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heraros

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  1. many thanks, i will try this after work. For the broken mods, it doesn't matter, I'm not trying to use them. as long as Restock, Near, tantares, Cryo Engines are working, I'm fine!
  2. so I tested with and without SMURF. I built a rocket similar to a Falcon 9. It's night and day. with SMURFF, it's very complicated to get into orbit at an altitude of 150 km while with LRTR it's playable without having to add booster packs to a falcon 9 to send a Crew Dragon into orbit. I don't know if this is possible but, do you have the possibility to add in the config file, a value to enable or disable the resize of the models while maintaining the performance to correspond with RSS? Or why not make it a separate mod? I searched a lot and no mod offers this. keeping the scale with the Kerbals would be okay.
  3. Ok thank you. I'll try that and keep you posted. if it works, I will have finally found an alternative to RO. I do not like the parts are not the same scale of Kerbal. (sorry for my english, i'm french ^^)
  4. hi, i have a question. it is possible to just resize the performance of the parts but not their size?
  5. thanks @Gargamel and @Hohmannson, i will watch this now!
  6. 847/5000 Hi everyone, first, sorry for my english. I am French and I use google translate. I had an idea for a mod. I do not know if it already exists and if so I am interested. I do a lot of rockets and stations that use a lot of objects at the same time and performance level quickly becomes critical. So I had the idea of a mod that combines all the objects of a "stage" in one and the same object. The game is already able to detect each "stage" or each module between 2 docking ports so it may be possible. And if we don't want an object to be combined with the rest, we could have a button on each object during construction to avoid that. I would have tried to do it but I have no concept in programming. Sorry again for my English, I look forward to your feedback.
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