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  1. Not that I know of. you would need to search the thread if someone posted any. Out of my experience PlumeParty looks better for SRBs, as the smoke is much heavier. Might be able to configure that with waterfall as well, but all I've seen was too little for my feeling.
  2. It is happening from time to time. :-/ Just a little thing to play around. In latest master tree of habtech, there are the camera masts of the ISS in there. Following patch will add cameras and servos to the mast, so you can film. You need the Wild Blue Industries Servo Controller and HullcamVDS Continued Mods for this.
  3. I think the KNES ATV ones you should know. Most of the stuff I did was adapting around ISS missions and build, to have realistic time frames. Unrelated to Kerbalism, I build a patch to put moveable cameras in the new camera masts of benjee. It is really cool to have moveable cameras with zoom in the original positions, but it is more for playing around. Will post them over in the habtech thread.
  4. Just know, that I have JNSQ + Kerbalism + Rational Resources, hence sizing of supplies is matched on that (length of day). I hope I picked the right configs. ;-D
  5. Sorry, was off for a while. Still relevant or did you build one yourself?
  6. I think you are thinking of a different mod. Benjee was considering Buran parts, however they are not done yet.
  7. I think I remember a few people posting some here in the thread, but you would need to search probably a while back.
  8. might answer your question: https://forum.kerbalspaceprogram.com/index.php?/topic/145633-1111-hullcam-vds-continued/&do=findComment&comment=4012193
  9. If you are playing stock there should be absolutely no problem to get to orbit. I'm using the parts unmodified in JNSQ and reach up to 500km orbit. So it is hard to tell what is going on with your flight. As far as I know the stock SSME should be the right engine to use which gets patched with the Shuttle mod.
  10. And my brain thought the easiest way would be to put it on a hinge in the space shuttle bay and then have a completely lopsided shuttle manoeuvring....
  11. I don't think that was fixed, it was still occurring for some ppl. I think not using autostruts helps in some cases. As I understood it, it might only be solved with the revamp Benjee is working on.
  12. Probably better to ask in the RSS/RO threads. Only thing I know of is this https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods/HabTech2
  13. You can search in Benjees repositories and rewrite the configs to use the Habtech IVAs (not Habtech2, just Habtech). They fit sort of, but not sure if it will cause issues.
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