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Everything posted by Superpluto126
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JFA (Jeb Far Away) - 1.12.5 (Alpha 0.3.2) [POLL]
Superpluto126 replied to D4RKN3R's topic in KSP1 Mod Development
Interesting....- 18 replies
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- SolarSystem
- solar system
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JFA (Jeb Far Away) - 1.12.5 (Alpha 0.3.2) [POLL]
Superpluto126 replied to D4RKN3R's topic in KSP1 Mod Development
Also another suggestion, in Map Mode at least the Central Star's sun flare doesn't increase even when you get to the inner planets. Might wanna check out that brightness curve.- 18 replies
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JFA (Jeb Far Away) - 1.12.5 (Alpha 0.3.2) [POLL]
Superpluto126 replied to D4RKN3R's topic in KSP1 Mod Development
In Regards to the poll I Believe it would (Personally) Be More wise to make more Natural Satellites should come first, this may be a popular opinion but science overall is not important to interstellar packs, as by the time you go interstellar you probably have most, if not all tech nodes unlocked (Unless you used the wormhole). Once you've finished the main system i'd say thats when you should consider making more stars, and I Personally suggest making them original rather than making them like Proxima Centauri. Its your choice though, loving the look of the mod!- 18 replies
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- SolarSystem
- solar system
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This could very well end up being the best planet pack in ksp1 History
- 52 replies
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- interstellar
- kopernicus
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[DEV THREAD] BOUNDLESS // Future interstellar planet pack.
Superpluto126 replied to GD Deltaa's topic in KSP1 Mod Development
These planets are pretty high quality, nice job!- 2 replies
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- planet pack
- dev thread
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BIG UPDATE OUT! Added Support for Scatterer Sunflares. Added New Epsilon Indi System!
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Epsilon Eridani Update is out! Also, I used Kittopia to get Hjems oceans in Tracking Station view, if anyone has issues please let me know!
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[WIP] Kerbal Space Program: Odyssey
Superpluto126 replied to Resonant's topic in KSP2 Mod Development
"Real scale planets and Solar Systems" Solar Systems with a Plural S, so exoplanets too? This got my attention!- 12 replies
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- realism
- realism mods
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Version 0.4 is out! Included are 2 New Systems, Flare Replacer support and a teaser of whats to come. Also, i changed the primary back to github since I was having issues with spacedock.
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Version 0.3 is out! -Added Wolf 359 Star System! -Changed primary mod download site to spacedock. Up next are Ross 154 and Ross 248, then we get to Epsilon Eridani!
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Happy to say that V0.2 should be out shortly! Revamp of Proxima D Texture before I get to the Wolf-359 System in V0.3! Edit:Update released!
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SUPERPLUTO126 PRESENTS…… DISTANT SKIES:A KSP MODPACK. What is Distant Skies? Distant skies has been a long dream of mine, this project was inspired by several other mods, such as ‘Galaxies Unbound’ ‘Infinite Discoveries’ and ‘Interstellar adventure revived’. Distant Skies seeks to add a Truly Significant amount of TRUE star systems to the game. Not only that, but it is also based heavily on real life solar systems. The Closest Star is Alpha Centauri, and I also have granted myself more artistic liberties here and added extra planets and moons when possible that are within the confines of realism. There are no habitable worlds in the nearest stars to kerbol, and even the atmospheres are scarce at best. You will have to get Crafty if you want to engineer craft to go here. How many Stars/Systems does this mod intend to add in the end? Yes, I dont even have a solid figure lol, I have an entire doc for a to-do list and half of it is systems i intend to add. You are free to make suggestions in the Discord for interesting stars with planets (Or even those that dont!). Of course I will be adding Tau Ceti, Epsilon Eridani and Trappist. I will also be adding more obscure systems, such as L-59 and Kepler 444. Why are the planets low quality?Where are the scatterers and Eve Atmospheres? Why are the Red Dwarves not red? I am new to planet modding, thus, don't expect starcrusher level stuff from me yet. Sunflares, clouds, better atmospheres are something I want too. There are no Biomemaps yet or Rational resources support, this is a VERY wip mod. Also before you ask I am aware of the issues on Proxima D, a Revamp of the planet is WIP. How Can I Help this mod in development? Playing it, making suggestions, and engagement. That is both very much a morale boost and helpful to diagnosing issues, making changes and improving all of our experiences. Download: https://spacedock.info/mod/3544/Distant skies#info Mod Dev Discord: https://discord.gg/GhxD5pF5 PAGE TO BE REVAMPED SOON mod ver.0.6
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FOR SCIENCE!
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Developer Insights #22 - Sky's the Limit
Superpluto126 replied to Intercept Games's topic in Dev Diaries
This makes me REALLY Excited to see what Gurdama will look like with all those craters. -
Kerbal Space Program 2 (Version 1.0 and 0.3.0) Hype Train!
Superpluto126 replied to AtomicTech's topic in KSP2 Discussion
THE HYPE TRAIN IS AT FULL STEAM!!!!- 440 replies
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- science!!!!!!
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[WIP, COMING SOON] 1.12.5 Kikurbu System
Superpluto126 replied to Ameoba's topic in KSP1 Mod Development
Even Nicer! Brown dwarfs are fascinating objects I can't live without in my planet packs ^-^- 12 replies
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- Planet Pack
- kopernicus mod
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[WIP, COMING SOON] 1.12.5 Kikurbu System
Superpluto126 replied to Ameoba's topic in KSP1 Mod Development
Red Dwarf system? Nice- 12 replies
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- Planet Pack
- kopernicus mod
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Nice, can't wait for the final product (and to mine the resources and ruin the environments of these planets)
- 52 replies
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Nice to see someone going after systems outside the 10 ly range, I joined the discord and I look forward to future development!
- 13 replies
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- kopernicus
- exoplanets
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Superpluto126 replied to Andi K.'s topic in KSP1 Mod Releases
NO WAY!- 348 replies
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- planet pack
- kopernicus
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Is it RSS Sized or just normal Kerbal Size?
- 13 replies
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- kopernicus
- exoplanets
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Kerbal Space Program 2 (Version 1.0 and 0.3.0) Hype Train!
Superpluto126 replied to AtomicTech's topic in KSP2 Discussion
HYPE TRAIN LEAVING 0.1.0 STATION, NEXT STOP:FOR SCIENCE!!- 440 replies
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- ill-advised
- science!!!!!!
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