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Linky

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  1. aesthetic The devs have talked about coloring. Is this what you meant? I do see what you mean about the different materials, but I think you could make a nice aesthetic.
  2. Absolutely, but I don't think it will be done in the Kerbol system. That solar systems physics have already been established, and are relatively "simple". It's a good training ground for the rest of the universe.
  3. Luigi confirmed! You know, Link is also generally green, and if they have a partnership with Nintendo...
  4. It has a nozzle that pulls back over the engine. This could be used for volume constraints, sea level / space modes, or a combination of the two.
  5. Okay, that's not too bad. We can do this people! Thank you, Nate!
  6. My guess is between Q4 - 2022 and Q1 - 2023. We have had no indication of it coming sooner then that.
  7. I'm glad I left out the origin of species. I was going to go into it like Andy Weir's book "Project Hail Mary". That is something I did think about though. After the broken story that was KSP 1, they (hopefully) will have more.
  8. Random thought for a possible story, could Kerbals have come into contact with a civilization of Krakens (not big and ugly ones)? The Krakens sent their own Arecibo message that the Kerbals intercepted. That could also be why they advanced their technology so fast. Something along the lines of Contact by Carl Sagan. A few of my Kerbals are a hundred years old, and nothing new has been created ( ).
  9. We gotta be getting close to either an release window or a delay. It did make me nervous to still see "Pre-Alpha" status. It all looks amazing. I got chills.
  10. I was surprised to learn it happened "only" 17,000 years ago at a "mere" distance of 52,000 AU. That would have been a sight to see. Probably won't happen in KSP-2. Doesn't happen nearly often enough.
  11. I don't want micromanagement for large ships and large colonies (starting out and early colonies would be fine, just to get them started). Expanding them would be nice, but resource management would be a pain when you simply want to explore. Ideally after set-up, one could just leave them be until you want to expand.
  12. I wonder what this survey is for. As for the "wish-list" I know what I want. Squad, can you quickly add bigger landing legs in 12.2?
  13. I'm glad that KSP has helped you out. With that said, it's a game built in a very old engine. With how far tech has come (real time ray-tracing, real time up-scaling), using a new engine could make this game look inconceivably great. Those feature videos look night and day better than it does in the current game. Something as small as the moon reflecting light makes the landscape almost real. Why wouldn't this happen? I haven't seen the other posts, but imagine having an indoor racetrack on Duna. Differences in Gravity would seemingly make it difficult if you were coming from Kerbin, but that's the fun in it.
  14. I kinda doubt it will be like the Minecraft "sleep". With the scale of distance in this game, that would be unpractical. 5 years to another star system IN REAL TIME as other people are doing their own thing would be terrible for almost every party involved. My own personal bet is that they already have a decent plan in place, and everything that this entire thread has guessed is wrong. There have been good ideas, don't get me wrong. But most of them are either far too simple or far too complex.
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