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Posts posted by Kochi
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On 4/1/2024 at 10:21 AM, AtomicTech said:
Congrats!
@Kochi, can I integrate the restock content into RWE?
yup dont see any problem with it
On 4/1/2024 at 2:48 PM, Adiri said:In that case please make a new thread. This one is cluttered and old.
Since neither me or dan is making an update soon i dont see a rush to do that rn
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Heya people
From now, I'll be readopting the mod together with @dangaffa. Nothing New at the moment due to my focus being on a new mod I'm working when that's finished I would like to rewrite the mod to fix many of the bugs and just give an uplift to what it looks like.
Github Page: GitHub - dangaffa/RSMP: Remake of SWE. (Srb Waterfall Effects)
Spacedock Post: Solid Rockets Waterfall Effects on SpaceDock
I would like to apologize over the drama with the mod being taken down and thank @JonnyOThan For Providing most of the Mod Support on the thread.Thanks for your understanding
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On 12/15/2023 at 7:09 PM, lextacy said:
I cant seem to find the thread for the Katniss Baikonur version of this. Can someone avail?
lil late but i have a version on my github i made some time ago
kochiBR/katniss-baikonour-for-KSRSS (github.com) -
I am excited about the Multiplayer feature so chaos will ensure even in space
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Niako you crazy son of a poodle you did it
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29 minutes ago, ra4nd0m said:
How was it launched? Direct collision course or near miss to orbit at first than land?
In times like these I wish there was proper orbital decay to for example get rid of Apollo Boilerplate which still orbits Earth after almost 6 years.
Yeah I've been doing those launches myself just in the reverse order.
Exploration probes first. Than Apollo stuff. Than my PC stopped feeling so good.
the surveyor probes indeed went in a direct decent on the light side of the moon
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On 11/4/2022 at 10:11 PM, xD-FireStriker said:
With update 2.4 MM throws about 115 warnings
On 11/5/2022 at 2:09 AM, Grem said:same
Its nothing important its just module manager screaming about more then one pass specifier that i put to ensure no other plume configs get activated with it
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On 10/13/2022 at 1:45 AM, zw_45 said:
Found a minor bug, the bracket for SLS sepmotor in ACK is missing which makes the waterfall FX overlap with stock FX
!fx_exhaustFlame_yellow_tiny
I also get a lot modulemanager warnings after SWE is installed. Looks like every SWE configs generates a warning message if the corresponding mod is not installed.
Gonna fix that right away on the git
also could i see your log so i know what exactly is causing those errors ?14 hours ago, Merlin1809 said:https://spacedock.info/mod/2992/SRB Waterfall Effects (SWE)#changelog
https://spacedock.info/mod/3051/Solid Waterfall Effects #changelog
Why two threads? Kind of confusing.
its due to the flip flop in development i already asked Adiri to delete the old one since im the one who will maintain the mod for now on
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Shaloom
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53 minutes ago, ProCrast said:
I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE .
Yes its messy ...
Maybe Waterfall can only over-ride one mod at time ?
Do you have 0.8X waterfall version
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4 hours ago, Cdodders said:
I'm not firing the stage seps or the main Solid Rocket Booster (on the last pic) and getting the plumes. This happens even when the solids are expended and have no fuel left
i have narrowed this down to Real plume not working or not being installed correctly im gonna try to minimize Dependencies on 2.2 that is coming SoonTM
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1 hour ago, JebTheDestroyer said:
@Kochi I solved the problem. I believe I had Waterfall Stock installed for some reason, and when I uninstalled it the plumes were back to normal.
hmm im gonna simulate this later see if SWE is incompatible with Stock waterfall
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5 hours ago, JonnyOThan said:
srb-waterfall in lemon-srb-2.cfg refers to a controller named "Burnout" but it's not defined anywhere.
that was an experiment from Lemon to add a burnout effect im gonna remove it next update
2 hours ago, JonnyOThan said:And the effect duration on the sepratron is 175 seconds
The separation motor effect is defined by a timecurve im working a new template with lemon
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@JebTheDestroyer@Adam-Kerman@YeaiMakeMods@Rodgerand any person who has a problem in SWE
Try to delete the current SWE file on ur system and download a new one from spacedock and see if the problems stoped -
On 7/9/2022 at 12:34 PM, JebTheDestroyer said:
https://drive.google.com/file/d/1f8u6jUX_Q2Fxf_tVCkzimYkyJ_MR9FPJ/view?usp=sharing
I'll post some pics next time I get on KSP, in the meantime, do you think you could try to help with just this?
Access Denied
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1 hour ago, JebTheDestroyer said:
I'm having an issue where the plumes for the BDB SRBs are constantly staying on, and the plumes from the Restock SRBs aren't even appearing. I have all the dependencies installed, and I'm updated to the latest version. Any idea why this might be happening? Should I post my log files?
ye could you post the log and some pictures of the problem
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22 hours ago, Adam-Kerman said:
Affirmative, Conformal Decals
Edit: appears the whatchamacallit no longer shows when delete decals on S-IVB Interstageyea waterfall and CD have some weird interactions
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do you have any decals
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6 hours ago, Rodger said:
Looks like the BDB aj260 inline config is still looking for 'lemon-srb-2' which doesn't seem to exist. I guess that one changed to 'srb-waterfall'?
There also seems to be two sets of configs for BDB. I removed the ones that were requiring not having ReStock in my install, to save loading those, but it might interfere with the main BDB patches for people who actually don't have ReStock?
yea im fixing the AJ260 vernier plume
Also you need to delete the old SWE and put the new one otherwise it breaks -
6 hours ago, YeaiMakeMods said:
No, I dont have any on.
i would suggest getting the latest waterfall version
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Yea sound good to me