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Subcidal

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Everything posted by Subcidal

  1. Is this why i lag to hell and back when i'm adjusting procedural wings? Same exact symptons, but i don't have to load them first or anything, Just manipulating them causes extreme lag.
  2. So long story short BTSM and the latest beta don't play nice?
  3. This should be combined with smokescreen. Amazing things would happen I say.
  4. It is indeed a problem with vessel design, I didn't design it with this in mind, TBH I thought it wasn't being used still. Either way i'm going to roll with it for now, I either found a game bug that's going to cause a bit of a problem or something i have is causing vessels to not rotate as you would imagine as they orbit the sun. Tried twice now, If you leave a vessel pointed towards the sun, it's going to be pointed towards the sun when you re-load it.
  5. It's just the design, I have like 14 non tracking panels on either side with about 5 tracking panels on the other 2 sides, It needs both the tracking and non tracking panels to retain a proper charge. Using a customized version of BTSM actually. But now i'm confused, just did a little test and it seems that they didn't loose their orientation after a quarter of a kerbin year, when they should of been "sideways". Does anyone know if the game save crafts orientation relative to the body their orbiting or the sun?
  6. Oh wait, I'm an idiot. My satellites will still fall out of service due to orbiting the sun lol. Would actually be more useful to have rotation taken into account.
  7. Ok cool, Fix it when i build a satellite that i don't have to move 4 times a year =P No but seriously, it would be pretty cool if it took rotation into account, That was my biggest concern. Even cooler if somebody got a persistant rotation mod working correctly.
  8. Does the orientation of the vessel get taken into account? Like i have some comm sat's that have more than enough panels in total, but only at certain angles. Does BP base its calculations off the angle you last left the vessel, Or does it actually account for rotation?
  9. http://forum.kerbalspaceprogram.com/threads/96031-0-90-Kerbal-Weather-Systems!-Alpha-0-5-3-WIP!-%28Jan-2%29
  10. Well, What was the reason? If you changed the .cfg i'd like a copy if you wouldn't mind. Haven't been testing it much, just popping in fixes as they come.
  11. Hey Rom, Any chance of making an optional configuration option to disable this mods toolbar button in certain scenarios? Or just alltogother in general? I'm sure a lot of people use your mods .dll without utilizing the rest of the mod like I do, and frankly the toolbar icon is just taking up space in my game. I'll never click on it so it's really pointless, Infact its not even clickable in flight, just a greyed out toolbar space hog. Not a huge deal or anything, but it would be nice to be able to clean up my toolbar a bit.
  12. Shame, Guess i'll ask in romfarer's thread if he would consider making it an option since so many people use the .dll without utilizing the entire mod. Appreciate the help guys.
  13. Out of curioisty, Anybody running in windows with forced open GL with an nvidia card that has working realtime reflections care to share what version of open gl their running?
  14. Refer to title, Trying to remove Lazor system's icon in my appbar seeing as to how i will never click on it, it's just taking up room and causing me to needlessly scroll to get to icons i actually use. Is it possible to remove a mods icon? I tried deleting the texture but that just replaces it with a white box.
  15. Makes sense, hadn't notice i lost my launch smoke yet. IIRC @ Changes a value if it can find it, ! does the same, but if it can't find it it adds it. May be wrong about that though. Testing this now. Edit : Confirmed Flashblade's .cfg alteration working. Launchpad smoke effects are back for both liquid fuel and solid fuel, jet engines not producing smoke. Good eye.
  16. I put mine into remote techs settings.cfg. It already has a ground station in it (The first Station entry in the .cfg you quoted), So be sure not to duplicate it.
  17. Is the internal setup pretty much done? Not the little things i mean like placement and whatnot. If so I can try to begin working on a RPM .cfg for it.
  18. Whats the difference between the first and second numbers? Also can they go negative? Doesn't seem to be effecting it when its negative.
  19. Has anybody made .cfgs for the newer bases in kerbinside? I'd have a go at it myself, but i haven't a clue how to even start with this mod.
  20. Has anyone updated the navutil .cfg for the newer bases? No idea how to even approach it personally, or i'd wing it.
  21. Ah there it is. Appreciate it mate. Edit : I saw the answer for this as i was looking for the answer to my previous question, and now I can't find it again *sigh*... Anyone know which setting to alter in the .cfg's to move the flame effect up/down to get it closer to the bell?
  22. There's got to be a way to turn off the smoke for the jets, Tried fiddling with the .cfg and googling all over, but apparantly it doesn't bother anybody else as much as it does me?
  23. Lol ok, misread what you initally wrote. Didn't realize you could minimize it like that, Cheers!
  24. It's not appearing in any scene. The icon only though, The actual window itself is visible, I just can't close it when electricity isn't of concern. Some pics to clarify : http://imgur.com/a/wx242 I realize it's not both the VAB and SPH, But I can assure you its the same for both. Just to make sure I read what you wrote correctly, it should be working with the stock toolbar correct?
  25. 1.3 you added back in BTSM which is working correctly but i'm not seeing a toolbar right now. Possibility of it being "pushed" out so to speak by an abundance of other icons?
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