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Kochi

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Posts posted by Kochi

  1. 15 minutes ago, CobaltWolf said:

    Honestly? Great question, I'd love people's input on this - again, bearing in mind, that none of these parts have "standard" cross sections, so interfacing with other part families is a bit off the table unfortunately...

     

    zY29y23.png

     

    • Nose - will have the functionality from the stock Fly-by-Wire part.
    • Cockpit - not sure how to break this part up, or rather, if I should. I could see splitting it at the front of the canopy, which would leave a dedicated gear and RCS part to go between the cockpit and nose.
      • The cockpit includes the APU generators and a small cargo bay which will have some dedicated experiments made for it
      • Here is the current cockpit part on it's own. The question is whether this should have the front 1/3 or so split off.
      • Alright, already gotten some significant feedback off-forum about this. I'm going to split the gear/RCS and the cockpit. So here's what the cockpit itself looks like now.
    • Fuselage - the big kahuna. No good way to split this up IMO. It's never going to match other bulkhead profiles.
    • Engine - One of the only parts that will be normal, since it should have a 1.25m attachment ring.
    • As you said, other parts like the wings are fairly self explanatory. The only notable thing is that the control surfaces for the vertical stabilizers will be separate parts, with the bottom one having a decoupler and parachute for recovery like the real thing.

     

    Anyone have thoughts? Particularly any that aren't asking me to rip things apart and do a lot more work, which I kind of figure the reaction to this will be? :)

    Yea sound good to me

     

  2. On 4/1/2024 at 10:21 AM, AtomicTech said:

    Congrats!

    @Kochi, can I integrate the restock content into RWE?

    yup dont see any problem with it 

    On 4/1/2024 at 2:48 PM, Adiri said:

    In that case please make a new thread. This one is cluttered and old.

    Since neither me or dan is making an update soon i dont see a rush to do that rn 

  3. Heya people 

    From now, I'll be readopting the mod together with @dangaffa. Nothing New at the moment due to my focus being on a new mod I'm working when that's finished I would like to rewrite the mod to fix many of the bugs and just give an uplift to what it looks like. 
    Github Page: GitHub - dangaffa/RSMP: Remake of SWE. (Srb Waterfall Effects) 
    Spacedock Post: Solid Rockets Waterfall Effects on SpaceDock
    I would like to apologize over the drama with the mod being taken down and thank @JonnyOThan For Providing most of the Mod Support on the thread. 

    Thanks for your understanding :)

  4. 29 minutes ago, ra4nd0m said:

    How was it launched? Direct collision course or near miss to orbit at first than land?

    In times like these I wish there was proper orbital decay to for example get rid of Apollo Boilerplate which still orbits Earth after almost 6 years.

    Yeah I've been doing those launches myself just in the reverse order. 

    Exploration probes first. Than Apollo stuff. Than my PC stopped feeling so good.

     

    the surveyor probes indeed went in a direct decent on the light side of the moon File:Transit-Surveyor 1.png

  5. On 11/4/2022 at 10:11 PM, xD-FireStriker said:

    With update 2.4 MM throws about 115 warnings 

     

    On 11/5/2022 at 2:09 AM, Grem said:

    same

    Its nothing important its just module manager screaming about more then one pass specifier that i put to ensure no other plume configs get activated with it  

     

  6. On 10/13/2022 at 1:45 AM, zw_45 said:

    Found a minor bug, the bracket for SLS sepmotor in ACK is missing which makes the waterfall FX overlap with stock FX

    !fx_exhaustFlame_yellow_tiny

    I also get a lot modulemanager warnings after SWE is installed. Looks like every SWE configs generates a warning message if the corresponding mod is not installed.

    Gonna fix that right away on the git 
    also could i see your log so i know what exactly is causing those errors ?

    14 hours ago, Merlin1809 said:

    its due to the flip flop in development i already asked Adiri to delete the old one since im the one who will maintain the mod for now on 

  7. 53 minutes ago, ProCrast said:

    I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE .
    Yes its messy ...
    Maybe Waterfall can only over-ride one mod at time  ?
     

    Do you have 0.8X waterfall version

     

  8. 4 hours ago, Cdodders said:

    I'm not firing the stage seps or the main Solid Rocket Booster (on the last pic) and getting the plumes. This happens even when the solids are expended and have no fuel left

     

    i have narrowed this down to Real plume not working or not being installed correctly im gonna try to minimize Dependencies on 2.2 that is coming SoonTM

  9. 5 hours ago, JonnyOThan said:

    srb-waterfall in lemon-srb-2.cfg refers to a controller named "Burnout" but it's not defined anywhere.

    that was an experiment from Lemon to add a burnout effect im gonna remove it next update 

    2 hours ago, JonnyOThan said:

    And the effect duration on the sepratron is 175 seconds

    The separation motor effect is defined by a timecurve im working a new template with lemon

  10. 1 hour ago, JebTheDestroyer said:

    I'm having an issue where the plumes for the BDB SRBs are constantly staying on, and the plumes from the Restock SRBs aren't even appearing. I have all the dependencies installed, and I'm updated to the latest version. Any idea why this might be happening? Should I post my log files?

    ye could you post the log and some pictures of the problem 

  11. 6 hours ago, Rodger said:

    Looks like the BDB aj260 inline config is still looking for 'lemon-srb-2' which doesn't seem to exist. I guess that one changed to 'srb-waterfall'?

    There also seems to be two sets of configs for BDB. I removed the ones that were requiring not having ReStock in my install, to save loading those, but it might interfere with the main BDB patches for people who actually don't have ReStock?

    yea im fixing the AJ260 vernier plume
    Also you need to delete the old SWE and put the new one otherwise it breaks 

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