-
Posts
23 -
Joined
-
Last visited
Reputation
12 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Soyuzturtle replied to K.Yeon's topic in KSP1 Mod Releases
Ive got this mod working before but for some reason now when i've re-installed it , i always get this. Does anyone know how i can fix it? -
-
Decided to cheat my newest plane to Laythe for fun and took some nice screenshots
-
landing gear not working
Soyuzturtle replied to Soyuzturtle's topic in KSP1 Technical Support (PC, unmodded installs)
Its fixed now but i know how to brake. The thing is when i clicked the brake button or pressed B it didn't do anything. -
landing gear not working
Soyuzturtle replied to Soyuzturtle's topic in KSP1 Technical Support (PC, unmodded installs)
for whatever reason its now working. -
Soyuzturtle started following Raptor9
-
Thanks alot!
-
image Ive started a new save but all my rocket trajectories look like this. They are white and dont let you click on them. i cant time warp to place in the orbit or create maneuverer nodes??? Thanks in advance for the help
-
Here is my new LA2 23 Sparrow cargo aircraft. It was made to be a logistical aircraft for my Polar exploration program. It flies quite easily with and without cargo ( take off speed is normally around 100m/s ) but the most mass i recommend you carry with it is an orange fuel tank. Root part is the mark 3 cockpit. It has: -36 kerbal crew capacity -3 different communications antenna -a large bulge on the top of the fuselage containing science equipment -airbrakes -solar pannels -fuel capacity to reach the polar regions of Kerbin and return ( i think ) blueprint (kerbalx)
-
Here is a screenshot over Kerbin's North pole taken by my Korolev 3 relay satelite! screenshot
-
It's partly for realism but mainly it's because I don't have revert flights enabled. I'm also not very good at keeping the right angle on re-entry so it's not rare for things to blow up , hence the need for my kerbals to be able to escape if something critical to flight is destroyed. I'll give that detaching crew cabin a try.