

InfernoSD
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Seeing through the Clouds on EVE
InfernoSD replied to jbdenney's question in Gameplay Questions and Tutorials
KerbNet allows you to see the surface of the planet below you, including biomes and I think altitude. You can set waypoints from the KerbNet interface. Most probe cores have KerbNet functionality. If you already have a satellite orbiting a planet somewhere, I would suggest switching to it and trying out KerbNet just to see how it works. It's found in the probe core's Part Action Window. Good luck on Eve! -
InfernoSD started following secret console controls
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Don't forget switching vessels also works for EVA kerbals. The one set of controls I find particularly useful is the RCS thruster controls. They work like this: Circle - toggles SAS L1+Circle - toggles RCS thrusters R1+Up/Down - burns in an upward or downward direction, per your current control point's orientation, and only while RCS is turned on R1+Left/Right - burns leftward and rightward R1+R2/L2 - burns forward and backward Once you have these controls mastered, they're pretty easy to use at any time mid-flight. I use them for example to make quick ad
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Trouble closing menu in tutorial (PS4)
InfernoSD replied to O1h_2007's question in Technical Support (PlayStation 4, XBox One)
Well, if all else fails, try switching to the Radial control preset. In the Radial preset you click Square on a part to open its Part Action Window or click Square anywhere in open space to close windows. -
Launching wrong craft
InfernoSD replied to AstroTicTac's question in Technical Support (PlayStation 4, XBox One)
You probably manually save your craft before clicking the launch button, like I do. Give it ten seconds or so to finish saving before clicking launch and this bug won't occur. It has been around for a couple years, so I don't expect it to ever be fixed. -
The dV indicator is a nice tool but not really reliable. It gives me improper readings when I have multiple fuel types, engines pointed in different directions, engines toggled on or off, and all kinds of other reasons. Staging order also has a big effect on it. You might be able to get the dV reading back by moving certain engines or other parts around in the staging interface.
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Uhhhh why does it do that
InfernoSD replied to KspNoobNotOnTheMun's question in Gameplay Questions and Tutorials
No picture, no video? There's a variety of forces working against you on take off, so here's a variety of solutions: Add fins to the bottom of the rocket. These will help it fly in a straight line, like an arrow. Add an aerodynamic nose cone to the top of the rocket. Or use a fairing to cover the top of your rocket, which may have many drag-inducing parts. Move weight toward the top of the rocket, if your design allows it. Even adjusting fuel priority so that lower fuel tanks drain before upper tanks may be a good idea. Ensure that your center of thrust aligns with your -
Grip pad won’t let go of my cursor!
InfernoSD replied to Wizard Kerbal's question in Technical Support (PlayStation 4, XBox One)
When objects get stuck to my cursor I can usually fix it by opening the settings, switching controls to Cursor mode, and leaving settings. Then I go back into settings and pick Radial mode again. This drops the object or part. I believe the cause of this glitch is robotic parts, especially the smallest servo. -
Why is the landing gear not deployed correctly?
InfernoSD replied to Buenasfx's question in Technical Support (PlayStation 4, XBox One)
Most wheels have springs to soften impacts. However the default settings on the springs are often less than ideal, especially if you're travelling from the surface of one planet to another. You can manually adjust the spring settings for the wheel in the Part Action Window, only if you've already enabled Advanced Tweakables in the settings. -
Please let us manually set the dead zone on the sticks and triggers I need to completely remove the dead zone it makes fly so hard as there is no fine control move the stick is like nothing nothing nothing then move to far
InfernoSD replied to Swivel Eyed Loon's topic in Suggestions & Development Discussion
This is more of a suggestion than a bug, but I agree. Holding L1 is supposed to slow the cursor down for fine control, but it often doesn't slow down enough for the precise things I want to do. For example trying to offset a part to line up with another part within a few centimeters is an exercise of going back and forth repeatedly until I get lucky. Trying to adjust a manuever by an amount of less than 0.1 m/s is the same situation. I can find ways to adjust the throttle or use RCS for very precise manuevers, but the manuever node itself is very hard to control at that precision. -
Drilling lander keeps exploding coming out of time warp.
InfernoSD replied to DeltaSigma's question in Gameplay Questions and Tutorials
This happens to me too. Some times the vessel explodes in part or in totality, other times certain parts get extremely hot but survive. The latter is how you know it's a heat problem. I find that it helps to turn down the time warp gradually, and also to take cool-down breaks partway through. -
Craft Has Too Many Parts - VAB Level 3
InfernoSD replied to defaultstatus1's question in Technical Support (PlayStation 4, XBox One)
Same problem as here: It seems to fix itself. -
I think you're supposed to make an account on the bug tracker to submit anything there. I've been experiencing the same bug since one of the last couple updates. I believe it only occurs when you're aimed for the very edge of a body's sphere of influence, and additionally it occurs with more regularity when the encounter is further out into the future. Just time warping closer to the encounter date can make it stop.