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DerkyJerkyWreaksHavoc

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Everything posted by DerkyJerkyWreaksHavoc

  1. No offense whatsoever, but your dry sarcasm is getting a bit annoying. I meant this post to be a sort of inspiration for the community to maybe lighten up but now this post is starting to become a sour-house.
  2. I agree since this post is a bit more moderate. Also, check out this post here: Its "feedback" like that why i have such a noticeable problem with the community
  3. give me some time to point my engines retrograde facing towards you. Lighting them up, there. Sarbian has just been ejected (nah im jk)
  4. The game is literally V0.1 as compared to an 11 year old game thats what? V1.12.something-something with hundreds of mods indexed over the years. The scales are obviously not balanced here Maybe it is best to leave this as an agree-to-disagree since we cannot achieve an even ground here.
  5. Just download the mods when they release. or if you want to be really proactive, make some. That's all i can say
  6. What i mean't was: "Is there a nice way for you to said what you did?" I mean, its things like this that i've seen in some bug feedback that are completely unnecessary. No they did not. Since, of course, as compared to KSP2, KSP1 is simplistic on the CPU
  7. What is that supposed to mean? "Too Early" ends when the developers claims its end. Especially since it still says "Early Access". Your opinion is also an unconfirmed source as well. No offense
  8. Man, i need a personal trainer just to get my SSTO into orbit, let alone the mun. Loving these SSTO designs though
  9. There's a difference between constructive criticism and deeming the game "an overall dissapointment" Who, in turn, uses it to pay for the salaries of the hard-working developers.
  10. You forgot the Early Access part. The finished game will look nothing like the buggy mess we have now. We are criticizing a game that hasn't been given a fair chance. Its still in developement. Also, the 3% margin is for recommended usage. you can technically get away with going below the margin and hopefully that won't be an issue in the future. I can tell you, KSP2 has more Polygons than any makeshift game with supposed "better terrain quality". Like i said, We shouldn't be criticizing the game yet. Its too early. Yet we still do so anyway, which dissapoints me. Ummm... that's not what i intended..? We cannot be criticizing a game that has yet to fruition Im not saying that we cannot be worried or skeptical, but that's not the vibe i've been getting from this community. The game is not that bad. and its going to get much better! i give it maybe a year or two and this discussion will age very poorly due to how great this game will become These are "official" guidelines coming from a (.com) URL, instead of an (.org). Your defending a place trying to take your money over an organization trying to explain things. Also, that was my opinion, it doesn't make it terrible. After all, its not like im saying your opinion is terrible. We just have different slices of the pie.
  11. The person below me will NOT be a KSP 2 development contributor
  12. Yo @Nate Simpson Got any cool names for the mettalic H2/ Torchship engines?
  13. Hello everyone. After being away for 3 years, i am completely shocked at how mixed the reviews are for KSP2. Too often do i hear about performance and bug issues, too often do i hear "Parallax 2.0 is better than KSP2", and too often do i hear people whining, complaining, and glooming over an amazing game in early access. Wake up people, Its EARLY ACCESS! I think some people have forgotten what Early Access is. "Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players." - Wikipedia We all know KSP2 got us all hyped at some point or another. I remember my first stroke with KSP2 was the most blind ever. On August 20th, in the middle of the night, only a few hours after the KSP2 first cinematic trailer released, i curiously typed up KSP2, looking to get a good laugh at some clickbait. When i saw the trailer, all i can say is that it touched me so hard, it teared me up. I watched it about 50 more times that night. Later on, the community was the biggest hype train i've ever boarded upon. And it stayed like this for more than 3 years. Sure we had our ups and downs. You do not want to know how many people who were willing to boycott the KSP2 game just for the "procedural wing" feature. Well guess what? That was one of the first things to be added. Over time, as new episodes were released from the Kerbal Space Program channel, and as Nate Simpson and other dev. members shared more information, boy we were hyped as ever. That's all i remember though... because I left the forum. Little did i know that people would tear the game apart for Performance requirements and bugs, both things that come with most beta to early access games. What do you think of when you hear the word "Version 1.0"? i can tell you, Early Access is not one of them. Haven't we not realized this is a work in process? Have we not realized this is an investment to the future of the KSP Franchise. The some of the same people who i saw worshipping KSP1 are now brutalizing the successor. So what if only 3% of steam users meet recommended requirements? Do we not realize we have in our hands what is possibly the most expansive game ever? This is literally Minecraft 2.0 that we have here. Of course it's going to be hefty on the CPU/GPU! And better part is, the developers are already hard at work at optimizing this. I guess people are frightened that the KSP2 devs are going to turn into the mindset of Nintendo, who sells half completed games that fully release... and are still very bad. Private Division and the devs are different. These are run by individuals who are known and trusted by the community. Many people are from the community itself and got fortunate with real promotions with joining the KSP2 development team. Heck, i even think i once got a promotional offer (although i may be wrong on this). The bugs are minor; we shouldn't be busting our heads over it. People say that Parallax 2.0 is better than KSP2. Well, if KSP2 is already competitive in early access, imagine what it will be like in a completed state! If KSP1 was as good as KSP2 is right now, there would be little need for Parallax as it would look the same. Plus, its convenient not to downlad external mods. With 281 bugs smashed in the last patch, there will be much more bug smashing and squishing to come. For KSP2 to be a success, it needs to reinforce the one thing that kept KSP1 together. That is, community feedback. This is exactly why early access is surprisingly one of the best things to happen to KSP2. Unless, of course, you're willing to wait until 2025 for perhaps almost a full game. The community feedback will help prioritize fixing the game internally before we go on massive ambitions, such as colonies, interstellar travel, and automatic trade routes (which totally caught me off guard). I think bringing the game down with criticism is unnecessary. We are always going to move on. What we made of a big stink like with "procedural wings" will be the next fresh breeze. This game is going to get better! If KSP1 did it good, KSP2 can do it better! Hopefully we can all look back and have a good chuckle on this matter but whatever happens in the end, all i know is: "When i purchase the game, Nate Simpsons definitely got my 50 dollars." Let me know what you guys think. i might edit this more so it carries more weight.
  14. Aye! that's great! Im gonna start re-designing my profile and im headed straight for KSP2
  15. Hey... what did i say about my prediction? lol! (Imagine my prediction coming to fruition)
  16. Hello everyone! um... Im not new here but i haven't been here in over 3 years. I was a user from 2020 and since my school computer blocks this website, its very hard to access features here. Im not sure if i will be active (because of the block) but im very glad to at least say something. I hope someone remembers me lol. Hope to get to know all the new people!
  17. Congratulations to those who won and thank you to those who put content into these topics so there will always be something interesting to look at. better luck next time man
  18. i think they are getting ready for the major kickoff of mass development so hopefully the game can launch by 2022 (or 2023 2nd quarter at my worst prediction) . the only fear that i have is that they still haven't figured out the multiplayer mechanics for KSP2 and the haven't gotten in KSP2 beta (that we know, of course). all we gotta do is grab a Caprisun (TM) and turn up time warp. im not trying to say anything hard but i think that's a bit of a pessimistic comment... its steams fault. blame them! not the devs
  19. Wow Congrats! i can't wait to see all the amazing things you'll bring in for KSP2! Nice Job! aim near* the stars (dont burn up in them)
  20. im pretty sure they might be a photosynthesis and possibly a hybrid of a carnivore. not sure sus
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