modus
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Posts posted by modus
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1 hour ago, Pawelk198604 said:
Where i should put it in the game folder?
I just downloaded it because I had problems with the landed stage bug on the Mum!
On 2/4/2024 at 1:43 PM, munix said:Manual:
- Download and extract UITK for KSP 2 into your game folder (this is a dependency of SpaceWarp).
- Download and extract SpaceWarp into your game folder.
- Download and extract this mod into the game folder. If done correctly, you should have the following folder structure: <KSP Folder>/BepInEx/plugins/CommunityFixes.
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Those reasons look totally valid
I know next to nothing about coding, but since (to me) both this mod and community fixes really improve the game (haven't used your mod but if it's as good as the ksp1 version -or the adopted version- I'm gonna love it) it seems a good idea to have it as one awesome package
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Great!
Could (should?) this be a part of the community fixes mod? Or is it totally seperate in what it wants to do?
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Uh...ok? Don't know what happened here (or what you're on about actually), but good luck with your mod.
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6 hours ago, KSRe-dev said:
alrighty i've added a support thread where people can report bugs and discuss other mod compatibility, and a beginners tutorial, all linked from the mod page, below a more detailed description
if there's anything else people can suggest it, otherwise i will get back to programming, normally i avoid everyone as this is the only way i can focus at all
I know writing documentation can be the hardest/least fun part, but it's very necessary if you want people to use and understand this.
Good job!
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You had an issue in Ksp2 caused by a mod in ksp1?
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So that one sentence from @Mitokandria says a lot more than 'it's a gameplay overhaul'. You should explain what it overhauls, what its purpose is. Is it harder than vanilla, more realistic,....
I also wondered if it's compatible with exististing mods, but I suspect it is.
But, I have to say, I understand what you want to achieve a lot better now, thanks @KSRe-dev!
Edit: still, some kind of explanation/manual will be necessary when you go live, I think. Keep up the good work!
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On 2/16/2024 at 2:54 PM, KSRe-dev said:
after getting partway through an early game playtest several key bugs were found. the tech tree also needs some redesign which would break previous saves. once all this and some other minor stuff is done, the first general release should be ready within a few weeks. public beta was just gradually sketching out a rough initial scope with some iterations over the ksp version.
if you're unfamiliar with gameplay overhaul mods, here is a description found via google
I know what a gameplay overhaul mod does, I don't know what this mod does (or did) or wants to do.
No description, no examples, no pics...needs better pr
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Yup, clicked
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Click surprise
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While I watch I click
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Still unclicked? Wow!
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Ongoing click
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Click
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But what if I click this?
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Click and move on
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With extra click please
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Slip in a slick click
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You can sign this petition!
Imo it would be better as a mod.
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It's been
so long84 years since I clicked -
And it's gone now...what a wild ride for a mod I never used.
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9 hours ago, Nesses said:
SOI transit "bullseye" indicators are too bright, too big, and too prominent relative to other map elements (this is a personal bugbear of mine)
Imho they should just get rid of those blue things. Really don't see the added value.
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On 1/12/2024 at 1:43 PM, jmbailey2000 said:
I installed this last night and it causes KSP2 to hang when trying to load any of my save games. Anyone else see this? Have latest of everything (loaders, mods, etc.).
If I remove it, KSP2 works fine again.
Thanks!
Sorry can't help you
I'm still trying to find a description of what it actually does...
Bug Status [3/11]
in KSP2 Suggestions and Development Discussion
Posted
Oh yes, so much yes.
I've heard many times (I work for a local government in europe), especially by external consultants, 'we're going to do this agile'. Uh no, you want to use scrum or some kind of variant. We are not agile, so don't pretend.
Same goes for some of the managers in the organization. 'Try to be agile' when they want to keep the budget in check. Uh no because we are not agile. I can try to be, but as long as we as a whole are not, don't pretend.