the "cramped working conditions" and "almost getting hit by work trucks and rolling rocket parts all the time." Now it's only some of the time! A significant improvement, I say. Maybe we should look into this "actually build a bigger building" business, and implement it elsewhere.
  5. I've designed the JB-3, but there's one problem: it's too complicated to fit under the 30-part limit! I'll be having to upgrade the VAB yet again to Level 4 to be able to build it, and that means I won't be able to launch rockets for a while until then. Oh, well... This is a great time to meet our trusty Kerbonauts!... ...what? Who are you? I have a feeling something's very wrong here, but I can't put my finger on it. Ah, well, no need to dwell on it. These are some of the greatest pilots and most belligerent coworkers known to Kerbalkind! It just won't do to just stand here gawking at them, they deserve a proper introduction! Everybody knows Jebediah Kerm- ahem, von Kerman. The son of a genius scientist who kindly provided the initial Funds for me to start this space program, Jebby is also an ace pilot and a bit of a national hero for his exceptional achievements in Komplete Konflict II about... 7 years ago?! My, how time flies. That can't be said about these two, however. Bill Kerbrown is the engineer that had the gall to try and tell me he'd need a month to build Jumping Bean (poor, sweet Jumping Bean...) and didn't even get it to fly into space when he was done. Meanwhile, Bob King is a scientist that did I don't know what exactly, but I put him in the program for symmetry. Finally, there's Valentina Kilroy. A rising star in aviation, her recent achievements as an ace pilot have granted her the spotlight, and are even threatening to eclipse Jebby's own. They've got a bit of a friendly rivalry going, trying to see who can break more records. Kilroy would like me to make a correction, her records have, in fact, eclipsed Jebby's own. Jebby objects.
  6. JB-2B launched with flying colors, bringing back a yield of about 30 science and collecting the first science above the Karman line (100 kilometers instead of 70, thanks to the atmosphere rescale.) It had an apokee of about 133 km, but I wasn't able to capture any screenshots during this record-breaking spaceflight due to a communications antenna error (which I had to frantically troubleshoot in that 1m 30s time period, so I was able to transmit my science back before the probe was destroyed on reentry!) To my surprise, though, the ever-faithful JB-2B naturally oriented itself engine down during reentry and survived the heating basically untouched, only to be destroyed on splashdown. This means I may be able to use the second stage "Pug" engine from the JB-2B as a makeshift heat shield on later versions of the JB-series. Here's to the JB-3, a future attempt at orbit! We also used the science from this flight to unlock these tech nodes:
  7. After rolling out another JB-2 to the Launchpad to run tests and verify that the bug was fixed (and then rolling it back and promptly scrapping it,) we built and rolled out the JB-2B - now with aerodynamic fins. This was totally because of a normal step in the development process to ensure the utmost confidence in the second launch, and not because I realized I needed fins right before launching the second JB-2. Just trust me on this one, I swear. Okay, I also forgot reaction wheels. I'm not even going to pretend on this one, I considered adding them and deliberately decided against it. Turns out they're the only way such a long burning SRB stage can stay oriented...
  8. Despite the software bug, we had 5 good lights on the JB-2 first stage. Maybe this mission won't go so poorly, after all... NEVER MIND Well, JB-2's Karman line attempt is a write-off. We'll try with the liquid second stage, but we can't guarantee anything impressive (or much of anything at all) due to its abysmal low altitude thrust. Time for us to build an identical third mission, hopefully without the software bugs this time... Not aerodynamically stable, and it flipped and crashed into the ground. Nothing left but shrapnel around the space center and a probe core rolling across the ground... Truly a tragedy for the ages.
  9. I present our second craft design: the JB-2! The Bean's Revenge is a craft designed to reach the upper atmosphere, and maybe even space. It's made with an almost identical probe core design to the original JB-1, but with larger batteries, and has similar science equipment (not shown in the photo.) It is well below the level 3 VAB part limit of 40 parts, and later extensions may be used to put a simple probe in orbit (although I'd like to have aerodynamic fairings instead of hollow nosecones by then so I can deploy a semi-realistic satellite.) Uh-oh... Those careless engineers! Why, I oughta... It seems that someone's misprogrammed the probe core for the first flight of the JB-2. Hopeful that this will not impact the mission... (It will.)
  10. We have used the ~30 Science from our adventures so far to unlock these tech nodes: and (after a while of waiting for them to fully research and unlock, and our VAB to fully upgrade) are planning two missions to further our Science gains! More details on these will be coming soon, when they are fully designed with the new parts. We've also invested extra funds into Mission Control level 2, Tracking Station level 2, Launchpad level 2, and R&D level 3 so that we will be able to unlock the fourth tier tech nodes, 1 upgrade point each in VAB, SPH, R&D. Painting all those racing stripes will take time, so we'll be waiting about 3 days for all of these things to unlock.
  11. On that note, the poll has been replaced by a new one, pertaining to how we're going to be running our new crewed program! There will be a few more uncrewed launches before that starts in earnest (I've got a Reach Orbit contract deadline coming up...) but you can then decide whether I put them on a much more reasonable, but somewhat boring X-plane first (like the real NASA did!), or forget that and go straight to crewed rocketry the second I get the chance.
  12. And now, for those contract rewards... the sweet, sweet contract rewards... They've pushed me just over 500,000! I'm absolutely rolling in dough now! I'll be able to paint racing stripes on at least two of my buildings to make them go faster, maybe even twice! Time to actually read the results of that poll, and... Hmm. "Tie" and "VAB"... have tied. Maybe it wasn't so good of an idea to add that option, after all. Oh, well; the forum hath spoken, so I will do what you wish! +2 points in R&D Upgrade R&D to Level 2* +2 points in SPH Upgrade SPH to Level 2* +4 points in VAB Upgrade VAB to Level 3* *This is with Komplexity mod, so those upgrades aren't nearly as impressive or expensive as they sound!
  13. Wait... aerodynamics... Aircraft! We can use aircraft! Aha, I'm a genius! Finally, a use for all these whiteboards (and eager test pilots from the engineering department) I have lying around! Speaking of, once we've cleaned up the shrapnel from the poor, poor Jumping Bean crashing into the launchpad at 120 m/s, why don't we go and meet them? Wh- wait a minute... it actually survived that?! Maybe those engineers really DO know what they're doing, after all! Alright, I'll go get the pilots who actually did sign up for this. And just one engineer. Might as well throw that scientist in there too. I'm making all sorts of bold decisions today...
  14. Here we are! It seems that the engineers have sorted out the whole "game crashing" issue. Hopefully, they've sorted out the "ship crashing" issue as well. I can't quite launch us into the air yet, however - Gene Kerman has very specifically instructed me that I am not to launch until after I have run and transmitted at least one experiment on the launchpad. Contract requirements, and all... Ah, well, this'll just take a second... ...huh? The scientists tell me I can't expect the results from an experiment I only just pressed the button to start - I have to give it time to actually record them first! About 2 minutes, to be exact. This is unacceptable, back in my d... I don't know what I was expecting, to be honest. Oh well, time for some meetings with my science department, although I fear that their B2B ratios will not be so much skewed in my favor as with the engineers. Just run the thermowhatsit thingamajig already so we can make something go boom!!! Annd... FIRE IN THE HOLE! What? No! Up, you're supposed to go UP! What are you slowing down and falling for? We'll never get to Nova Kiribani at this rate! Well... at least you're aerodynamically stable, we got that much right...
  15. Yes, this career save is starting on Kerbin (but 2.5x scale, courtesy of Sigma Dimensions.)
  • Create New...