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Calvin Kerman

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Everything posted by Calvin Kerman

  1. Is there any way to specify the placement of WOLF's abstract resources by body, or is it completely random?
  2. A texture is requested in the file, but is missing. It isn't in another mod, it just isn't there.
  3. Does this mod alter the textures of the stock MK2 crewed parts? For some reason, mine are blindingly white.
  4. I can also confirm that SnacksConverter does not work on unloaded vessels. The recycler/air scrubber on my station only work when that station is the active vessel. I also believe this mod's simulator may be causing high CPU usage. There is a pull request on the GitHub page which could help.
  5. Seems that the Mineshaft's corridor texture just isn't there, so it's bright red.
  6. Cool, thanks for response and sorry for stupid question I am the person who wrote the configs, they are almost two years out of date and will likely not hold up.
  7. Pathfinder might not have been updated on CKAN, because in the latest version, those parts do have Sandcastle configurations.
  8. Restock is just an asset-swap and shouldn't break anything.
  9. Do you have Nertea's Cryo Engines mod? I think the NFLV engines are patched when that is detected. Don't think there are any triprop engines though.
  10. PKMC suite development has ceased because Nertea has been hired to work on KSP 2.
  11. Do you have Classic Stock Resources? It's the only mod I know of which adds Explodium as a resource.
  12. I would recommend joining the Kopernicus Discord server. Mods in development usually have their own channels, including this one.
  13. It is in development, but updates - and especially updates with Restock's artistic quality - take time.
  14. I want to say that was just someone speculating or wishing he would.
  15. You might be interested in Airplane Plus.
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