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SuperFlyTNT2

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  1. Hey Blackrock, incredible job, I just wanted to say that first. I really appreciate all the hard work many mod authors around here put in, but Scatter especially is one that really sticks out -- I can't even play the game without it anymore, it's become that crucial to me. That being said, I waited for months after the release of version 1.9 to update my game, simply because I didn't want to break my most crucial visual mods. Then last night, I saw that not only were there new versions of scatter and EVE available, but that you'd also been tinkering with your own version of EVE, and so I just had to see what you were cooking up. I know the performance-improved build of EVE has its own thread, but I am seeing probably ~20 more FPS in the areas where frame-rate used to really tank (that's a guess based on observation, but flying into volumetric clouds for example is noticeably smoother, no question). However, I do have a question about something I am noticing now when zooming in and out on my ship, while it's in LKO... So, as you can see here, it looks good certainly, but the cloud shadows aren't exactly obvious, and it does have a more flat appearance I'd say give that. Then, if I zoom out... Major shift to dark blue, as the atmosphere becomes dramatically more transparent, but the clouds in particular gain MUCH more apparent shadows. I have tried playing around with some of the settings djbcut listed above, and while they produce a result that is more similar to the second image I posted, it also causes a pretty abrupt cut over from the light-blue tinted lower atmosphere with more scattering going on, then suddenly at higher altitudes Kerbin becomes a much darker shade of blue, with its clouds hovering in a perfectly crystal clear atmosphere. Is there anyway to smooth out this transition between the way Kerbin appears at lower altitudes, vs the way it appears at higher ones? It's not so much that I mind the change, more so that it's instant and distracting, rather gradually fading as you get higher above the surface. Oh and one last issue if anyone has any helpful tips for me. Like I mentioned above, I tried messing around with some of the scatter atmosphere config settings to change the appearance of Kerbin. However, I ended up having to do it manually by going in, finding what I was pretty sure would be the right config file (GameData\scatterer\config\Planets\Kerbin\atmo.cfg), opened it in Notepad, looked for the specific parameters mentioned in djbcut's post, then edited and saved the file. I would do this through the overlay in the game, like blackrock mentions doing a few posts back, but when I try, I get this: I am not entirely sure how to fix this :-( . I am using CKAN, so I don't know where I am supposed to add that config, or maybe if there is a file that I need to edit, to add that "EVE_ATMOSPHERE{}" parameter in? Either way, I am loving the mod, and it only gets better over time, so thank you again blackrock! You've made an already great game even better! If anyone has any tips for my issues that they think might help, I am all ears. Until then, I am just enjoying the fact that I could finally update from 1.8.1 and retain my graphical mods :-) .
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