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About kerboknaut

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    Bottle Rocketeer

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  1. Tried making an entry for the 'big boned' category ... and rockets are allowed, so I foolishly thought this will be simple, what could go wrong? It turns out everything, and pretty much immediately. I tried adding many more struts but it didn't get very far. Fortunately everyone made it home ok, just with some bruised egos.
  2. Started a new game to see how far I could get without upgrading any buildings, accepting any contracts, and only using the runway instead of the launchpad. I have never really built a functional plane before so this was a bit of a challenge. The first two flights I think were just rockets launched from the launchpad. After that it was just sub-18 ton/30 part planes down the bumpy runway ... and I made it to the point that I was actually unlocking a fair bit of research, and built a few planes that can travel to different kerbin biomes. I was trying to think of how to make this into some kind o
  3. It turns out Bill never left on Interplanetary 2 after all and has been at the space center this whole time. Special Agent Phodun told him to tag along on her next mission, she needed an engineer to refuel the Humming-BRD. The BRD was not quite what most engineers at Experiential Knowledge's had in mind when they set out to build space ships, but the parameters were delivered by a very serious looking Kerbal in a suit with a briefcase. He said he was with the government, and not much else. Come to think of it, maybe someone should have asked him more questions, like, "which government?"
  4. Testing out a new deployable probe system for destinations with an atmosphere, probably not as harsh as Eve, but enough to drop a small probe with a parachute in. Maybe Duna first, as we have a science station there on Ike so a mission could double as a supply run. Currently it is held in the Stegosaurous, a plane that can go so fast it explodes, if it wants to. Essentially I want to fit as many probes that will survive a landing and transmit science in a Mk-3 cargo bay as is reasonable, and have them be safely deployable. Like, things shouldn't blow up when they detach. Maybe
  5. Sent a base to minmus with a couple of ion-drive probes to rove around. Now I just need to send a second module with an ore tank I forgot so it can actually make fuel, and probably a couple extra tanks of xenon because the rovers work quite well in Minmus's gravity. They're just a little twitchy but nothing a quick-fingered Kerbal can't handle. Fully fueled each comes with over 4.4k delta-V so plenty to visit several biomes before it needs to return.
  6. If you are pointing retrograde for the entire burn but the ground is still moving, that sounds like when I forget to switch the velocity indicator from orbit to surface. Not sure if this is the issue, but if you click on the 'orbit' above the navball and switch to 'surface' the retrograde direction will change slightly to be relative to the moving surface, and your should hit the ground straight on.
  7. Sent a probe cluster to Eve to land on some biomes. The first two broke up partially on entry. For the third I figured out I needed to deploy the aerobrakes much later, like under 1000 m/s, to avoid explosive complications. Science sent back successfully. Although I'm not sure what to do with it once I've unlocked the whole research tree ... Also nuclear engines are quite slow and probably not worth it I've decided. And in the one that landed mostly intact, the atmospheric fluid spectro-meter thingy was under water, which seems to make it inoperabl
  8. Nearly fifteen years after their first visit to the Duna system, our heroes have returned in a far more capable albeit quite laggy vessel. This is their story. *** Once Interplanetary 2 arrived at Duna, Valentina maneuvered it into a low Ike orbit. She still had roughly 1500 delta-V remaining, plenty to manage a slow and easy landing. First things first, she instructed Jeb to release one of the survey probes and adjust its trajectory 90 degrees into a polar orbit. Jeb didn't know how he felt about being put in charge of the probe array. It was something to do, at lea
  9. Interplanetary 2 completed its final test before departing Kerbin orbit. It made it to Minmus, left the science module and probe array in orbit, and landed on the surface. Refueling went smoothly, and while it was waiting a rescue party went out to bring back a a kerboknaut, Tim, stranded 46 km away. The larger rover with two seats was detached and sent out first, but a new problem was quickly discovered that the engines, attached to the aerodynamic nose cones, didn't seem to work and thus the craft could only be powered by the monopropellant tanks. Additionally it was discovered that detachin
  10. Some of the Kerbals at Experiential Knowledge are hard at work developing something new and top secret. Let's just say there are some older satellites that are due for replacement, with extreme prejudice. Val and Bill were brought back from the asteroid mining station and sent back up with a new science module for the upcoming expedition which should now be ready to make its first trip / final test to Minmus.
  11. Launched Interplanetary 2 into orbit and ran some tests on it. I screwed up the docking ports for the various little flying rovers it has, so they wouldn't actually detach when decoupled. Glad Jeb ran the tests before it left Kerbin's orbit, but mission planners were frustrated at wasting over 1,000,000 credits on the original launch that won't be used. At least, it might come in handy for running errands around Kerbin and the Mun. The docking port issue was fixed and the craft re-launched. I also launched and connected an array of probes that will be carried on its nose, and maybe left
  12. When our heroes were last seen, Bill was steering Experiential Knowledge's largest vehicle launched into space, a new asteroid mining and refueling station, into a high polar orbit where Valentina and Erdorf waited with the 2,000 ton asteroid and their nuclear tug. Bill had plenty of fuel in his tanks, but the asteroid was quite a ways away and the mining rig took a lot of oomph to push. It was going to be close. By the time the rig's orbit was almost in line with the asteroid, it was still three hundred km distant and drifting away at about 25 m/s. Bill was out of fuel, and the monoprop
  13. After Experiential Knowledge's last fiasco, where Valentina and three other Kerbals were stranded at Ike for an uncomfortably long time, the engineers have decided interplanetary missions will be much easier in the future with a proper refueling station set up high over Kerbin. This will be the team's first attempt to capture and mine an asteroid, and they were excited about the prospect. An asteroid mining station was constructed and parked in low Kerbin orbit, equipped with three large drills, and ISRU converter, several varieties of large fuel tanks, four large solar arrays, a science
  14. Four Kerbals set out nearly four years ago in Experiential Knowledge's latest engineering catastrophe/masterpiece, Interplanetary 1. This nuclear-powered interplanetary craft was designed to be able to refill itself as it came to various low-gravity ore-rich moons. It came equipped with a full ISRU unit and lander with drill and ore tank to return to orbit. Led by Kommander Valentina, Kerboknauts Bob and Bill piled into the craft and Clauski the back-up pilot came for the extra experience. The brave adventurers escaped from Kerbin's orbit and set out for Duna. It was a fairly long trip t
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