davide96
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Posts posted by davide96
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2 hours ago, Rudolf Meier said:
I already made them... they're online here: HabTech2/GameData/HabTech2 at master · benjee10/HabTech2 (github.com)
which one I have to download??? I don't understand, sorry
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update, I find the IR config but is only for canadarm 1
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/////Canadarm 1 elbow joint servo
@PART[ht_C1_elbow]:NEEDS[MagicSmokeIndustries]
{
@description,0 = Powered by Infernal Robotics - Next. This elbow joint can rotate 180 degrees back on itself.@MODEL
{
@model = htRobotics/Parts/ht_C1_elbowIR
}-NODE[TopJoint] {}
-NODE[BottomJoint] {}
-MODULE[ModuleRoboticServoHinge] {}node_stack_top = -0.0934, 0.1909, 0, 0, 1, 0, 1
node_stack_bottom = -0.0934, -0.1909, 0, 0, -1, 0, 1MODULE
{
name = ModuleIRServo_v3
servoName = KerboArm1 Elbowaxis = 0, 0, 1
pointer = 1, 0, 0fixedMesh = armElbow_base
movingMesh = armElbow_topisRotational = True
hasMinMaxPosition = True
minPosition = -180
maxPosition = 0isFreeMoving = False
electricChargeRequired = 2.5
isInverted = False
isLocked = FalsecanHaveLimits = True
hasPositionLimit = False
minPositionLimit = -180
maxPositionLimit = 0factorAcceleration = 2
maxAcceleration = 2
accelerationLimit = 1factorSpeed = 2
maxSpeed = 2
speedLimit = 1factorForce = 35
maxForce = 30
forceLimit = 30zeroNormal = 0
zeroInvert = 0
presetsS = -180.0|-90.0|0.0availableModeS = Servo|Control
//invertSymmetry = False
soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path
}
}/////Canadarm 1 pitch joint servo
@PART[ht_C1_pitch]:NEEDS[MagicSmokeIndustries]
{
@description,0 = Powered by Infernal Robotics - Next. This servo joint provides low torque rotation along the pitch axis up to 90 degrees in either direction.
@MODEL
{
@model = htRobotics/Parts/ht_C1_pitchJointIR
}-NODE[TopJoint] {}
-NODE[BottomJoint] {}
-MODULE[ModuleRoboticServoHinge] {}node_stack_top = 0, 0.1751, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.1871, 0, 0, -1, 0, 1MODULE
{
name = ModuleIRServo_v3
servoName = KerboArm1 Pitch Jointaxis = 0, 0, 1
pointer = 1, 0, 0fixedMesh = armPitchJoint_base
movingMesh = armPitchJoint_topisRotational = True
hasMinMaxPosition = True
minPosition = -90
maxPosition = 90isFreeMoving = False
electricChargeRequired = 2.5
isInverted = False
isLocked = FalsecanHaveLimits = True
hasPositionLimit = False
minPositionLimit = -90
maxPositionLimit = 90factorAcceleration = 2
maxAcceleration = 2
accelerationLimit = 1factorSpeed = 2
maxSpeed = 2
speedLimit = 1factorForce = 35
maxForce = 30
forceLimit = 30zeroNormal = 0
zeroInvert = 0
presetsS = -90.0|0.0|90.0availableModeS = Servo|Control
//invertSymmetry = False
soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path
}
}/////Canadarm 1 rotational servo
@PART[ht_C1_rotator]:NEEDS[MagicSmokeIndustries]
{
@description,0 = Powered by Infernal Robotics - Next. This servo allows a full 360 degrees of rotation axially.@MODEL
{
@model = htRobotics/Parts/ht_C1_rotatorIR
}-NODE[TopJoint] {}
-NODE[BottomJoint] {}
-MODULE[ModuleRoboticRotationServo] {}node_stack_top = 0, 0.0209, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.0209, 0, 0, -1, 0, 1MODULE
{
name = ModuleIRServo_v3
servoName = KerboArm1 Rotatoraxis = 0, 1, 0
pointer = 1, 0, 0fixedMesh = armRotator_base
movingMesh = armRotator_topisRotational = True
hasMinMaxPosition = False
minPosition = -360
maxPosition = 360isFreeMoving = False
electricChargeRequired = 2.5
isInverted = False
isLocked = FalsecanHaveLimits = True
hasPositionLimit = False
minPositionLimit = -360
maxPositionLimit = 360factorAcceleration = 2
maxAcceleration = 2
accelerationLimit = 1factorSpeed = 2
maxSpeed = 2
speedLimit = 1factorForce = 35
maxForce = 30
forceLimit = 30zeroNormal = 0
zeroInvert = 0
presetsS = -180.0|0.0|180.0availableModeS = Servo|Control
//invertSymmetry = False
soundFilePath = MagicSmokeIndustries/Sounds/infernalRoboticMotor // Motor loop sound path
}
}this is the config, now the question is is there a way to add the config for only that piece of the kerboarm 2???
this is the CFG of the kerboarm 2
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PART
{
name = ht_canadarm2_servo
module = Part
author = Benjee10rescaleFactor = 1
TechRequired = advConstruction
entryCost = 1200
cost = 100
category = Robotics
subcategory = 0
title = KerboArm2 Servo Joint
manufacturer = HabTech Consortium
description = This servo allows a full 360 degrees of rotation.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
mass = 0.06
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 12
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 5000
bulkheadProfiles = size1
tags = habtech, robot, arm, canadarm2, kerboarm, rotate, hinge, servo, motor, move,MODEL
{
model = htRobotics/Parts/ht_canadarm2_servo
}NODE
{
name = TopJoint
transform = actuatorTopNode
size = 1
}
NODE
{
name = BottomJoint
transform = actuatorSideNode
size = 1
}MODULE
{
name = ModuleRoboticRotationServo
servoTransformName = actuatorMesh
baseTransformName = actuatorBody
servoAttachNodes = TopJoint
traverseVelocityLimits = 0, 10
hardMinMaxLimits = -180, 180
softMinMaxAngles = -180, 180
targetAngle = 0
mainAxis = Y
maxMotorOutput = 200
driveSpringMutliplier = 100
driveDampingMutliplier = 20
motorizedMassPerKN = 0.0001
motorizedCostPerDriveUnit = 1
connectedMassScale = 1
efficiency = 0.75
baseResourceConsumptionRate = 0.01
RESOURCE
{
name = ElectricCharge
rate = 1
}
}MODULE
{
name = ModuleCargoPart
packedVolume = 20
}
}I really hope that someone can help me
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installed it with Habtech 2 stock, the strange think is that the kerboarm 1 (wich is the small one) works, but the kerboarm 2 (the big one on the iss) is not working
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hello guys,does anybody know if it is possible to make this part here compatible with infernal robotics??
because the normal kerboarm from htrobotics works but this one no, and I was wandering if there is a modification that I can do the cfg file to make it compatible.
thanks!!
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hello guys,does anybody know if it is possible to make this part here compatible with infernal robotics??
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On 4/10/2024 at 11:51 PM, Legolas5533 said:
Little question, since the shuttle doesn't work well with FAR, does it work with KWP?
Just want to know before I use them both
doesn't work well??? unfortunatelly doesn't work at all =(
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On 12/23/2023 at 8:43 PM, Unbreakify said:
Great pics, congratulations, how did you go about assembling the arm?? did you do it in orbit?
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mmmmm.... for me it's very difficult understanding all of those things, and I feel a bit frustrated because I see other guys making their own config even if they have relatively low experience... and at the same time I fell a bit unconfortable because of bothering all of you.....
I give up
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23 minutes ago, Starwaster said:
IRL, rocket mix ratios are by mass. KSP (and Real Fuels) engine consumption are by volume (kiloliters).
let's say 23.69 kl LOX + 76.31 kl LH2
27.03029 mt LOX
5.410379 mt LH2
ratio of 4.9960 / 1 (rounded to 4 places)
Ah this is what I'm facing right now, I have FAR but I don't have real fuels...is this required?? Can I change the fuel used in the cfg file??
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23 hours ago, Starwaster said:
These are the RO configs for that mod. From the looks of it, it rescales everything and makes other extensive changes that assume certain other mods are installed. Be VERY sure you know what you're doing if you want to use those configs without having RO installed.
- If you are not using FAR, then don't use those configs because they will remove the stock control surface configs. It will make those changes even if you are not using FAR.
- Also, because they use FOR[RealismOverhaul], any mod config you have that is contingent on RO being installed will be applied. (that is, it will be assumed by Module Manager as if RO is fully installed even though it isn't)
- Other changes assume Real Fuels (and Community Resource Pack by extension) is installed.
TL;DR don't bother with those configs unless you have FAR and Real Fuels installed. You'd better know what you're doing!
how can I insert this config?? just to give it a try???
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16 hours ago, Cheesecake said:
SOCK works with upscaled systems up to 2.7x without any problems. But you are using RSS, which is 10x! SOCK was never build for that. But the RO-Shuttle should work with RSS and FAR.
Probably due to aerodynamic limitations as far as you know is it possible to tweak this??
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9 hours ago, Starwaster said:
I'm assuming when you said uncontrollable that you were referring to aerodynamic issues. Is that right? If it's a control authority issue, is it happening going into Max Q or before that, in the upper atmosphere where drag is still low but enough to overcome RCS? Maybe it's an issue with troubleshooting the craft design.
Exactly, is there a way to troubleshoot the craft designs issue??
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yes, but is not even compatible with an upscaled version of the stock system and with FAR....
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Ehi, thank you very much for finding this configuration for me, I don't know if it is right because I don't use RO, I would like to play RSS (or a scaled version of kerbol like 10x) and to be able to fly the shuttle with far.
Because of this
On 12/19/2023 at 4:31 PM, davide96 said:when I finish my entry burn the problems start to arise...the shuttle became uncontrollable and so my entire mission fail
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hello guys, can you please explain those screens?
and if this boy is flyable or not?
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On 12/19/2023 at 3:40 PM, AlphaMensae said:
It's the split rudder (like the IRL one) in SOCK that FAR hates. Most RO users of SOCK replace the SOCK vertical stabilizer with two of the ones from Space Shuttle System (the old DECQ shuttle), placed in mirror symmetry side-to-side, or something like that. There might be some clipping involved.
There may be other issues for FAR as well, but the rudder is the main problem.
hello, I tried to use the vertical stab of the old shuttle, but anyway and suddenly at 35000m the shuttle start to yaw to the left and became uncotrollable....
I don't know what to do honestly....
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I'm able to reentry with mechjeb using smart assistant doing manually the gravity turn ecc... the problem arise when the vessel go below 35000m. It start to spin and became suddenly uncontrollable it start to yaw to the left or pitching up without any chance to recover it
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hello everybody, I have a question, I'm playing RSS without RO (please don't blame on me) because I'm unexperienced, anyway I have the mod (ISPx2)that allows me to reach the orbit go to the moon back ecc....
I'm also using the mod from benjee10 the shuttle orbiter construction kit (I think that you know this mod), however when I finish my entry burn the problems start to arise...the shuttle became uncontrollable and so my entire mission fail.
Is there any config for the RSS/RO for this shuttle???
thank you very much and sorry if I made an off topic
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14 minutes ago, hugoraider said:
Yeah, SOCK really doesn't like FAR.
I'm sorry for that...because I'm addicted to this mod and no other mod can replace this one
@benjee10 will you add something to make it works ??? It would be great
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hello guys, I'm struggling with rss, I've installed FAR and everythink runs well, but after reentry the shuttle start to be uncontrollable, it start spinning as soon as I moove the pitch or the roll.
What I'm doing wrong or what I'm missing???
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9 minutes ago, Cheesecake said:
thamks ,man!!!!
[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update
in KSP1 Mod Releases
Posted
ok the problem should be solved, I don't know why when I installed the htrobotics from ckan he didn't install one patch in the folder, I had add the cfg missing manually downloading ht robotics from github