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Rakete

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  • About me
    Space enthusiast and bug detector
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    Middle of Europe

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  1. Mhmmm... warp dragging seems to be not my cup of tea... Maybe there are others sci-fi-ish ideas, that could be implemented. But this dragging... i don't see me enabling it. Thanks for making it optional. For me it's more an immersion breaker to take everything in physics range with me instead of leaving a space station's vicinity with warp speed, like the enterprise did in StarTrek III.
  2. Alright. Just take your time. I love your stuff. Just take all the time you need. Juat don't burn out and have a nice cup of tea. Best greetings from central europe
  3. Any info when to expect the new mass effect-ish mass manipulator? Looking forward to it.
  4. In order to transfer Uranium you need a well trained engineer on board. I don't know where the limit is exactly but a 5☆ engineer will enable the transfer for sure.
  5. In my install out of the box without any changes iirc the regolith harvesters mine He3 directly from the mun surface when placed in an area with regolith. Make sure you have the appropriate tanks with you
  6. Yeah, I really see fast ships coming. I mean let's test those impact-o-meters on the mun, right ?! Un-kerbaled of course
  7. Addendum... the more i think of it, the more i am curious... Does reducing the mass instantly result in acceleration? In terms of conservation of energy it should, right? Or will the mass reduction not result in orbital changes but make the vessel more susceptable to accerlation by applying thrust after Ezo-device-activation? And how will rocket motors will react to the mass reduction (Ziolkowski-Equotion)? Will they reduce thrust due to exhausting less mass? Or will the rocket exhaust have the normal mass and normal thrust due to leaving the Ezo-device's effect range ? In fact, i am not that hardcore enthusiast, so any nice-gameplay-compatible solution will be fine for me. I am just curios about your concept.... I am really looking forward to it
  8. I like, that they'll work completely different and offer variety in design rules for different vessel propulsion strategies. So you will implement hard locks between each other to prohibit nast side effects, right? Sounds cool. The mass effect core will result in massive vessel speeds (not translation, where the intial impulse is kept like the warp engines do...) I think the Breaking Ground impact messurement experiments will see maaaaaassive impacts on the mun . I am almost sure, that I will ram a rocket at almost relativistic speeds into the mun surface. Let's see if we can break those cheap seismic sensors of those deployable experiments. Sure ? Some gun I have in my BDA inventory says in the description, that it alters mass.... but i am not sure which one it was, because i am currently not in range of my computer. It was some two-tipped fork look-a-like sci fi turret, that worked well. Could have been from some BDA extending part pack. I can't look it up right now. I just wanted to say, this mass altering during flight rapidly could be a summoming device for the kraken - which can also be very funny.... like you get a chance of 25% to blow up your vessel due to KSPs physics engine sending you its love.
  9. Mhhhh.... are they intended to be combined? I somehow feel this could have unforeseen side effects. Sure you want to allow mass change and warp tech to be active at the same time on a vessel? Sidenote: BDA+ has a sci fi turret, that iirc destroys vessels by rapidly changing vessel mass values... changing the mass of parts of an active vessel could summon the kraken.
  10. Yeah.... got it. Element Zero in terms of the mass effect game series. But what will we be able to do with it? Will we be able to use the device to change the mass of the vehicle like in the lore of MassEffect?
  11. Okay, I should be more precise: please give us an understandable usable hint, what's around the corner in terms of the new device
  12. And... it will be... ? A gravitic mass driver to accelerate other vessels into space ? Give us a hint, pleeeeease
  13. Does the science relay mod work correctly in KSP. 1.12.x ?
  14. Any small hint, what the new device will be? Give us some crumbs of knowledge . What can the new device do? It may not be a warp engine, since we have them already. It won't be a displacement engine, because they are already covered in KFS... so what will it be? Maybe a gravi-powered super-relay using subspace transmission technology ? (Reginald Karcley thinks of the MIDAS phalanx from Voy)... what could it be, what could it be.... I am dying of curiosity...
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