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Rakete

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Everything posted by Rakete

  1. Mhmmm... warp dragging seems to be not my cup of tea... Maybe there are others sci-fi-ish ideas, that could be implemented. But this dragging... i don't see me enabling it. Thanks for making it optional. For me it's more an immersion breaker to take everything in physics range with me instead of leaving a space station's vicinity with warp speed, like the enterprise did in StarTrek III.
  2. Alright. Just take your time. I love your stuff. Just take all the time you need. Juat don't burn out and have a nice cup of tea. Best greetings from central europe
  3. Any info when to expect the new mass effect-ish mass manipulator? Looking forward to it.
  4. In order to transfer Uranium you need a well trained engineer on board. I don't know where the limit is exactly but a 5☆ engineer will enable the transfer for sure.
  5. In my install out of the box without any changes iirc the regolith harvesters mine He3 directly from the mun surface when placed in an area with regolith. Make sure you have the appropriate tanks with you
  6. Yeah, I really see fast ships coming. I mean let's test those impact-o-meters on the mun, right ?! Un-kerbaled of course
  7. Addendum... the more i think of it, the more i am curious... Does reducing the mass instantly result in acceleration? In terms of conservation of energy it should, right? Or will the mass reduction not result in orbital changes but make the vessel more susceptable to accerlation by applying thrust after Ezo-device-activation? And how will rocket motors will react to the mass reduction (Ziolkowski-Equotion)? Will they reduce thrust due to exhausting less mass? Or will the rocket exhaust have the normal mass and normal thrust due to leaving the Ezo-device's effect range ? In fact, i am not that hardcore enthusiast, so any nice-gameplay-compatible solution will be fine for me. I am just curios about your concept.... I am really looking forward to it
  8. I like, that they'll work completely different and offer variety in design rules for different vessel propulsion strategies. So you will implement hard locks between each other to prohibit nast side effects, right? Sounds cool. The mass effect core will result in massive vessel speeds (not translation, where the intial impulse is kept like the warp engines do...) I think the Breaking Ground impact messurement experiments will see maaaaaassive impacts on the mun . I am almost sure, that I will ram a rocket at almost relativistic speeds into the mun surface. Let's see if we can break those cheap seismic sensors of those deployable experiments. Sure ? Some gun I have in my BDA inventory says in the description, that it alters mass.... but i am not sure which one it was, because i am currently not in range of my computer. It was some two-tipped fork look-a-like sci fi turret, that worked well. Could have been from some BDA extending part pack. I can't look it up right now. I just wanted to say, this mass altering during flight rapidly could be a summoming device for the kraken - which can also be very funny.... like you get a chance of 25% to blow up your vessel due to KSPs physics engine sending you its love.
  9. Mhhhh.... are they intended to be combined? I somehow feel this could have unforeseen side effects. Sure you want to allow mass change and warp tech to be active at the same time on a vessel? Sidenote: BDA+ has a sci fi turret, that iirc destroys vessels by rapidly changing vessel mass values... changing the mass of parts of an active vessel could summon the kraken.
  10. Yeah.... got it. Element Zero in terms of the mass effect game series. But what will we be able to do with it? Will we be able to use the device to change the mass of the vehicle like in the lore of MassEffect?
  11. Okay, I should be more precise: please give us an understandable usable hint, what's around the corner in terms of the new device
  12. And... it will be... ? A gravitic mass driver to accelerate other vessels into space ? Give us a hint, pleeeeease
  13. Does the science relay mod work correctly in KSP. 1.12.x ?
  14. Any small hint, what the new device will be? Give us some crumbs of knowledge . What can the new device do? It may not be a warp engine, since we have them already. It won't be a displacement engine, because they are already covered in KFS... so what will it be? Maybe a gravi-powered super-relay using subspace transmission technology ? (Reginald Karcley thinks of the MIDAS phalanx from Voy)... what could it be, what could it be.... I am dying of curiosity...
  15. That sounds fantastic. Any info to us about the new device? We could give our thoughts (naaaaaah, I am just tooooo curious ). Sorry for the waiting time. Currently my time to play games is very limited. But I'll give my bewt to test the new device.
  16. I would guess, that he doesn't monitor github and the forums anymore. But if we asked him politely and directly he might accept a PR - as long he has no real work to invest into it. So if someone has a fix, that is completely verified by multiple testusers, we might ping Nertea directly and ask him to adopt the fix into his repo... I am pretty sure, he would react at least. Unfortunately I am too incompetent in modding to assist in repairing the configs for the drag issue.
  17. Short feedback: The fix in the ressource consumption reduction for interstellar travel seems to work according to my first test.
  18. So maybe if you already investigated the drag issues and fixed them for yourself... maybe you could send Nertea a pull request to release a fixed version of this mod for us all? That would be wonderful to have Mk4-Mod with fixed drag....
  19. Sorry to say so, but I haven't had the time to test the fix yet. Probably won't have the time to do so in the next two weeks. Will report as soon as possible...
  20. I will test the fix within the next days... please don't expect a fix confirmation until next weekend. A workload-heavy week is ahead, so I guess, I'll fall asleep, after work :-/
  21. Good morning, Yeah. Seems like that. But a question on the mechanism behind it: Is it a multiplier so that smaller values close to zero result in less consumption? Or is it a value by how much the consumption is reduced, so that bigger values closer to 99.999 result in less consumption? Many an hour went into those. The main issue was to keep them balanced due to the KARE-Engines are exceptional heavy and don't need that muxh fuel - only for vacuum flight.... they nicely fit the purpose, but made it difficult to balance that vessel aerodynamicly when dry. I loved the challenge. (So if anyone wants them, just pick the craftfiles... once they are in space they go wheeeeeeeee!! As for the mods, you may need to install them temporarily, remove the parts you don't want, and remove the not needed mods again...) Both vessels should have about 2.400 m/s dV when reaching orbit for conventional propulsion.
  22. Something nice apart from any bug reports in here: This one goes out for @Angelo Kerman for making those possible.... KSC - right before sunrise.... Right before the dawn of the new day Victoria and Kenneth Kerman headed to the pilot's dressing room. A new era of spaceflight was right around the corner. It was the first full integrated test flight of the Sojobo Mk III. The engineers prepared this plane for its maiden flight to space for serveral months now. The start has been postponed again and again. (Last time some worker left his snack packaging right in the graviolium reaction chamber.) "Are you nervous" Victoria asked. "Not yet, but when I get into this machine for sure." Kenneth answered and scratched himself right behind the ear, like he always did when he was afraid. "Nothing will go wrong, I promise." "Sure, sure... at least... If we explode, our atoms will be distributed right through the Kerbol system... Bob said, we won't feel much, if that should happen... But ... I don't wanna die, you know?!" "Zephram said, it could only go to 4,5 c.... So we are gonna keep it in a reasonable ..." Victoria said and was interrupted. "reasonable?! Dying ain't reasonable !!! The Tengu with Rodney McKerman on board almost exploded - even with his expert knowledge in controlling the gravi intermix! The Sojobo is a Tengu on steroids!" "You don't have to do this... But wasn't it you, who told Elsa Kerman, that you are going to be the fastest Kerbal ever?" "Yeah... She's a sweet girl... and so are her cakes." "You want her to bake a cake for you, aren't you?" Kenneth smiled while thinking of Elsa's cake. "Mmmmhhhmmm CAKE!" he daydreamed. "Kenneth.... When we come back, there will be a huuuge cake... and snacks! We girls talk to each other, you know!?" "It's better gonna be a monster of a cake - like those warp engines..." he smiled while he closed his space suit. Both headed to the new warp capable vessel Sojobo Mk3. Valentina was already in the cockpit doing her pre-flight checks. "Alright... Ready to make history?" she asked, while flipping switches. "You were having snacks with Jeb, last night, right?" Val asked. Victoria flushed green. "Not a secret. Everone in the KSC knows." Val continued. "But please make sure, your thoughts are directed to the warp core diagnostics and not to any Kwix chocolate bars you had with Jeb. I don't want this thing to fly apart. I will take us to space - you take us to Eeloo!" She sounded a like a strange mix of a professional and an deeply hurt Kerbal. "Tower, comin' .... Tower...?" "Copy". "Sojobo Mk3 ready to taxing. Mission "Breakthrough 4/5 - 1" ready to go..." "Taxing to runway confirmed. Runway clear." Victoria muted the comlink to the tower. "Val... let's take on our snack dispute at a later point. From this moment on, let's keep it professional". "What ya say, Vica... what ya say..... Alllllllright. Let's give this ride a launch... I kinda dislike those new nuclear drives. They tend do get very hot." Val answered while reaching the runway and aligning for take off. More switches were flipped. "Just like the simulation..." Val mumbled to herself. "Tower.... BT 4/5-1 configured for launch. All systems clear." "BT 4/5-1 got your telemetry. All systems go., runway clear. All activities in the near vicinity have been suspended. We are handing you over to mission control." "Hello... This is Zephram.... You are gonna make history. We all trust in you. You will boldly go, where no Kerbal has gone before. You are going to break the 4c threshold... Best of luck! The pile of the snacks will be waiting for you. And for now, I am honoured to say: "BT 4/5-1 clearance to launch! Vica muted the coms again... "Zephram himself, eh? Let's hope, that this is a good omen." Val nodded, while Kenneth rose his eyebrows. "Let's go...."Val pushed the thrust lever with a determination, that barely finds a match. The atomic engines ramped up their thust with a screaming noise due the huge amounts of super heated gases pushed out of the exhausts. Right in that moment the sun rose slightly above the horizon.... a historic moment... --------------------- Now to the technical point of view.... 2 Warp-SSTOs. May I introduce: The Tengu Mk III Something I worked on quite a while to balance it right [so that I does not become unflyable unstable when completely empty]. It reaches 3,43c (interplanetary, full of fuel) with a 5* engineer on board. It uses the KARE-Mod by @JadeOfMaar to get to orbit and be propelled in space traditionally. And yes, the fins at the ends of the warp coils are unfortunately necessary to keep it stable when completely dry. And here The Sojobo Mk III (the god of the tengu) - It is the next evolution step of the Tengu Class SSTOs: Two badboys of aux-generators drive this vessel to (for an SSTO) insane 4,55c (interplanetary, full of fuel) with a 5* engineer on board. The cockpit is from the Prakasa mod.... Some radiator intercoolers from the Heatcontrol mod by @Nertea. And of cause the wings from procedural wings mod by @linuxgurugamer. Some linear dockingport under the belly is from on of nerteas mods. I guess it was NF Construction and some RTGs by NF Electrical... Craft files here: If somebody wants them. https://www.filemail.com/d/ljnkbkuoweafpie (available for 7 days from now on...) Flight instructions in the ingame vessel description - unfortunately in german... but you manage it, if you really want... Have fun... Both are meant to be proof of concept vessel made by Zephram Kochrane as part of his Warp 5 program. They are only made for interplanetary travel. Please do not leave your homesystem with them, unless you have docked some additional gravi and LqDeut-Tanks under the belly after reaching space. Both are the research results of my first warp flight, the rocket launched Relativity I mission, which reached roughly 3c but was not reuseable. May i deliver a nice soundtrack for their launches ?! Here you are: Have fun !!!
  23. May I introduce: The Tengu Mk III Something I worked on quite a while to balance it right [so that I does not become unflyable unstable when completely empty]. It reaches 3,43c (interplanetary) with a 5* engineer on board. It uses the KARE-Mod to get to orbit and be propelled in space traditionally. And yes, the fins at the ends of the warp coils are unfortunately necessary to keep it stable when completely dry. And here the Sojobo Mk III (the god of the tengu) - It is the next evolution step of the Tengu Class SSTOs: Two badboys of aux-generators drive this vessel to (for an SSTO) insane 4,55c (interplanetary) with a 5* engineer on board. The cockpit is from the Prakasa mod.... Some radiator intercoolers from the Heatcontrol mod. And of cause the wings from procedural wings mod. Some linear dockingport under the belly is from one of nerteas mods. I guess it was NF Construction and some RTGs by NF Electrical.... The warp drives are from Blueshift. Craft files here: If somebody wants them. https://www.filemail.com/d/ljnkbkuoweafpie Flight instructions in the ingame vessel description - unfortunately in german... but you manage it, if you really want... Have fun... Both are meant to be proof of concept vessel made by Zephram Kochrane as part of his Warp 5 program.
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