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fumesoflycra

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  1. !WARNING! ridiculous question ahead. I'm trying to get two to three helicopters on Kerbin to hover on a set path in a loose formation for a fairly brief amount of time (five seconds), because I'm insane and want to record it for a scene (using 1.10.1). So far I've tried multiple parts mods and pre-built copters (Breaking Ground DLC, Airplane Plus, KAX, Cold War Aerospace) coupled with multiple autopilot mods (MJ, TCA, Atmosphere Autopilot) without much luck to get things to hover (since rotors aren't recognized as thrust generators by most mods) or fly in a relatively predictable pattern. So far, the best combination I've found is AA with Cold War Aerospace, but it's still VERY tenuous at best. I'd rather not have to get nipple-deep into scripting with kOS autopilot...at that point I'll just scrub the multiple-copter approach. But, my perfectionist side is manifesting itself. Anyone have any success with other mods or approaches? Sorry, wasn't sure where to put this. thanks in advance!
  2. THIS times a lot. As someone brand new to KSP and who does a lot of passion-driven free/volunteer work in a very different space, the responses to a lot of mod creators here is pretty gross. Instead of gratitude or Patreon contribs, they instead ask for ASAP fixes instead of figuring it out themselves...or reading the first post/readme in a release. Thanks again, @StarCrusher96, and folks like you. The amount of heavy-duty nerding enabled by the KSP mod community has made the pandemic/general craptacularity of our present existence far more bearable for a cynical excrementslord like me. with that, back to learning Premiere by editing KSP into terrible space movie trailers.
  3. Been playing around a bit with GU, it's GORGEOUS! Thanks for putting it together. The gravitational mechanics around the black holes is fun to play with. I have a noob query. Is all interstellar travel direct transfer? Just seems that short of a warp drive (a la KSPIE and Blue) the capture burn is nuts to get into another system, even with Persistent Thrust (was doing this with the SRX). Which I guess...makes sense... sigh.
  4. yeah...tried to make it work and it was...messy. lots of heightmap issues. would be rad to see, though!
  5. Quick query CKAN crew! I'm using the console version of CKAN on OSX, is it possible to force compatibility across multiple versions of KSP a la the GUI version with a command line string? It's the only thing keeping me from really digging into KSP on my Mac install...heh. Can't seem to find relevant info.
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