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Everything posted by Fossilized
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[1.12.x] Shaddy - A Shader Library for KSP Modding [v2.5]
Fossilized replied to Icecovery's topic in KSP1 Mod Releases
Hey, do you have a discord? -
Weekly Challenge # 19 - Put on an Air Show!
Fossilized replied to Dakota's topic in Challenges & Mission Ideas
thanks -
Weekly Challenge # 19 - Put on an Air Show!
Fossilized replied to Dakota's topic in Challenges & Mission Ideas
My go at all the challenges https://streamable.com/x2dh3h -
I'm having an issue with what I believe might be the ray marching of volumetrics in this mod? When far from my plume, like low FOV or cameratools, it becomes very stringy. In the first image, you can see how the nozzle glow effect becomes ruined. In the second, you can see a bit of noise down in the plume that just turns into speckles. From even further, the entire plume becomes a stretched, stringy mess. Is there a solution?
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Hello, I'm experiencing a mod-breaking issue for developing plumes. My plume development was going normally until I suddenly started experiencing this. Whenever I add a new effect, save the template, then reload my game, the effect isn't visible. It's there in the editor, but has no "Edit Material" button and adding modifiers opens a bugged version of the modifier panel. I've tried reinstalling but this didn't help. Has this been heard of before and is there a solution?
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Im excited for a lot of things, especially habitats and multiplayer, as well as the new variety of construction available.
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Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
It's the same as installing any other mod. You can use CKAN if it's easier for you. Or just place the 'Fossil Industries' Folder in 'KerbalSpaceProgram/GameData' -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Yes but those are not my arms -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Thank you. This mod was ready to release v2.0 with a carriage and full motion functionality in March, but the person helping me with writing plugins decided to quit last second. I'm still working on finding someone to help write plugins, as I'm ready on my part. -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
That's partially on me, because I never mentioned that it's a requirement. My mod only adds the actual mechazilla -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Thanks for letting me know about the KK Continued. Also, not sure what your problem with the tower is. It's part of SLE. -
I play 1.10.1
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Do you have the link? Oh, that makes sense. Gotta line up some spotlights.
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Hello, I'm trying to create my own LED strips and place them in the game. I've done modding before and successfully gotten them in the game, but am struggling to make them glow. The best I had was a round light source, like a light bulb. In unity and blender I changed my light to an area light, and now I'm getting no light in game. How can I make these strips glow as an LED strip would?
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Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
This issue can be fixed by using the offset tool to move mechazilla a little bit closer. V2.0 of this mod will include the carriage system that holds onto the tower. -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Is the tower or the mechazilla flexing? -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Not sure about this, I'll ask others now to see if they experience the same issue -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Have you tried updating? Completely remove the mod and reinstall it with the latest version. -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Nice, maybe light the engines before doing the landing flip next time? Also, custom mechazilla? -
[1.12.3] filip's Starbase - Boca Chica launch site
Fossilized replied to filipWithTelescope's topic in KSP1 Mod Releases
First- 6 replies
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- starbase
- boca chica
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(and 3 more)
Tagged with:
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FYI the ship has built in vents to dump the main tanks on belly flop. The Discord is public, it's linked on the post
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Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
And I just fixed the post, I accidentally left that first step in there