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FlyrFliCatiPi

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  1. Hey @Gameslinx, thanks for this awesome mod. I used to find the Mun landscape dull and boring. Loving the new textures! With Textures Unlimited and KS3P, we're almost at KSP2 image qualities... Here's some eyecandy, courtesy of... well... you.
  2. I wasn't messing with any of the settings and saving them. I was just turning stuff on and off to diagnose. Thanks! I didn't see anyone complaining about this anywhere else, so I thought I'd ask here. It's unlikely that it is DistantObject, as I've switched the sky-dimming off in that one. I'll shuffle some of my other visual mods on/off to see what's causing this. Oh, okay, thanks again. P.S. Love what you've done to Duna and Eve! Can't wait to get to the Jool system in my career mode. Do you plan to expand Spectra for the Outer planets mod (OPM)?
  3. Hey, I love your compilation. But one thing that bugs me the most is this weird this I see on Minmus. I've created a video below demonstrating what happens. 1. The shadow side of the glow flips to a pitch-black shell when the sun sets below the horizon of the current view. When below the altitude limit for the glow, it just makes the sky pitch black. 2. When you zoom out far enough, the glow clips into the terrain. It's almost as if the reference center of the glow is offset from center of Minmus. It looks ugly at high altitudes. 3. (?) At any point, only half of minmus has the glow active (Not really a bug, I'm presuming it's some optimization thing, I just noticed it) Edit (2021/03/13): Figured it out. The sky going pitch black was a side-effect of TUFX postprocessing. Simply fixed it by removing TUFX. Thanks for the help!
  4. I can second this, the leading and trailing edge TU textures for non-default shapes seems to be broken. [v1.0.0] [v1.0..0B] This one breaks textures even further, the top and bottom surface textures are now just stuck to white (even within the B9PW) interface. TU support is lost everywhere except on the section. Does anyone know any way to add TU support to the default B9PW textures instead of importing textures from Procedural parts like it does now? BTW, I LOVE THE EDITING HANDLES in v1.0.0A/B, they make it so much easier to use
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