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About MoneyBags

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    Bottle Rocketeer

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    Frogstar World B
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    Everything that's not tied down.

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  1. Hi, I've recently gotten Kopernicus installed on my system, and am looking to learn how to make new planets. I've been following the guide by The White Guardian here. I know that my Kopernicus install is working correctly, because when I make a simple patch, it works, and I have Parallax functioning. But when I try to make a more complex patch, in this case, to make a moon of Jool, it doesn't work. I start to load the game, and it seems to work, but then, when it's finished loading, the screen stays black, with the little orbiting planets orbiting down in the bottom right. The music starts, bu
  2. Wow!! It worked! I uninstalled KSP completely, and reinstalled version 1.11 of both KSP and Kopernicus. I then got the outer planet pack mod, and it worked. Thanks all! Now comes the tricky bit: deciding what planet to make first.
  3. @DunaManiac @Stone Blue Thanks! I tried getting the version of Kopernicus that @BigFatStupidHead had the link for, and It seemed to be a step in the right direction. When, I opened up KSP, I got an error message: "Kopernicus was not able to load the customary planet due to a exception in the loading process. Loading your saved game is NOT recommended, because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus team..."(Boo!) Naturally, I loaded my save and the name of Kerbin was changed. (Yay!) But then, the who
  4. Hi, thanks for clearing that up. As I said above, I had already tried this without the brackets. Do you know of anything else that could have caused this problem?
  5. @Stone Blue @DunaManiac Hi! I'm on KSP version 1.10.1, and I have Kopernicus branch dev1101. Right now, I'm just trying to get Kopernicus to work, and I am changing the names of the bodies as a simple means of testing the functionality. If I get it to work, I will hopefully be able to mod/make planets Attached is a link to my GameData screenshot and logs. Thanks ever so much!
  6. Hi, thanks again. Sorry for my incompetency on this matter. My config file is still named Kerbin.cfg, but now it is in the GameData folder. It looks like this now: @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @Properties { displayName = [NotKerbin]^N } } } I tied it without brackets around the name, I tried it on changing the body to Jool, and i tried replacing the "displayName" with "name." It still had no effect. Also, for the installation of Modular Flight Integrator is there anything special I have to do? I wasn't sure, so I moved the .dll into my GameData folder
  7. Kerbal Engineer has a useful tool for calculating transfer windows too. https://www.curseforge.com/kerbal/ksp-mods/kerbal-engineer-redux
  8. Thank for replying! Unfortunately, I still can't figure out how to do this. I have all the dependencies that came with Kopernicus. These are Modular Flight Integrator, and Module Manager. Are these all I need, or am I missing something? I made a file just like the one you demonstrated. @Kopernicus:AFTER[Kopernicus] { @Body Kerbin { @Properties { displayName = NotKerbin^N } } } I named it Kerbin.cfg, and put it in the Config file in Kopernicus. I'm not sure if this is the right place to put it, but it did seem to have some effect because when it was there, Module
  9. Hi! Recently I've been trying to get Kopernicus to work . I downloaded the latest version from GitHub. Then, I followed the directions -copy the items from the Kopernicus GameData folder into my KSP GameData folder. Then, just to test it, I tried changing the name of several celestial bodies in the system.cfg. When I launched KSP, the module manager showed up and said "Module Manager: 7 patches applied," but absolutely nothing had changed in the game. I tried getting a different version from GitHub. I tried messing with the Kopernicus examples, and changing textures. I couldn't find any docume
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