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AeroSky

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Everything posted by AeroSky

  1. SPECIAL ANNOUNCEMENT Hello, everyone! With Christmas break (for everyone, I assume) approaching, and time for Project Astra growing, expect more chapters more frequently (maybe even two chapters a week) starting this weekend (Dec. 19). I will also be conducting a review of Project Astra's content (and thread) to organize everything and to prepare it for take-off (More chapters). I will also test the KSRSS mod (below) to see if my laptop can run it without lag. Chapter 3 is ready for release and Chapter 4 will start drafting today! Please also note the modlist given is outdated and will be replaced soon. EDIT: The mini-chapter links have been removed from the main post to de-clutter it. The mini-chapters still exist. Stay safe!
  2. Can you go vice-versa and attach small probe cores like the Probodobodyne QBE to spacecraft? Can you also attach small solar panels to a craft? Finally, if you "drop" an item in space, will it, if said item is a probe core, become its own separate vehicle?
  3. This is an exemplary mod! Using the ingame editor, can we change whatever engine plume we want? Can you (or maybe a member of the forums, or maybe me after I learn it) create a basic tutorial/overview regarding the ingame editor so that players can better use the interface? Thanks!
  4. I know this is going off-topic, but I just really wanted to ask, (in the photo), what is that thing at the top left and what mod adds that? Thanks! P.S. I agree completely! This is an amazing mod!
  5. I'm pretty sure that isn't 100% accurate, so I'll just use trusty Kerbal Engineer! Thanks for all the help! I'd better go read some books about aerodynamics to get better at this Also, I assume a TWR of 1.4 to 1.5 is fine, right?
  6. Hmm. How do I calculate (or how do I know) the TWR, drag, aerodynamics, etc. of my rocket? The only thing I understand is that you should turn earlier if your rocket is going up faster (referring to the higher TWR). That would be much easier if I had sounding rocket parts or 0.35m (or whatever diameter sounding rockets are) diameter rocket parts. Those look like needles.
  7. Is this 1.10.1 compatible? Also, do the parts of this mod appear in the Start node? Thanks!
  8. Yes, I've been playing KSP for quite a while now, so I know that But what do I do if my rocket tips over while attempting a manual gravity turn?
  9. How does your Soyuz rocket look realistic? When I use Making History parts to make a Soyuz recreation, the boosters seem a little wide and a little too spaced out. Great video though!
  10. Hello! What are some efficient ways to get into stock KSP orbit? Please list them in step by step fashion as much as possible I've forgotten how to manually get into orbit after using MechJeb a little too much..... Thanks!
  11. Is there a way to use the procedural avionics alone without the entire mod? Thanks!
  12. Does this work with any KSP version? (Specifically 1.10.1 and 1.8.1) Thanks!
  13. Hi! Is this mod compatible with 1.10.1 (or does it work with 1.10.1)? Thanks!
  14. Hello, everyone! I have stumbled upon this mod called KSRSS which reskins the stock planets to the Solar System planets, but keeps them at stock scale. It's only available for 1.8.1 (and possibly 1.9.1 since Kopernicus is updated to that), and I'm guessing mods such as BDB, KSC Extended, KER, etc. have 1.8.1 (or 1.9.1) versions. Should I "film" Project Astra in KSRSS (I have a few empty 1.8.1 saves lying around on my laptop) or should I stay with stock KSP planets? Mod: The photos look great!
  15. Update (Again) Hello! Just to let you all know, Chapter 3 is complete and ready for a release, but the photos are not ready (or taken) yet. If you want, I can release Chapter 3 without the photos now (or later today) so you all have something to read. Otherwise, you all will have to wait until Saturday. Thanks! P.S. I'm thinking of adding probes (Which will totally not be Soviet) and their missions to the story. What do you all think?
  16. Update Chapter 3 will be delayed to next weekend due to severe time constraints. More hints soon!
  17. Hi! Does Tantares have the craft files for the launch vehicles included? Thanks! How do we get this in my game? It looks phenomenal at night!
  18. Sure! This is a very promising mod! Personally, I haven't tried 2.5x or 2.7x scale (Since Kopernicus doesn't officially support 1.10.1. I know the Bleeding Edge branch exists though), but I am looking forward to having a mod dedicated to sounding rockets instead of downloading BDB or something for them
  19. Update Hello, everyone! Due to time constraints, Chapter 3 will be delayed until tomorrow. However, since I said it would release today, here's the name of Chapter 4! What could it be about? Tell me your predictions below!
  20. Faction: Kerbinational Aeronautics and Space Administration (KASA) Username: AeroSky Launches: 2 Mission 1 Details Mission 2 Details KASA plans to continue its human space program as well as its space exploration initiatives. That's all!
  21. This is really interesting! Can I get the chapters and make it into one PDF for personal use? I'll definitely reference you as the author (Who wouldn't?! You are a phenomenal writer!) P.S @jimmymcgoochie, keep up the amazing work! This is by far one of, if not the, greatest stories I have ever read!
  22. Hello there! I want to make a KSP-focused youtube channel (which currently doesn't exist yet, will make it this weekend), but I want to know: 1. What do KSP players (All of you guys, I assume ) want to see? Rockets? Space Stations? Ludicrously sized behemoths? (I can't built ludicrously sized behemoths by the way). I want to create unique content, so yeah! 2. What are some things you guys expect from a KSP youtuber? Consistency? Quality videos? Thanks!
  23. Hi! Is this 1.10.1 compatible? Also, do we need EVE installed to run this or do we just download and paste in the gamedata folder? Thanks!
  24. Hello, everyone! Drafting of Chapter 3: Competition Reignited has finished successfully! Expect more Soviet-related stuff, as well as a natural disaster EDIT: That natural disaster has been removed from the story
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