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Everything posted by obnox twin
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
I said fixed being stuck on Loading Part upgrades- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
All fixed- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
All reinstalled and now to wait 10 minutes will Ksp load all my mods I have installed Dammit stuck on loading part upgrades- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
There are no last names starting with K but it is giving them last names and I am using it in 1.12.2 And it changed the names of the main 4 Jeb, Bill, Bob, Val- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
It works but gotta hire new kerbals which the other kerbals might met a bad end in Eve or stuck in space- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
I'ma try it out so do I need to create a new save? or its fine going into a existing save?- 36 replies
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AtomicTech Kerbalized Names! (KSP 1.12.x) (v.2.0.0)
obnox twin replied to AtomicTech's topic in KSP1 Mod Releases
I wanna try it out (Currently at school at the moment)- 36 replies
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Haven't been reading the posts so disregard this until later I don't think so but no clue
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Well the MK1 is screwed pretty much so here is the improved version aka Mk2 but the Mk1 can be a good naval fighter tho with low stall speed and other stuff. The Mk1 was rushed so it will fail badly but would be a good naval fighter with some stuff upgraded But here is the Mk2 version with improved stuff The Mk2 of MiV - 45: KerbalX: https://kerbalx.com/creeperking775/MiV-49-MK2 Photos: https://drive.google.com/drive/folders/1wV6eb5zbBqi1dgc0gflsCMy1ZybS4Ihl And tell me if its good and stuff
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I've managed to make a good MK2 I think but the A.Is are not switching to different weapons can someone see if it works for them? I'll get a kerbalX link soon:
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But I can say I am doing some testing on the MK2 now but this time more intensive testing
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Okay thanks I was rushing it and didn't really know how to tweak the AI but I am going to improve this and make a MK2
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But I will like to introduce my Air-superiority/Multirole submission The MiV-49 a Unmanned fighter designed to be fast and manoeuvrable carrying 4 AMRAAM missiles, 2 EMP AMRAAM, 6 AIM-9 missiles and 6 50cal. guns. I will edit this when I get photos and the craft file for kerbal-X because I am currently at school so I can't get pictures yet. Link to photos: https://drive.google.com/drive/folders/1qeQkY0LnEFqaBP1FbaU6hC62qx66R-iV?usp=sharing KerbalX link: https://kerbalx.com/creeperking775/MiV-49
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It still works in 1.12.2. If you need help installing I recommend after you done the Soundtrackeditor forked installation you remove the playlist.cfg something like that and remove it then copy the playlist.cfg from transfer windows and place it in the playlist folder.
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To let you know the guy running this postponned tests until he can run KSP again so he will take awhile to get things tested