Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Fossilized

  1. It's the same as installing any other mod. You can use CKAN if it's easier for you. Or just place the 'Fossil Industries' Folder in 'KerbalSpaceProgram/GameData'
  2. Thank you. This mod was ready to release v2.0 with a carriage and full motion functionality in March, but the person helping me with writing plugins decided to quit last second. I'm still working on finding someone to help write plugins, as I'm ready on my part.
  3. https://streamable.com/lawmts Clip of it happening, including all my settings for one of the segments The light and distortion effects don't disappear, only the volumetric pieces New effects added during night stay during the entire day cycle
  4. Hello, I'm having an issue with my plume that's built on waterfall. During sunset, at an instantaneous time that I assume the game registers as night, the plume disappears. It reappears in the day but instantly vanishes only during the night. How do I fix this?
  5. That's partially on me, because I never mentioned that it's a requirement. My mod only adds the actual mechazilla
  6. Thanks for letting me know about the KK Continued. Also, not sure what your problem with the tower is. It's part of SLE.
  7. Do you have the link? Oh, that makes sense. Gotta line up some spotlights.
  8. Hello, I'm trying to create my own LED strips and place them in the game. I've done modding before and successfully gotten them in the game, but am struggling to make them glow. The best I had was a round light source, like a light bulb. In unity and blender I changed my light to an area light, and now I'm getting no light in game. How can I make these strips glow as an LED strip would?
  9. This issue can be fixed by using the offset tool to move mechazilla a little bit closer. V2.0 of this mod will include the carriage system that holds onto the tower.
  10. Not sure about this, I'll ask others now to see if they experience the same issue
  11. Have you tried updating? Completely remove the mod and reinstall it with the latest version.
  12. Nice, maybe light the engines before doing the landing flip next time? Also, custom mechazilla?
  13. FYI the ship has built in vents to dump the main tanks on belly flop. The Discord is public, it's linked on the post
  14. And I just fixed the post, I accidentally left that first step in there
  15. It's been removed. The default size is now stock and the patch has been replaced with an RO.cfg
  16. k hey wait i just realized this is on my thread not karis
  17. Next update isn't for a little bit, you should probably start your video
  • Create New...