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机械主教71号

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Everything posted by 机械主教71号

  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows11 | CPU: 12700K | GPU: 3070Ti | RAM: 64G The shells of fairing can't be tossed smoothly even with max thrust, they will stuck into rocket and keep twisting. This always happen. Looking forward to seeing it's solved soon.
  2. The reentry VFX is so ugly... In fact, good VFX should be like the outer tail flame of engines, both plasma.
  3. The pitch control of MD size wings problem is fixed. Great.
  4. Not this problem. See the pictures. It's on the ground and the speed is 0 m/s.
  5. S -> head down W->head up the pitch control of MD wings is reverse, meanwhile the roll control is normal. This is not effected by the position of wings and centroid. other wings are ok. which means to press W to pull up, instead of normally S when using MD wings control surfaces as elevator. MD wings and LG wings, the control surfaces of different wings have the same deflexion. apparently the pitch control of MD wings is reverse(when the reverse option is off). the roll control is normal.
  6. KSP2 Version: 0.1.1 OS: Windows 11 CPU: 12700H, GPU: 3070ti, RAM: 65GB In low Mun orbit, the sapcecraft still gets a impuls when engine is off. This will cause the PE getting lower and AP getting higher. The lower, the more obvious. Step to replicate: launch any spacecraft to low Mun orbit. NO MODS. vodeo: https://www.youtube.com/watch?v=rcl4shtNMEM Pay attention to the bottom left corner. the PE and AP is changing.
  7. After quitting time warp, these may happen to the spacecraft: 1. Gets a random velocity change, including speed and direction. 2. SAS failure. 3. Orbit invisible. 4. Lose control.
  8. All the orbits are just fluctuating in a small range all the time, just like the orbit perturbation in the real world, especially the Honhman transfer orbit.
  9. I had this also. Meanwhile, all the satges and engines can not be activated.
  10. I think that's quite different. Flaps can be settled on the front or tail of wings, they change the lift force by changing the curvy of wings. Deploying a series of control surfaces is too complex. Hope the FAR of KSP2 comes early.
  11. I love the procedural wings! They are amazing! I've been playing planes on kerbin all these days. Will flaps and spoilers be added to them in the future? That will be perfect! The parallel views tool in VAB is very useful when adjust the parts accurately. I use it quite often. The parts manager is helpful when I can't select a part by click. And it make the operation of spacecraft simple and clean. I like the music and the cloud, they are gorgeous. Is there any chance the cloud and terrains will have higher resolution in the future?
  12. I think there are two main problems: 1. The arrows are too big and too thick, and sometimes they obstruct the parts, this is really annoying. Much thinner and more transparent arrows will be fine. Adaptive size when zooming will be better. 2. There's no notification which axis is selected. Sometimes I have to move my mouse to see which axis I select.
  13. 优点: +好听的音乐,VAB中的零件更容易找到了。 +VAB三视图模式好评,有助于精确调整部件位置,希望以后能加上更细的刻度和网格。 +画面进步,模型贴图精细。 +自定义机翼好评!改变参数真的会影响气动力,不只是外观变化,实际体验下来比B9更好,控制手感比1代有一定进步。但全动翼面需要加大气动阻尼,现在纵向容易进入振荡状态,阻尼太小了。安定面需要加强舵效。 +任务规划工具好评,不用去查dV图了。 缺点: -汉语UI有海量bug,相比较而言英语UI的bug少很多,建议现阶段用英语UI玩。 -在VAB中看不到各天体表面和不同海拔高度推重比,右侧分级中不显示当前推重比。 -帧数不稳定,有丢帧问题,总体还算流畅。 -dV计算bug,飞船解体bug,VAB中如果没有氧化剂飞机dV显示为0。 -轨道bug,例如从追踪站选择飞船进行控制,有一定概率环绕轨道会变成再入或者逃逸轨道。 -轨道机动规划节点操作手感稀巴烂。 -机动节点点火指示器提示的时间是到达机动节点后再点火,这样就会导致实际轨道与规划轨道偏离较大。 -没有找到加速到第二天早上。 Merits: +Good music, parts in VAB are easier to find. +The VAB three-view mode is well received and helps to precisely adjust the position of the part, hopefully adding finer scales and grids in the future +The graphics are progressing and the model textures are fine. +Procedual wings are amazing! Changing parameters will really affect the aerodynamics, not only the appearance changes, the actual experience is better than B9, the control is a certain improvement than the KSP1. But the full-moving wing surface needs to increase aerodynamic damping, now it is easy to enter the oscillation state longitudinally, for the damping is too small now. And the stabilizer needs to strengthen the rudder effect. +The task planning tool is good to use, no need to check the dV diagram. Shortcomings: -Chinese UI has a large number of bugs. -TheTWR of each celestial surface and different altitudes is not visible in the VAB, and the current TWR is not displayed in the stage panel. -The frame rate is unstable. -dV calculation bug, spaceship disintegration bug. If there is no oxidizer in a plane using jet, the dV is displayed as 0. -Orbit bugs. Occasionally the surround orbit becomes a re-entry or escape orbit -Maneuver node is totally a DISASTER! -The time indicated by the ignition indicator of the maneuver node is to ignite after reaching the node, which will cause the actual orbit to deviate greatly from the planned orbit. -Didn't find 'go to the next morning'.
  14. Can't agree more. It's totally a disaster. What's more, the node can't automatically mark the AP/PE, AN/DN, etc. We want the KSP1 type advanced maneuver node.
  15. GP76, 12700h, 3070ti, 64G RAM, 50 parts, all high settings, 2K, 30-120fps.
  16. Search KSP2 in Tao Bao for global game keys.
  17. In the preview videos, maybe the reflection ratio of texture is too high and lacking detail, they just look like plastic toys. What do you guys think ?
  18. You are right. Now I believe it will be better to keep 'Liquid Fuel' in KSP2, simple and clear, meanwhile, low Isp stands for toxic hypergolics, medium Isp stands for kerosene and methane, high Isp stands for liquid hydrogen. Wait a minute... If the liquid fuel become methane, do the jets also use methane as fuel? That's ridiculous...
  19. Well, wouldn't it be better to have it in the vanilla game?
  20. I think that means xenon, solid fuel, monopropellant, hydrogenium, nuclear and other engines. What I want are kerosene, toxic hypergolics and liquid hydrogen engines, and I make it quite clear, 'diversifying liquid fuels'.
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