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Omni122

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Everything posted by Omni122

  1. https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-macOS Use this installation guide, CKAN doesn't really work on Mac but this will help you get it working with Mono.
  2. I imagine the craft file is corrupted. Please link me a download and I'll take a look at it myself. EDIT: Please also let me know what part mods the craft uses, as well as any other relevant mods.
  3. Yeah, but I couldn't find a better way to illustrate that an object orbits the COM.
  4. While this would be cool, it's doubtful that it could be implemented in a game with an already very finicky physics engine***. Also the way these objects interact are wildly unrealistic, any pile of bodies in such a configuration would naturally collapse into a contact quaternary*. Also, the tidal forces at the center of mass would probably tear apart any object but I'm not so sure about that one. This also isn't technically true, take the Dawn spacecraft and minor planet 4 Vesta**. Vesta is not a sphere, its is irregular, but the dawn spacecraft still orbited in an ellipse. This is because an object orbits the center of mass of any cohesive object or group of objects (See: Barycenter). At the end of the day, while something like this is cool, it isn't really feasible from both a gameplay and real-world perspective. *: There's no way "contact quaternary" the technical term but I'm just going with it **: Although Vesta is a wildly different object from the one described above, it still illustrates the main point. ***: I can't really know how polished the KSP 2 engine will be, it could be entirely different.
  5. A Nemesis like object, and some sort of procedurally generated Oort Cloud with a few actual on-rails minor planets in it. That or I’d like to see something like the mod MPE be implemented into the stock game in some capacity.
  6. It's likely. I may have to start a new save but for now I'm just gonna avoid using the switch editor button.
  7. The destroying facilities thing seems to work temporarily, but it stops working after switching editors a few times. My save file has all those numbers correct.
  8. Hmmm, curious. I suppose I should have mentioned I've had this issue before the only way I could solve it was deleting my file. This issue has killed 4 of my saves. Edit: I'd also like to note that it seems to trigger when I use the "Switch Editor" button.
  9. A while ago I installed MPE which is a planet pack that is made to work in concert with OPM. Are their any other planet mods made to compliment OPM?
  10. The oldest anarchy server in KSP . . . In all seriousness this would be so cool.
  11. Man, I thought I had these things figured out but planning them is just so hard. Is their some sort of tool or mod that can help me set them up? Why is there a lack of tutorials of how to do advanced gravity assist maneuvers on the internet? I can do basic things like Mun assists and Jool assists but the rest is beyond me.
  12. Granted. The laws of physics begin to break down as you collapse into a pile of goo, and then the universe implodes. I wish for more wishes.
  13. Hello again. After further testing, Luno's fix makes Vant and Zore's surfaces look icy like Minmus. This isn't necessarily bad, but I'll continue testing to make it look more like it was intended to look.
  14. You should definitely go ahead and install this, use luno's above hotfix to resolve the issue
  15. Hey, I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs? Thanks, Omni EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies.
  16. Hey, Sorry if this is the wrong category, I didn't know what to post this under. I need a comprehensive guide on how to use a joystick with KSP, my joystick is a thrustmaster t16000m. I also have a TWCS throttle that I would like to use with it. I cannot for the life of me find a good guide for how to set this up with KSP.
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