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Posts posted by J O N
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On 11/16/2020 at 5:08 AM, vv3k70r said:
If You balance vessel corectly it will do the almost turn on its own. But usefull cargo to the tech we have always cause the problem so we fly as we do on the engines that we have.
In fact it is easier to manouver this way. Manouver nodes are help tools with some aproximation - if You test them on the edge of values (like touching gravity well of celestial body) You will find that You just dont get there even if few days before You had an icon that states You do.
Yeah I did the first part, but I never considered the second part, thank you for the help!
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I see.
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3 minutes ago, Mikenike said:
The closest thing in the USAF inventory to the things you want would be the rocketry side of the USAF, not the flight side. It would be beneficial to have a pilot role, however the USAF doesn't have these type of craft avalible just yet.
Well The main reason I want to be a pilot is that a pre-requisite for applying to NASA for a position as an astronaut is that you have over 1000 hours commanding a jet fighter, or other similar aircraft (I assume this is because of how similar the cockpit of a fighter jet is to that of a command pod, and the similar high octane situations you'd be subjected to). Most astronauts I know of used the USAF, or their countries equivalent to get into NASA (or their countries NASA equivalent). As of now I think the USSF is only doing research and development, they have been allocated some money from the pentagon. But I'm not sure if they operate fully independently from the USAF yet. However if the USSF does become an option, or I am offered an option to move from the USAF to the USSF I would very happily take it up.
As for those orbital/space capable/almost kinda space capable aircraft I was talking about, yes basically High altitude aircraft would be my best option I think (or whatever is available). -
3 minutes ago, Lewie said:
I’m not so sure about the degree...
I know an Air Force Colonel, and he has been flying the f-16 for almost 20 years now...
On an Agricultural Business degree. The Air Force’s criteria very well could have changed since then, but I was though that as long as it was a 4 year bachelors degree you’d be fine.
Well that is quite amusing! But ofc my goal is to get assigned to sub orbital/space capable/almost kinda space capable aircraft, and then maybe become an astronaut for NASA. But alas, NASA hiring rounds are absurdly competitive so I will probably never get hired (I heard the last hiring round 85,000 applied 15 got in).
8 minutes ago, Lewie said:Oh, and @J O N it also helps to be in activities like Boy scouts (as of writing this, I am a few months away from Eagle!) and JROTC, and in college ROTC.
I will admit I have very little knowledge as to the workings of the JROTC, and ROTC programs. I used to want to join them a few years ago when I was leaning towards the Marine Corp, but I was very young back then and didn't even bother to research it. As for activities to make you a more attractive candidate for collage (and hopefully NASA too) I am working on designing a rocket engine (irl!) albeit a puny, very inefficient, and low thrust one.
15 minutes ago, Lewie said:The Air Force’s criteria very well could have changed since then, but I was though that as long as it was a 4 year bachelors degree you’d be fine.
Yes I did read somewhere that any 4 year bachelors degree will do.
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@Mikenike You're interested in joining the Air Force, and if I understand correctly as a pilot? And is that the same for @Lewie? If that is the case I am too! I'd try to get an aerospace degree and become a pilot. I hope maybe I'd get assigned to some space, or very high altitude capable aircraft, which a degree in aerospace engineering would be conducive to. Kindof like what Armstrong did before he did that landing on the moon thing. (man do I feel like an idiot writing this, I have no idea what I'm talking about!)
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2 hours ago, Mikenike said:
It sounds again like a COM problem, and a pic would work wonders in this case of a few crafts with your COM showing.
Because of the COP being pretty good with those fins
Yes, very true. He could be over-rotating his craft with gimbal and fins, and then overcorrecting to fix, causing it to flip over. Its like driving, if you jerk a wheel to hard to one side, and do the same the opposite way, your likely to flip side over side in a mostly-fatal crash.
The problem with flipping out is generally worst with my larger crafts (when I just decide to go full KSP mode and add fuel tanks and boosters until it works), my go to solution is to usually add more reaction wheels, cut down the thrust, use vectoring engines, or add more control surfaces. I have never actually really considered the COM when building rockets (until the lovely people on the internet gave me a pointer quite recently). I have finally made stable rockets thanks to the people who told me to check where my COM is compared to my aerodynamic overlay. Which also saved me quite a headache when launching some com sats today.
And, yes I have only very recently learned to try and avoid over correcting and moving outside the prograde marker. Sometimes my crashes are just a result of my impatience.
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16 minutes ago, Superfluous J said:
This is exactly the opposite of correct.
Oh I see! Good to know! hope I do not get confused.
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1 hour ago, Hallahan said:
kinda a weird idea but why dont we petition a early access version? i mean it cant hurt to see if they will consider it?
Yeah! good idea.
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3 minutes ago, RealKerbal3x said:
I'd reckon your problem is a high centre of pressure, not high COM. You want your rocket to be like an arrow - heavy in the front and draggy in the back. So put some big fins at the bottom.
Yeah good idea, I usually put aero plane tail fins on my much larger rockets. I find it usually keeps them stable enough to exit the atmosphere.
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2 hours ago, Keithv708 said:
Hey thats pretty fast.
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oh okay
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@linuxgurugamer oh! brilliant design! I'm still confused as to how air intakes work but I see you have made good use of them !
10 hours ago, Keithv708 said:@J O N can we use parts from mk2 expansion be used to it is a stock alike mod.
If not that's ok
aslong as it is no drastic change from stock parts I see no problem (so yes you may).
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ooo yes! lmao. also HOLY excrements THATS FAST.
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2 hours ago, Hallahan said:
tbh i think we will get an early access version by march to april. My main reason for thinking that is being the game literally requires input from the main audience to make the game succeed. And it be a better plan to release a version before completion so we don't have a situation were in fact it be hard to change something that no one wanted or doesnt work. It also provided a testing ground to see what added features are needed. When ksp first came out we saw that the community needed to shape it into the game we all love. I really hope im right, I hope than if they didnt plan it that they should really consider it.
Oh I hope! I have asked some other people on the forums too, and they were not sure. But I pray that we get an early access version!
1 hour ago, mystik said:The original game is 100% better than KSP2 because anything beats vaporware, basically, CHANGE MY MIND.
Well its currently KSP is 100% because KSP2 is not out, which is the definition of vapor ware. But the thing is it will come out by atleast 2022 (which might be later than they actually plan to release it because they have to manage expectations).
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40 minutes! I would very much enjoy details!
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Oh brilliant idea! And technically heatshields are lifting surfaces so it is a valid entry!
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Thats a good design too! I think I'm thinking too much like an aeronautical engineer and not enough like a rocket scientist! I'll try my old design but with rockets now!
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4 hours ago, Goaty1208 said:
Use MechJeb
good idea.
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holy crap! I need to work on my design some more!
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I love the ksp breaking ground expansion 10/10.
It did most things very well.
On 1/30/2020 at 7:04 AM, Jiraiyah said:On a Side note, Anyone has any idea why this is not working?
I have an emissive texture, as you can see, I added some icons in two or three places that ARE working properly, but the two I marked with red box is not lighting up !
As I said, the other places are behaving but these two places are not !
That is quite odd. I mean I have no idea what I am talking about but, maybe the light texture wasn't but in the right folder?
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49 minutes ago, JcoolTheShipbuilder said:
You pate the imjur link directly into here where you type.
Oh thats it! thank you jcool!
49 minutes ago, JcoolTheShipbuilder said:any form of propulsion is allowed? Well I got a hamburger flying at ~4km/s with decouples, despite it being a tiny probe core sandwiched in some heatshields, it vaporized lol
And yes, any form of propulsion is allowed, as long as it is stock ksp (DLCs included). Also 4KM/S YOOOOOOO! THATS INSANE! tell me your secrets! send a screenshot of the design!
Also my screenshots for my entry
My design is VT (Like VTOL, but without the landing part) I did this to avoid the constant and unfortunate spontaneous crashes and wobbling during takeoff on the runway.
I took of and went into a 30 degree climb (which took me to 30,000 M) and then during the decent I went full throttle.
Unfortunately during the decent I lost my nosecone to the endeavors of going 1.4 km/s.
Then in an unfortunate complication my probe core (right behind that nosecone) also exploded.
My top speed was 1.5 km/s.
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Hmm it still seems that any link I add is invalid? I paste the link and it just goes red. Do you know what I am doing wrong?
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It seems so great! I have never met so many nice people online!
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Oh thank you Lewie!
KSP Loading...Preview: Part Repairs
in KSP1 The Daily Kerbal
Posted
This is an amazing, thanks squad! I have been looking for more to do on eva! also those old lights never quite fit well anywhere, so good to have them too!.