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Thundy

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Posts posted by Thundy

  1. Runway lights are not visible from long distances

    Here is an image of the lights up close, it's okay, the brightness needs to be brightened up

    G4a1Xgi.jpg

    Here is an image of it from far away:

    2vd4da3.jpg

    Ideally it should look like the following


    After some analysis, it appears that while the lights exist, they have no lens-flair, or blur, or anything similar, some sort of particle that is displayed in place of the lights should work fairly well.
    Also, it would be great if it is viewable from space, that will immensely help SSTO/Shuttle landings.

  2. 3 hours ago, Vl3d said:

    And these are the clouds from the trailer (which I consider the true benchmark).

    That's a bad and unrealistic benchmark in my opinion, but there is a better benchmark:

    WV8rhKR.png

    This was shown in a video somewhere, I forgot which one, but this is stunning and it's a pre-alpha in-game capture. why is the beta worse?

    My speculation is that they're having some sort of issues that need time to work on, so they made a quick reliable cloud system to replace it until the really good one gets ready.

  3. 1 hour ago, Xelo said:

    image.png

    Yeah I would definitely like to see a shot where they added the shadows and scattered lighting/distance fog back in! Sadly the sunrises and sunsets didnt get its best look in the stream since these polish features were omitted in the build they were using. 

     

     

    56 minutes ago, The Aziz said:

    If I don't get blue sunsets on Duna I'm gonna be very disappointed. And by the looks of it, it doesn't seem I'll get them.

    Speaking of which, we know there used to be some pretty shots

    TSLNhJo.png

    ItoHdBd.png

     

    I really hope the stream is just from the editor, those pre-alpha screenshots we got are amazing, if such fog and afterglow exists then we won't need to worry about how ugly that stream is.
     

  4. 3 minutes ago, GoldForest said:

    FjyunK1XoAASkmg?format=jpg&name=medium

    Posted on the twitter. 

    The fact that we can see the plasma on the sun instead of just a big bright light bulb is very nice! IMO at least.

    I'm more interested in the reflection on the helmet, I wonderwhat type of reflection it is.
    It LOOKS raytraced but let's not jump into conclusions here, Cube maps are capable of getting very similar results; KSP mods already do this. So, I wonder is it dynamic cube maps or something else? Not many types of reflections are capable of reflecting from curved surfaces.
    I don't see any refraction so this is probably not raytracing.

  5. 8 hours ago, Pthigrivi said:

    Yeah the live instrumentation… such a subtle and humanizing touch. Everything we’ve heard from Mostrom so far has been incredible. Do we know yet if its by planet or situational?

    would be amazing if it were both, but I will be asking too much. If I had to be conservative then it'd be situation based with at least 1 theme for each planet.

  6. 20 minutes ago, BowlerHatGuy3 said:

    BTW the frame rate on the launchpad is a little concerning. You guys working on that?

    You shouldn't worry, in development, optimization happens extremely late in development, and the footage we're shown is probably of a version that's months old, because older versions tend to be more stable with fewer bugs; better for showing.

    They'd never release the game in such a state, even if it's stable 30 fps, it'd just get flooded with bad reviews.

  7. 58 minutes ago, The Aziz said:

    They always post on fridays, so no. Also don't remember any typos. There must be something more to it. Guess we'll know in time once it pops back.

    Posts like that must be typically written before hand, and then set to publish in a certain time and date, maybe someone misclicked the wrong day on the calendar.

  8. 3 hours ago, t_v said:

    Yes, nothing after we got something last Friday. I don’t recommend setting yourself up for disappointment, but even if you do, expecting something every week is not a good idea. 

    And its best to not think we'll get something next Friday either, the good ol'days of expected news is gone, expect the real news in 2023.

  9. On 7/29/2022 at 7:20 PM, ShadowZone said:

    Icing on the cake would be if they would become all burnt and sooty after use :D

    I'd also love to see parts being all burnt and sooty after reentry, even if it was just visual only, it just makes new vehicles vs old vehicles different

    Before:
    B1046-recovery-Tom-Cross-1.jpg
     

    After:
    Starlink-27-Falcon-9-B1051-051221-Richar

  10. 13 hours ago, Vl3d said:

    You can make powered gliders already, they're called aeroplanes.

    What does ground effect add that regular lift does not?

    The ground effect makes landing and taking off easier and more realistic. pretty much all of KSP landings are rough without ground effect. Also, Ekranoplans.

  11. On 7/29/2022 at 10:24 PM, Ahres said:

    Shoutout to Howard Mostrom. Man I can't wait to hear the full soundtrack. I noticed this track has some extra percussion than we've heard in the past. It sounds really good. Combined with the visuals it's going to be so incredible. The opening shot of the Pol Show & Tell still gets me. 

    I have played Planetary Annihilation, one of Star Theory games with Howard Mostron soundtracks. I expect great things to come out of KSP 2.

    My favorite piece.

  12. Just now, Domonian said:

    Given their 4-6 month waits between each feature episode, around October would be when we see the next one

    That is probably correct.
    According to my prediction post and some others' in the community, it's around October. I am 100% sure there will be one about Multiplayer, but that will probably come near the release, I'd say 1 month before the release. Assuming they will release the game Late Q1 (March 2023) then we may see another feature video that isn't about Multiplayer. I don't think it will be a follow up to Interstellar, I feel we were given enough information.

    What I'd like to see is one about Aerodynamics, or Physics in general. It's a topic that wasn't touched at all by show & tell nor feature videos. KSP's Aerodynamic system is super simplified, I'm certain KSP 2's will have a more complex and more accurate model. It would be worth a visit to see what has changed.

  13. 8 hours ago, JadeOfMaar said:

    Not necessarily. In electromagnetism, there are a few ways that the magnetic field of a thing can "flow." The two most likely flows (and the only two that matter to engines, in KSP at least) are "Axial" and, I suppose "Rotational." One of these is where the flow follows the circular profile of the device and goes round and round. The other is where the flow tightens at the top, goes down the center, spreads at the bottom, goes back up around the outside, then tightens at the top to flow back down. If you choose one flow for the electric or plasma current, the magnetic field takes the other.

     

    Example of the electrical flow (axial) and magnetic field (rotational).

    Depending on the device's purpose, swap the roles of the blue and orange arrows.

    Plasma_Pinch_Mechanism.png

    Same situation as if you make an electromagnet by wrapping an Iron rod with a Copper wire and supplying a current.

    Example of the electrical flow (rotational) and magnetic field (axial).

    Elecmagnet.png

    I see, I misunderstood the word "rotational" as in mechanical rotation, not magnetic rotation. However, it seems like my question has been answered, there will be animated parts in KSP2, even if rotational magnets don't have anything to do with animations since they are physically unmoving.

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