Jump to content

visssius

Members
  • Posts

    21
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello guys! Thanks a lot for considering my post on the cupolas! Btw I have an other issue. So let me explain: I accepted a supply run to my Minmus Station and bring some food(>1). Now since it takes days to arrive there, I accepted an other Supply Run Mission to my Kerbin station! When I docked to the Kerbin station, the other mission was considered failed... so I thought that I have to do them in the right order (since I accepted the Minmus first, let me dock that one first), but it didn't work out. The Supply Run Mission to Kerbin was considered failed once I docked with my second craft to the Minmus Station... considering it completed but the kerbin supply run considered failed like in the img. So do I have to accept and complete one at a time? Waiting all the time neccessary for the mission to complete, without being able to accept other missions of the same kind, forcing me to skip them? Thank you again for your precious time!
  2. Hello guys! I'm trying this mod out and i really enjoying it! I play carriere hard mode with kerbalism, SSPXR, SCANsat and others in 1.12.2. After I builded my kerbin orbital station there is a mission to build a Minmus orbital station with a cupola and science laboratory (optional both). Now how can you see from the image, ksp is recognizing the lab part "PMA-3 'Nature' Science Lab" but not the cupola part "PAS-C 'Porthole' Observation Window". Is that as intended?
  3. Hello guys! Sorry for bothering you probably with an over asked question but here is the issue: So I brought to the space station IMiC-800 container with some EVA repair kits. So since it's a kis container I can't put it in the Kerbal stock inventory to use it. I thought I could use it anyways through the kis inventory but it doesn't recognize it. Is dropping it and than picking it up, with kerbal build mode, the only way to use it?
  4. Yes there is "Waterfall - Restock". You can find it on Ckan. You can also use it with real plume. They don't conflict. The OP is here.
  5. Hello guys! Love the mod! I know SCANsat is not updated yet for 1.12.2 but i have the issue where I scan Minmus with my low resolution resource scanner and the quest is not counting it as done as you can see in the images below... Does anyone have the same issue? Also the "SCAMresource Scanner" button, in "AUTO" tab, under the voice MODULE DEVICES (fig.2) is not switching to "running" and stays on disabled. It works only when I switch it at KSC. This issue occurs only for this particular situation... everything else works fine for now.
  6. Hello guys! Have anyone tried to attach an OKTO bus in eva construction mode like in this video?
  7. Yep, it's not KAS. I uninstalled kas and other mods... but this wierd bug is still there. When I try to attach the part (OKTO bus), it's pushing the surface with a force of a high speed collision, it's also like getting attached to the kerbal, sometimes attaching the whole spacestation to the kerbal remaining green and unclickable... if I try to attach other parts on it, I can but they remain unclickable too.
  8. Hello guys! Is the issue showed in the video kas related? Sorry if it was already asked!
  9. Hello guys! Have you noticed the scatter 1 service airlock is just 10 kg? like what?? Edit1: I noticed the info say 10kg... but when you pull it out it's 95kg... ( ok I controlled the configuration and I found that the part is already including an inventory with some kos parts inside + configuration of the pod) Edit2: Mk1-TMA 'Proteus' Advanced Command Pod 1.1967t => 1.258t (here we have nothing in inventory and still changes) Mk1 Lander Can 0.4733=> empty 0.412t (here we have less mass for some reason) Mk2 Command Pod 1.1867t=>1.187t (seems to maintain the indicated mass) ecc... I don't know what's happening but maybe an other mod is changing the results of the parts... Edit3: Also on the PTD-E-1B 'Winston' Inflatable Habitation Module, the button "Configure Pod " is not working... i guess that's kerbalism issue?
  10. Hello guys! Thank you for keeping this mod alive! It's amazing! Today btw i ran into an issue. It's my second attempt to crew transfer in space. And even if everything seems to be ok... it says "cls module is either full or internally unreachable...". What do I do wrong? Edit: Sorry I just saw: "Impassable Nodes: top"... and not bottom where the heat shild is... I guess i can't dock the capsule...
  11. Hello guys! So I have installed PBC with other mods and there is a quest to bring a probe to mun or minmus... I've builded one but it doesn't recognize it as a probe... it doesn't have any manned modules though... is it a bug? What should a probe have and what should not?
  12. Hello guys! So today while playing my new career with kerbalism and other mods I found a very wierd behavior with CO2. So let me explane everything. I launched a "Sunrise" abitation module from Stockalike Station Parts Redux with no configuration, so there was no Scrubber for CO2, with Jeb inside. Now... if I'm not mistaken the game said that it's unpressurised wich mean there is no air inside and I have to keep a spacesuit on. When I reached Orbit with Jeb... He started to get poisoned with CO2 even if he was with his suit and he had his own scrubber for CO2... Now when I saw that I immediately took him out... and the scrubber on the suit started to pull out the CO2 from his spacesuit(wich is wierd)... but unfortunately it was too late and he died on the ladder of the little station... So is that a bug? or do I have to configure something? I found later in the VAB there is "Habitat: enable" wich gives me atmosphere inside and when I set it "disabled" it disapears. Was that a thing I had to take care? Is it even possible to just send someone in orbit with no scrubber on the module considering the spacesuit? Thanks for the answers and sorry for bad english!
  13. today it was added on CKAN as compatible with KSP 1.11. but i can't install it yet because of incompatible "B9 Part Switch" dependent mod.
×
×
  • Create New...