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TKO

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  1. But why wait for a reply? This new update is full of parts! More parts, more suits, more stuff! My most cynical take is this: Each time a new version comes out, I make a zip of it, or a copy of the directory. If we ever get to a version that's totally messed-up our ability to mod, fine, we can go back to the last good one. KSP and the community will go on, even if something bad eventually happens through updates. In the mean time, I'm just gonna throw money in and see what new parts come out at the next update lottery.
  2. Whelp, it looks like my Steam account got the expansion automatically as I'm a long time player. But my wife's account didn't, so I've bought another expansion as a gift. May even do the same for my brother. Whatever your feelings may be on who owns who these days, and where the money goes.. I've got so so much more than my money's worth out of this game with the hours I've put into it. I'm happy to put a few more dollars in the hope that development may go on just a little bit longer. Keep up the good work guys! I'll get back to building a new plane, and a rocket .. then constructive stuff like another multi-missile launcher. hehe. (You guys should try crazy stuff like that. It's a lot of fun.)
  3. While I do feel it's totally awesome that there is now an alternative launch-site, I too agree that the site could do with a little love. The old runway, and the Old KSC (still present in the game) have an extra building or two, and it adds so much to the immersion. A hangar or VAB, a dirt track or two, and a single radar dish would make me happy. Of course, I appreciate that this does take time to create and place well (even if parts are cloned from part of the new or old KSC) .. I'm just saying I'd like to see it there. And once it's there, I'm sure I'll start thinking "wouldn't it be nice if there were another runway or VAB or two dotted about the globe? How about some faux-cities? A mun-base? Naturally there would be a minmus-base too, why wouldn't there be .. and ..
  4. I really wish you guys all the best there. I know what it's like to go through this kind of stuff, and I hope the worst is over now. I've been in Christchurch, New Zealand all my life, and when the quakes started hitting here in 2011 it was truly surreal. (September: 7.1M 11km deep, February: 6.3M 5km deep, June: 6.4M 7km deep, etc) ..and the many hundreds of small, and not so small, aftershocks that happened around those quakes. ..we've lost a lot of historic buildings. A lot of people left. (Thankfully, relatively few people died.) But I have stayed here. (I was always going to stay.) And it's great to be a part of the rebuild, and see people slowly returning to the city. We had truly great search-and-rescue teams that came here from our neighbours/allies. The Japanese teams were brilliant here too, (unfortunately having to go back home to the Japan earthquake/tsunami soon after.) And I hope you're receiving similarly great assistance there too. It makes all the difference. I hope the Squad crew, and all of the people in your life, remain safe. I hope the only screen-wobble you see in the near future is from those glorious overpowered rockets in KSP.
  5. Um, wasn't my solution exactly that? Approaching the ship and making changes to it with a couple of engineers and parts you've brought up with you. (Which encourages learning orbital rendezvous .. Kerbal bonus!) I never suggested magically opening the VAB up in space. You might have got that from @blackline's original post. My suggestion is opening the VAB *interface* with the correct in-orbit background because, after all, there's going to be nothing more tedious than trying to build by directly controlling an engineer in EVA .. there does have to be a sensible building interface for it to practically work. There could be risk to it too: want to weld that fuel-tank to the existing fuel-tank with a particularly inexperienced engineer? Boom! Not sure where you got the idea of telepathy .. I suspect you mean telekinesis anyway.
  6. Kerbin does really feel like it should have some kind of villages or cities dotted about the planet. They could be completely non-functional things, and more simplified representations rather than realistic cities .. especially at a distance. Then the demands on the graphic-card aren't too bad. Then a) Kerbin would feel more like a planet of people and societies that are *capable* of building a KSC and a Space Program, and b) it wouldn't be so much more work for modders to add some kind of airport expansions and missions. This way Squad don't have to do all the work for something that is a little tangential to the game. Adding a few cities feels like a good fit, and adding airports and missions can be left to the modders.
  7. It would be a very Kerbal thing to do, to be trying to make repairs/additions up in space, right? Ideally, I think there should be some kind of cargo vessel you should have to rendezvous with the vessel you want to modify. And you can only add so many parts as you can fit into the cargo vessel. (Maybe with some freedoms of restriction on struts, say .. maybe the cargo vessel automatically have 50 struts and a few fuel-lines on board?) So, if you can get up there with your cargo vessel, and maybe two engineers, who probably have some nice welding equipment with them .. or perhaps there has to be an "assembly workshop" module too .. Then you can enter a version of the VAB that shows your vehicle as it is at the moment, but with a nice slowly rotating space background. And the engineers float around it and cause sparks to fly in the vicinity of recently added parts as they weld them into place. (You place them as you normally would .. the engineers are just floating around doing some touch-up work that visually enhances the space-VAB environment.) It could be quite a cool addition to the game. Just think of the possibilities with expanding a space station if you can properly attach parts, rather than having to dock modules? Some interesting vehicles could be assembled up there with this.
  8. I'd go one further: not only should there be water propellers, there should be a dock by the KSC with a full KSY (Kerbal Ship Yard) to build and test water-borne craft in. Then you also open the possibility of having a full space program where your rockets fly to wherever, return and splash down, and then are *recovered* by recovery-vessels of your own design. The nice thing with ships is that they're dead-easy to autopilot. You can have all these autonomous vessels out recovering your capsules, solid boosters, etc that have splashed down .. and you can also build and test other propeller-driven vehicles, then import them into the VAB to put on top of a rocket bound for some watery planet/moon. (I'm kinda thinking that, by extension, there should be some dirt obstacle course near the KSC with a KRG (Kerbal Rover Garage) where you build rovers too .. but now I'm really digressing.)
  9. I just want to lend my voice to this suggestion too. I want this! I spent a lot of time building moon rovers .. and then driving them around kerbin for fun .. then loading them on planes and flying them to various spots (ufo/temple/old-KSC/etc) .. and honestly, flying half way around the planet without some kind of basic autopilot is so so painful. Most of the time I did it with MechJeb, which is overkill when all I want is to hold at 2000m and head at x degrees most of the time.
  10. TKO

    KSP Making History

    Wow. Paid DLC had to provoke a bit of argument. It was inevitable. It looks like I probably qualify for it for free, but honestly I'd rather pay for it. I got so many hours of entertainment out of this brilliant game that I would love to feed the KSP machine so Squad have the resources to continue to work on it. Keep up the good work guys!
  11. I just have to say thanks for making the best game I've ever played. I've been playing it since before there were struts, when two of my workmates were raving over this rocket game I'd never heard of. Now I make rockets, I make planes, and I have awesome fun making rovers. (Most of which never make it to the Mun, or deploy in such silly ways that they end up left upside-down on the Mun as I try to get home with limited fuel because I forgot put fuel lines to one of my tanks. My favourite memory: finally touching down on the Mun for the first time .. (back in the days when there was only Kerbin and the Mun.) ..and promptly falling straight through the ground and being destroyed somewhere deep 'underground' by a subterranean Mun Kraken. Yes, there was a bug in that version. The second landing, after an update, was much more successful. (I probably didn't make it home though.)
  12. But only if you choose to run Steam. With KSP, once you've used Steam to install it, it's quite possible to go straight to the KSP folder and run KSP without steam running. You can make a copy of your KSP game folder elsewhere, mod it differently, and then you have something that you can run without Steam, and won't get trampled by any automatic updates either. Your reply gives the impression that KSP is somehow tied to the DRM that is Steam. It is not.
  13. I'm pro-mechjeb. MechJeb is awesome. Most of my use of it is just information-displays. I don't rely on it, but there is many an hour I would have lost to boredom in KSP without it: I make planes and fly them around Kerbin looking for points of interest and occasionally deploying a rover. Is it cheating not to want to press up-arrow, up-arrow, up-arrow, for half an hour while it flies there? SAS doesn't take the curvature or Kerbin into account, so that you'd have to monitor and adjust too. People who don't want to use it, that's just fine. People who don't want to use it, and want to label others that use it as cheats .. they just need to get over themselves. I've been to the moons and back many many times over the years, manually. And now the physics model has changed, I've done them many more times, manually again. But once I get bored with that, I'm happy to plug-in MechJeb, and sit back and have a cool drink, and browse the forums while it does the menial stuff for me.
  14. Well played Porkjet, well played. Actually, now I realise how dangerous my rocket names have been: Big Penetrator, Big Hard Thrustmaster, Big Wobbly Pleasure Machine. There are *kids* that use this PC for gods sake! ..I will immediately go through them all and remove that overly suggestive "big" word. {sigh of releif .. no, not that kind of releif}
  15. The castle appeared multiple times in a week? Weird. I've seen it two or three times over the years. It just occasionally pops up. Always a joy to see when it does.
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