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modus

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  1. Oh yes, so much yes. I've heard many times (I work for a local government in europe), especially by external consultants, 'we're going to do this agile'. Uh no, you want to use scrum or some kind of variant. We are not agile, so don't pretend. Same goes for some of the managers in the organization. 'Try to be agile' when they want to keep the budget in check. Uh no because we are not agile. I can try to be, but as long as we as a whole are not, don't pretend.
  2. Those reasons look totally valid I know next to nothing about coding, but since (to me) both this mod and community fixes really improve the game (haven't used your mod but if it's as good as the ksp1 version -or the adopted version- I'm gonna love it) it seems a good idea to have it as one awesome package
  3. Great! Could (should?) this be a part of the community fixes mod? Or is it totally seperate in what it wants to do?
  4. modus

    KSRe?

    Uh...ok? Don't know what happened here (or what you're on about actually), but good luck with your mod.
  5. modus

    KSRe?

    I know writing documentation can be the hardest/least fun part, but it's very necessary if you want people to use and understand this. Good job!
  6. modus

    KSRe?

    So that one sentence from @Mitokandria says a lot more than 'it's a gameplay overhaul'. You should explain what it overhauls, what its purpose is. Is it harder than vanilla, more realistic,.... I also wondered if it's compatible with exististing mods, but I suspect it is. But, I have to say, I understand what you want to achieve a lot better now, thanks @KSRe-dev! Edit: still, some kind of explanation/manual will be necessary when you go live, I think. Keep up the good work!
  7. modus

    KSRe?

    I know what a gameplay overhaul mod does, I don't know what this mod does (or did) or wants to do. No description, no examples, no pics...needs better pr
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