Jump to content

Kerbal Productions

Members
  • Posts

    665
  • Joined

  • Last visited

Everything posted by Kerbal Productions

  1. If you are seeing this before 10 AM GMT, this is premiered. Please be on the premiere (if your time zone says so!) Subscribe too! It'll be helpful! https://www.youtube.com/watch?v=y97qjCOOljQ
  2. It's actually year 2055 at my movie, so it's like 34 years ahead of 2021, so yeah maybe the movie will be far from reality but ok.
  3. The tech I'm talking about is a helpful tech object that can teleport (slash bring things to orbit) , and one probelm is that the tech bugged, bringing the crew to a place far away.
  4. I am making the movie script right now, but I have a couple of questions. Please answer them one-by-one! 1. Since my movie involves technology from the year 2055, what problems could I add? 2. Will I be judged when I don't use Scatterer for the planets? 3. Will I make Jeb a great character? Or just an ordinary Kerb? Suggestions are accepted too!
  5. The MechJeb is now kinda ok, but in a weird way. So, yeah I have problems still with MJ but now I'm getting over it by part editing.
  6. I'm in Sandbox, so the R&D is at max level. But still, that's the problem I face,
  7. Your movie completely has astonished me, and inspired me for my movie too! I wish my movie will be as good as yours, but... yeah I wish!
  8. I did an 80 km hop test of a prototype, and I kinda went into sub-orbital trajectory. I turned on landing guidance but instead of doing boost back burns to the KSC, it just followed the path it did before I turned on landing guidance. I landed safely in water tho. That's what happened.
  9. Recently I have been using MechJeb's landing guidance feature, but it just actually followed the path of the booster without doing some burns (except for the last burn, the landing burn to decrease speed). What's wrong with MechJeb?
  10. Sad that it replaced Eeloo. But that's not an issue, lemme install it now
  11. Good job knowing it! Brilliant! Well maybe there won't be any copyright claim XD
  12. I guess the next one will be @VoidCosmos. :DDDDD
  13. It happens after the re-entry burn. And I tried to increase the torque of the booster guidance unit. Before that, I noticed that the retrograde is locked in 180 degrees, making it flip, so I realized that the mod goals for retrograde, or maybe it was me who did it. I just forgot what caused it, but I'll try it soon.
  14. I have problems with landing on a droneship. 1. Sometimes, the booster will be upside-down at 3km from water. So the booster speeds up if it flips. Here's a diagram. 2. The boostback can bring the error to 500m, but when the re-entry burn is done, it pushes it to 2km or more. If I lessen the thrust limiter before re-entry burn, the error will increase, leaving me no choice but to use 100% thrust. Any solutions?
  15. I was testing booster landings, and here's what I found when I was about to load a craft! I always see eclipses from above atmosphere, but never have I seen from ground!
  16. So I tried it out, the Super Heavy landed with just a 10m error! Great mod! But I had a problem: the booster nearly dived so hard so I tried to slow it with HyperEdit (sorry!). I think it was my fault cause I changed something. I'll update you when I solved that problem, but what a great mod! It landed my precious Super Heavy! Gotta try it to a droneship!
×
×
  • Create New...