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Everything posted by Awesomesauce1337
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If one was to build a road that leads all the way up to the altitude of a geostationary orbit, drive up it and jump off would you be in orbit or not?
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 30!- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 28- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 26- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 24- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 24 I'm not giving up now!- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 24 The final push! Don't fail now!- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P22- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 21- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 20- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 20- 24,435 replies
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The Third Great Number War: The Long Haul!
Awesomesauce1337 replied to AtomicTech's topic in Forum Games!
P 15- 24,435 replies
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Earth
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Ask a stupid question, Get a stupid answer back.
Awesomesauce1337 replied to ThatKerbal's topic in Forum Games!
About 2 Can kerbals drink liquid fuel? -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Awesomesauce1337 replied to Dr. Kerbal's topic in Forum Games!
2183- 6,511 replies
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- forum game
- game
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(and 2 more)
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Just wondering what people's favourite songs to listen to while playing this game are.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Awesomesauce1337 replied to Dr. Kerbal's topic in Forum Games!
1451- 6,511 replies
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- forum game
- game
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(and 2 more)
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DmagicScienceAnimate Experiment Limit Removal
Awesomesauce1337 replied to Awesomesauce1337's topic in KSP1 Mods Discussions
Yes that sounds like it will work! -
The mod Dmagic Science Animate is a good mod but one of the features, the experiment limit which makes experiments stop working completely after a set amount of times used which is set in the config of the parts and I want to remove this feature from all my parts but going into all of my parts and setting the limit to 99 is something that would take too long so im wondering if there is a way to write a Module Manager patch to automate this or something else I could do.
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Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SystemHeat.SystemHeatEditor.FixedUpdate () [0x0001a] in <faa8f438e27f4148b7041ce82be5b9c9>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <faa8f438e27f4148b7041ce82be5b9c9> Line: 0) CorrectCoL_Persistent.Start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KK: [KerbalKonstructsSettings] Start: Career Module Start Called (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at SystemHeat.SystemHeatEditor.FixedUpdate () [0x0001a] in <faa8f438e27f4148b7041ce82be5b9c9>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) System heat spits this out in the log file after I try to place down a LV-T91 Cheetah engine
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[AddonLoader]: Instantiating addon 'TexturesUnlimitedDebug' from assembly 'TexturesUnlimited' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at KSP.UI.Screens.ApplicationLauncher.RemoveModApplication (KSP.UI.Screens.ApplicationLauncherButton button) [0x00029] in <cd473063d3a2482f8d93d388d0c95035>:0 at KSPShaderTools.Addon.TexturesUnlimitedDebug.Awake () [0x000b9] in <d05d146f0f32458d9a30cf17e61f35a8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Textures unlimited throws this up in the log file when I place the "LV-T91 Cheetah" engine"
- 1,802 replies
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- physicallybasedrendering
- plugin
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(and 2 more)
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