davide96
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Everything posted by davide96
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
mmmmm.... for me it's very difficult understanding all of those things, and I feel a bit frustrated because I see other guys making their own config even if they have relatively low experience... and at the same time I fell a bit unconfortable because of bothering all of you..... I give up- 2,178 replies
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- realism overhaul
- rss
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Ah this is what I'm facing right now, I have FAR but I don't have real fuels...is this required?? Can I change the fuel used in the cfg file??- 2,178 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
how can I insert this config?? just to give it a try???- 2,178 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Exactly, is there a way to troubleshoot the craft designs issue??- 2,178 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Ehi, thank you very much for finding this configuration for me, I don't know if it is right because I don't use RO, I would like to play RSS (or a scaled version of kerbol like 10x) and to be able to fly the shuttle with far. Because of this- 2,178 replies
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hello guys, can you please explain those screens? and if this boy is flyable or not? https://imgur.com/a/fFddBe5
- 896 replies
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- aerodynamics
- far
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I'm able to reentry with mechjeb using smart assistant doing manually the gravity turn ecc... the problem arise when the vessel go below 35000m. It start to spin and became suddenly uncontrollable it start to yaw to the left or pitching up without any chance to recover it
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
hello everybody, I have a question, I'm playing RSS without RO (please don't blame on me) because I'm unexperienced, anyway I have the mod (ISPx2)that allows me to reach the orbit go to the moon back ecc.... I'm also using the mod from benjee10 the shuttle orbiter construction kit (I think that you know this mod), however when I finish my entry burn the problems start to arise...the shuttle became uncontrollable and so my entire mission fail. Is there any config for the RSS/RO for this shuttle??? thank you very much and sorry if I made an off topic- 2,178 replies
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- realism overhaul
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Hello guys can anybody help me with the compatibility the mod? I'm using the shuttle from benjee10 but is not compatible with FAR, can somebody help me to solve this "issue"? If is it possible?? @ferram4 @dkavolis
- 896 replies
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Hi again, I found something on internet and there is a mod called "KoS" where you can inserto some script for the reentry guidance (I don't have the RO mod and I don't know if it's a requirement). Anyway I read something about the ap and pe, like the ap = 300km and the pe= 60km, is that true??
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Hi guys I have a question about the crew rodan pod and the cargo pod too, after the launch how to make it correctly (maneuvers and rendezvous) to the ISS? Wich engine you use?
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I'm using the benjee10 shuttle, do you have a technique for reentry? Or I don't know if there are some videos explaining
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Hi thanks for answering, Yes I started playing after a long time, I don't have FAR but I will install it, and yes I have deadly reentry but I didn't understood how does it work. IRL stands for?
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Hello everybody, I'm struggling with the re entry heating problem, because I've installed rss but when I use for example the shuttle to come back from the ISS, the overheating start to destroy my vessel, is there a mod that reduce the heat during the re entry ?? Thank you very much. I hope I posted in the right section
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not working in the version 1.12.5. Any help please???
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
davide96 replied to R-T-B's topic in KSP1 Mod Releases
Thanks man!!! -
[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
davide96 replied to R-T-B's topic in KSP1 Mod Releases
Hello guys, I'm trying to find a solution, but I'm not able to do it. I'm trying to change the orbital properties (inclination, eccentricity ecc...) of the planets (stock system) to mach the real ones. I know that there are a lot of mods, but these mods apply some name chaneges to the planets wich I don't like. can you please help me??