davide96
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which one I have to download??? I don't understand, sorry
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update, I find the IR config but is only for canadarm 1 . . /////Canadarm 1 elbow joint servo @PART[ht_C1_elbow]:NEEDS[MagicSmokeIndustries] { @description,0 = Powered by Infernal Robotics - Next. This elbow joint can rotate 180 degrees back on itself. @MODEL { @model = htRobotics/Parts/ht_C1_elbowIR } -NODE[TopJoint] {} -NODE[BottomJoint] {} -MODULE[ModuleRoboticServoHinge] {} node_stack_top = -0.0934, 0.1909, 0, 0, 1, 0, 1 node_stack_bottom = -0.0934, -0.1909, 0, 0, -1, 0, 1 MODULE { name = ModuleIRServo_v3 servoName = KerboArm1 Elbow axis = 0, 0, 1 pointer = 1, 0, 0 fixedMesh = armElbow_base movingMesh = armElbow_top isRotational = True hasMinMaxPosition = True minPosition = -180 maxPosition = 0 isFreeMoving = False electricChargeRequired = 2.5 isInverted = False isLocked = False canHaveLimits = True hasPositionLimit = False minPositionLimit = -180 maxPositionLimit = 0 factorAcceleration = 2 maxAcceleration = 2 accelerationLimit = 1 factorSpeed = 2 maxSpeed = 2 speedLimit = 1 factorForce = 35 maxForce = 30 forceLimit = 30 zeroNormal = 0 zeroInvert = 0 presetsS = -180.0|-90.0|0.0 availableModeS = Servo|Control //invertSymmetry = False soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path } } /////Canadarm 1 pitch joint servo @PART[ht_C1_pitch]:NEEDS[MagicSmokeIndustries] { @description,0 = Powered by Infernal Robotics - Next. This servo joint provides low torque rotation along the pitch axis up to 90 degrees in either direction. @MODEL { @model = htRobotics/Parts/ht_C1_pitchJointIR } -NODE[TopJoint] {} -NODE[BottomJoint] {} -MODULE[ModuleRoboticServoHinge] {} node_stack_top = 0, 0.1751, 0, 0, 1, 0, 1 node_stack_bottom = 0, -0.1871, 0, 0, -1, 0, 1 MODULE { name = ModuleIRServo_v3 servoName = KerboArm1 Pitch Joint axis = 0, 0, 1 pointer = 1, 0, 0 fixedMesh = armPitchJoint_base movingMesh = armPitchJoint_top isRotational = True hasMinMaxPosition = True minPosition = -90 maxPosition = 90 isFreeMoving = False electricChargeRequired = 2.5 isInverted = False isLocked = False canHaveLimits = True hasPositionLimit = False minPositionLimit = -90 maxPositionLimit = 90 factorAcceleration = 2 maxAcceleration = 2 accelerationLimit = 1 factorSpeed = 2 maxSpeed = 2 speedLimit = 1 factorForce = 35 maxForce = 30 forceLimit = 30 zeroNormal = 0 zeroInvert = 0 presetsS = -90.0|0.0|90.0 availableModeS = Servo|Control //invertSymmetry = False soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path } } /////Canadarm 1 rotational servo @PART[ht_C1_rotator]:NEEDS[MagicSmokeIndustries] { @description,0 = Powered by Infernal Robotics - Next. This servo allows a full 360 degrees of rotation axially. @MODEL { @model = htRobotics/Parts/ht_C1_rotatorIR } -NODE[TopJoint] {} -NODE[BottomJoint] {} -MODULE[ModuleRoboticRotationServo] {} node_stack_top = 0, 0.0209, 0, 0, 1, 0, 1 node_stack_bottom = 0, -0.0209, 0, 0, -1, 0, 1 MODULE { name = ModuleIRServo_v3 servoName = KerboArm1 Rotator axis = 0, 1, 0 pointer = 1, 0, 0 fixedMesh = armRotator_base movingMesh = armRotator_top isRotational = True hasMinMaxPosition = False minPosition = -360 maxPosition = 360 isFreeMoving = False electricChargeRequired = 2.5 isInverted = False isLocked = False canHaveLimits = True hasPositionLimit = False minPositionLimit = -360 maxPositionLimit = 360 factorAcceleration = 2 maxAcceleration = 2 accelerationLimit = 1 factorSpeed = 2 maxSpeed = 2 speedLimit = 1 factorForce = 35 maxForce = 30 forceLimit = 30 zeroNormal = 0 zeroInvert = 0 presetsS = -180.0|0.0|180.0 availableModeS = Servo|Control //invertSymmetry = False soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path } } this is the config, now the question is is there a way to add the config for only that piece of the kerboarm 2??? this is the CFG of the kerboarm 2 . . PART { name = ht_canadarm2_servo module = Part author = Benjee10 rescaleFactor = 1 TechRequired = advConstruction entryCost = 1200 cost = 100 category = Robotics subcategory = 0 title = KerboArm2 Servo Joint manufacturer = HabTech Consortium description = This servo allows a full 360 degrees of rotation. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 mass = 0.06 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 12 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 5000 bulkheadProfiles = size1 tags = habtech, robot, arm, canadarm2, kerboarm, rotate, hinge, servo, motor, move, MODEL { model = htRobotics/Parts/ht_canadarm2_servo } NODE { name = TopJoint transform = actuatorTopNode size = 1 } NODE { name = BottomJoint transform = actuatorSideNode size = 1 } MODULE { name = ModuleRoboticRotationServo servoTransformName = actuatorMesh baseTransformName = actuatorBody servoAttachNodes = TopJoint traverseVelocityLimits = 0, 10 hardMinMaxLimits = -180, 180 softMinMaxAngles = -180, 180 targetAngle = 0 mainAxis = Y maxMotorOutput = 200 driveSpringMutliplier = 100 driveDampingMutliplier = 20 motorizedMassPerKN = 0.0001 motorizedCostPerDriveUnit = 1 connectedMassScale = 1 efficiency = 0.75 baseResourceConsumptionRate = 0.01 RESOURCE { name = ElectricCharge rate = 1 } } MODULE { name = ModuleCargoPart packedVolume = 20 } } I really hope that someone can help me
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installed it with Habtech 2 stock, the strange think is that the kerboarm 1 (wich is the small one) works, but the kerboarm 2 (the big one on the iss) is not working
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hello guys,does anybody know if it is possible to make this part here compatible with infernal robotics?? because the normal kerboarm from htrobotics works but this one no, and I was wandering if there is a modification that I can do the cfg file to make it compatible. thanks!!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
mmmmm.... for me it's very difficult understanding all of those things, and I feel a bit frustrated because I see other guys making their own config even if they have relatively low experience... and at the same time I fell a bit unconfortable because of bothering all of you..... I give up- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Ah this is what I'm facing right now, I have FAR but I don't have real fuels...is this required?? Can I change the fuel used in the cfg file??- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
how can I insert this config?? just to give it a try???- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Exactly, is there a way to troubleshoot the craft designs issue??- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
Ehi, thank you very much for finding this configuration for me, I don't know if it is right because I don't use RO, I would like to play RSS (or a scaled version of kerbol like 10x) and to be able to fly the shuttle with far. Because of this- 2,179 replies
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hello guys, can you please explain those screens? and if this boy is flyable or not? https://imgur.com/a/fFddBe5
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I'm able to reentry with mechjeb using smart assistant doing manually the gravity turn ecc... the problem arise when the vessel go below 35000m. It start to spin and became suddenly uncontrollable it start to yaw to the left or pitching up without any chance to recover it
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
davide96 replied to Theysen's topic in KSP1 Mod Releases
hello everybody, I have a question, I'm playing RSS without RO (please don't blame on me) because I'm unexperienced, anyway I have the mod (ISPx2)that allows me to reach the orbit go to the moon back ecc.... I'm also using the mod from benjee10 the shuttle orbiter construction kit (I think that you know this mod), however when I finish my entry burn the problems start to arise...the shuttle became uncontrollable and so my entire mission fail. Is there any config for the RSS/RO for this shuttle??? thank you very much and sorry if I made an off topic- 2,179 replies
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Hello guys can anybody help me with the compatibility the mod? I'm using the shuttle from benjee10 but is not compatible with FAR, can somebody help me to solve this "issue"? If is it possible?? @ferram4 @dkavolis
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