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darkplasmaray

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  1. Based on the pictures you've shown for the next update to the mod, I'm very excited about it, seeing trees and grass, (hopefully other formations on other bodies too!) do you have any idea roughly when you'll be ready to release it? Also, if I start a new ksp campaign now with the current version of parallax, when you update it, will that updated version work with my current save? Or will I have to start my game over? Cheers
  2. read in the message history of this forum, I had a similar problem and explained how I fixed it, other fixes will be present in the message history.
  3. Quick update, once I restarted the game on ultra settings, the mod started working, but the error message on the loading screen saying its not made for this version still appears. So if anyone has that problem that I just had, set the terrain settings to ultra in your game, then close and re-open the game, and it should work fine. Looking forward to your next big update. Major terrain additions that I saw in your screenshot update look amazing, could definitely add more to barren planets with assets like that.
  4. Just for reference: https://imgur.com/a/e0uhVQR I don't think it does work on the most recent version (1.12.3), as it states in the screenshot. Would appreciate to know which is the latest version is works on. Otherwise I'll just wait for the new update to the mod. Thanks.
  5. Yeah, here's a screenshot of my mod folder: https://imgur.com/a/BKyxrGx I assumed it just wasn't working with the current version, but if it is then I don't know whats going on : (
  6. I did, I don't think its working for me. All the textures are flat and 2d instead of 3d. I think those are just the stock textures of the game. Not sure why it's not working, as if its turned off. I set the terrain textures to ultra, but dont notice parralax. Perhaps its to do with my version of kopernicus? (the most recent one.)
  7. Gonna start a new ksp campaign when this works with the latest version
  8. I never said they'd leave the last 2 alone, I'm just saying best to do it in the next update to get it out of the way
  9. TLDR: I think they should revamp the last 2 planet textures. They should add more contract types + more content to career mode in order to motivate players. They should fix a lot of bugs too, as they have 2000+ bugs currently. Visualisation of science experiments would be cool too, but that can wait. I would like to see more work on the career aspect of the game. The 3 new contract types in update 1.11 are really nice, and I think they should definitely add more contract types in the next update. I also think they should add more to career to incentivise or motivate the players to going places, sometimes it can get a bit reptetitve/boring going to the mun several times for example. I think one of the things they could/should do is add more content to the breaking ground dlc, such as more formations. One thing I would like is if they had an option to make the terrain scattering objects physical entities, as right now I can just drive through rocks and trees, because they don't actually exist. I think they could make career more interesting by making the science more interactive/visible. Currently when I visit a planet or moon they seem very bland a lot of the time. Sure the different colours and textures are cool, but they feel empty if that makes sense. When I do an atmospheric scan of duna for example, it could open a little window that visualises the atmospheric make-up, so you can see all the different elements the atmosphere is made of, and maybe even give you a little minigame to do in order to scan it. But that's just one idea. Bug fixes are needed too, I know this game has over 2000 bugs right now, so the update could do with a lot of bug fixes.
  10. https://imgur.com/a/tesC2er Heeeelp! The mod comes up with this massive error list and I can't get rid of it D:
  11. well perhaps it breaks it if you're not using any toolbar mods.
  12. No I don't use toolbar mods and I don't want to. It breaks the mod without toolbar mods, I don't care, I sorted the issue out.
  13. gamer I linked the thread, chill. It does break, because when I added that mod, it broke trajectories, and when I removed it, trajectories was working again.
  14. This mod breaks the trajectories mod. Just thought I'd let you know.
  15. I found the culprit. It was a mod called "click through blocker" that was breaking this mod. Odd, but there it is.
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