Jump to content

modus

Members
  • Posts

    872
  • Joined

  • Last visited

Posts posted by modus

  1. 37 minutes ago, ShadowZone said:

    I have done long term projects in an agile environment with a team doing Scrum. Notice the difference: the environment (the organization, the system within which you act) IS agile (meaning it and the people within it follow the principles). The team is DOING Scrum. There are a gazillion teams out there doing Scrum but that are not agile. They go through the motions, they work in sprints, but it's all meaningless and in the end these teams end up going over budget, over time and not meeting their goals and everyone is wondering why.

    Oh yes, so much yes.

    I've heard many times (I work for a local government in europe), especially by external consultants, 'we're going to do this agile'. Uh no, you want to use scrum or some kind of variant. We are not agile, so don't pretend.

    Same goes for some of the managers in the organization. 'Try to be agile'  when they want to keep the budget in check. Uh no  because we are not agile. I can try to be, but as long as we as a whole are not, don't pretend.

  2. 1 hour ago, Pawelk198604 said:

    Where i should put it in the game folder? 

    I just downloaded it because I had problems with the landed stage bug on the Mum!

     

    On 2/4/2024 at 1:43 PM, munix said:

    Manual:

    1. Download and extract UITK for KSP 2 into your game folder (this is a dependency of SpaceWarp).
    2. Download and extract SpaceWarp into your game folder.
    3. Download and extract this mod into the game folder. If done correctly, you should have the following folder structure: <KSP Folder>/BepInEx/plugins/CommunityFixes.

     

  3. 6 hours ago, KSRe-dev said:

    alrighty i've added a support thread where people can report bugs and discuss other mod compatibility, and a beginners tutorial, all linked from the mod page, below a more detailed description

    if there's anything else people can suggest it, otherwise i will get back to programming, normally i avoid everyone as this is the only way i can focus at all

    I know writing documentation can be the hardest/least fun part, but it's very necessary if you want people to use and understand this.

    Good job!

  4. So that one sentence from @Mitokandria says a lot more than 'it's a gameplay overhaul'. You should explain what it overhauls, what its purpose is. Is it harder than vanilla, more realistic,....

    I also wondered if it's compatible with exististing mods, but I suspect it is.

    But, I have to say, I understand what you want to achieve a lot better now, thanks @KSRe-dev!

    Edit: still, some kind of explanation/manual will be necessary when you go live, I think. Keep up the good work!

  5. On 2/16/2024 at 2:54 PM, KSRe-dev said:

    after getting partway through an early game playtest several key bugs were found. the tech tree also needs some redesign which would break previous saves. once all this and some other minor stuff is done, the first general release should be ready within a few weeks. public beta was just gradually sketching out a rough initial scope with some iterations over the ksp version.

    if you're unfamiliar with gameplay overhaul mods, here is a description found via google 

     

    I know what a gameplay overhaul mod does, I don't know what this mod does (or did) or wants to do. 

    No description, no examples, no pics...needs better pr:sticktongue:

  6. On 1/12/2024 at 1:43 PM, jmbailey2000 said:

    I installed this last night and it causes KSP2 to hang when trying to load any of my save games. Anyone else see this? Have latest  of everything (loaders, mods, etc.). 

    If I remove it, KSP2 works fine again.

    Thanks!

    Sorry can't help you;.;

    I'm still trying to find a description of what it actually does...

×
×
  • Create New...