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McLuv

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Everything posted by McLuv

  1. Front page still says v0.2 even though the link is for .3
  2. If you\'ve fixed all the textures, would you mind reuploading the entire set? ;D Given Sunday Punch\'s permission, of course.
  3. Really makes me want to make an amateur rocket too...
  4. Thanks for tackling that Payload Fairing
  5. So does it have any engine power? Or did you mean that the specific engines were like RCS modules, or a solid escape propellant? Looking forward to a download.
  6. hmmm, I both agree and disagree on this point. While the older generation of programmers had a much closer view on the computing and what their software actually did, the fact that most programmers work on levels above that allows them to accomplish most higher order tasks faster. The book Godel, Escher, Bach goes a great deal in discussing this and similar heirarchies. Of course it's sad when programmers learn to accept the limitations of their systems, when if they had learned to program on lower levels as well, they could allow for the syntax needed to accomplish what they really need in a clean, optimized fashion.
  7. There's got to be some hope that I post here and then all the other threads get posted in before anyone notices...
  8. Alright, I've attached the ship parts, What I did was 3-1-1-1-1, except that the middle of the bottom three has to start burning a second later, because I need to force it to overheat before it ends it's burn, and if the two others are still going, they just fly up and kill you :-*
  9. I've tried that, except that at about 100,000km altitude the ship wanted to match the 'horizon' instead of the TVV, so I wasn't going to spend another 20 hours keeping my heading steady. I aborted
  10. Krenn I took your biproduct about a step further, for my current design uses no bulky decouplers, be they radial or stack, yet still manages to get rid of the dead weight from the dry boosters. My design can make it to 46181m! Although it does come at the expense of looking rather... well... nevermind =P In the VAB At peak altitude In order to shrug off the dead weight, I force them to overheat by starting the booster above anywhere between 1 to 5 seconds before the booster's burn time ends, depending on how hot it already is. Unfortunately, I couldn't get completely away with no extra weight, because my initial forced overheats were too rapid (well before the boosters were half depleted!), so I was forced to add struts to absorb the heat, about 0.3 mass units in total. Sorry for no staging pics, all my effort went in to squeezing every last ounce of thrust from this design. Edit: Attached craft files. Props to you if you can get it any higher.
  11. Hehehe, KSP Director to Jeb: 'In order to rid ourselves of as much weight as possible, we've had to get rid of a decoupler separating these two boosters. I trust it to you to find a way of disconnecting them before the one on top fires, elsewise have fun!' I'll have a go at this challenge.
  12. Harvester I want your setup... I tried failed misreably at it, actually after learning of it from the KSP forums. While I am interested in sims, I didn't have my joystick at the ready, and didn't but in nearly the required effort to get above the steep learning curve. It could be said that I was trying to escape the equivalent of Jupiter's Gravity well with a mind capacity at the time of a small firecracker. ???
  13. That`s not what I mean, I mean the accuracy compared to the planet in the middle. Look at the attached file. Also, what do you think about using Angle+Altitude+velocity for eliptical orbit calculations? E: The Apo in the pic to the right incorrectly says '40', it should say '50' The only reason i say this is that I use it also to estimate how far into my orbit i have until i hit the atmosphere
  14. Thread expectations =/= reality. What did I just walk into? ANYWAYS, nice looking station in the OP, nova. You thinking of it as a future build, or as a photo-op similar to your mun thread atm? Damn I wish I could model.
  15. Lovin' it. You should make a 'pack' download with all the files in one zip file, though, in addition to the buffet style pick-and-choose
  16. Could you get another setting made for the eliptic orbit calculator? If you're still in transit between apoapsis and periapsis, it should be possible with the ground angle (+/- for above/below horizon) and altitude to determine the rest of the trajectory, should it not? Also the visual projection often doesn't show anything accurately unless apo- and periapsis have a very large difference.
  17. I'm doing a similar design, except my upper stage is a CM>1.75 (2500 fuel) tank>2 vernier SAS modules>ion engine. Kept mass to a minimum (so that acceleration was a maximum). The upper stage alone has a theoretical dV of 91km/s, but a burn time of 33 hours. I'll fill you in on how it does.
  18. Lol, on the mainpage this is simply seen as 'How To... Lightspeed'
  19. This is true, start with barely enough thrust to just lift you off the ground and then slowly creep 'er up it should work better. Otherwise, I've also found in my hideously gargantuan machines that if the engines can't support the weight of the rocket above, then I like to set deadweight boosters to the sides of the machine such that they are the only points of contact with the ground. After ignition of the main engines, I decouple and liftoff (This also negates the sticky launch pad bug, and is much closer to our earthly launch pads)
  20. I find the 2m to 2x1m adaptor very problematic. It loves to wobble uncontrollably when connecting two 1m engines to the 2m tanks
  21. Yup, the only vehicles that were capable of 'aging' were the shuttles. It's just an attempt to blame those reds for all our problems. The one sad thing that went with the USSR was a failsafe scapegoat
  22. Although the 'fuel' has some pretty low exhaust velocity I'd love to make a 2.5 meter diameter 'Tuna can' style habitation module, such as one you might see in concepts for mars missions (just barely large enough to fit into a 3 meter diameter shroud). Damn I wish i had the patience to learn how to model/skin
  23. 65+, errr I mean 18 8)
  24. Nice. I'm currently challenging myself to make a Voyager-esque satellite launcher, which can bring the payload to escape velocity and return the Kerbals.
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