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Everything posted by Lo.M
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Non-rocket spacelaunch (Except the space elevator) reevaluated.
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
"A railgun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. === >The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. It is based on principles similar to those of the homopolar motor." "A mass driver or an electromagnetic catapult use linear motors to accelerate and catapult objects to high speeds. A mass driver may also be referred to as a Coil Gun or Gauss gun, but those devices are designed with a ferromagnetic (magnetically reactive) payload in mind. In other words, what ever is being accelerated has to be affected by a magnetic field. The payload does not have to generate a magnetic field. If a mass drive needs to accelerate an non-ferromagnetic mass, than a carrier mechanism is typically used. This carrier could be something like a sabbot casing/round, or an open ended “cage”, but if a carrier is used, then typically it is reused. Does that clear it up? Well, you might be asking what a linear motor is. So let’s step back a step. A Linear motor, effectively is a motor that has been “unrolled” so that instead of producing rotational force (Torque), it produces forward motion (linear force). Rail Gun So, what is different with a rail gun? A rail gun is a gun that works completely on an electrical basis. There are two metal rails that are electrically charged, and the “shell” or payload bridges these rails. So the payload / shell completes the circuit, that current interacts with the magnetic fields generated by the rails, and that accelerates the projectile. The completed circuit resembles a large inductor, in that it is a large conductive loop with current through it, whose inductance is proportional to the area enclosed by the loop. The magnetic field generates a force upon all the components of the rail gun, but since the projectile is the only part not rigidly fixed, it is moved by the force. The force acts to increase the size of the inductive loop, driving the projectile away. The key component to note here is that the projectile needs to be conductive, not ferromagnetic, and the rails must be exposed in order to pass current. This limits military applications because the presence of dirt in the rails could break the circuit, causing an electric arc flash, causing the system to act more like an arc welder. Also, the rails wear out due to the heating caused by the lack of superconductivity. So, a true rail gun may not be practical for Military purposes, but a Mass driver / Coil Gun design would be more practical for Military purposes."- 21 replies
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- mass driver
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Non-rocket spacelaunch (Except the space elevator) reevaluated.
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
No, the StarTram is basically a maglev train, a space vehicle is placed above it, when it reaches enough speed, the vehicle is decoupled. A Mass drive is basically a tube where projectiles are accelerated by magnetism, are different concepts.- 21 replies
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- mass driver
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Non-rocket spacelaunch (Except the space elevator) reevaluated.
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
I don't think the StarTram concept is more futuristic than a space elevator or an orbital ring.- 21 replies
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Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
Updated Added why it id not add -
I have fun with those comments.
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Something like a Paint to create your flags?
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Everybody is! Welcome to the forums.
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The farm kerbals produce a little more food, the mining kerbals produce a little more resources, the engineer kerbals can build / improve / expand with less resources, the scientific kerbals produce more science.
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In ksp2 we could have leisure, and a level of happiness the more leisure the happier the kerbals would be and thus the more efficient their tasks would be.
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Non-rocket spacelaunch (Except the space elevator) reevaluated.
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
https://en.m.wikipedia.org/wiki/StarTram https://en.m.wikipedia.org/wiki/Skyhook_(structure) https://en.m.wikipedia.org/wiki/Mass_driver- 21 replies
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After you have reevaluated and researched. Those are the best options.
- 21 replies
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- mass driver
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Space Elevators... is it too large or does it fit into the game?
Lo.M replied to a topic in Prelaunch KSP2 Discussion
Nanowires are made of the same material. -
Space Elevators... is it too large or does it fit into the game?
Lo.M replied to a topic in Prelaunch KSP2 Discussion
The material would withstand, on small planets and natural satellites, but as K ^ 2 said, perhaps, it is the maximum that chemistry can support. In addition, carbon nanotubes are very difficult to produce. I would prefer a skyhook or a magrail or even a mass drive, much easier to do. There is a way to produce graphene in an industrial way more and of poor quality not ideal for an space elevator. -
Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
I know it's not against the forum rules, but it can cause fights, so I always avoid talking about it. But I will add to the list. -
Non-rocket spacelaunch (Except the space elevator)
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
Ok edited -
Para discutir elevadores espaciais, venha aqui.
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Space Elevators... is it too large or does it fit into the game?
Lo.M replied to a topic in Prelaunch KSP2 Discussion
Yes, only works for small/medium sized planets tho and not for large planets Since we don't have a material strong enough to support a space elevator even a carbon nanotube. -
Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
terraforming is too complex for ksp -
Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
35 years -
Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
And Tachyon drive and unobtanium drives -
Lists of things that SHOULD NOT BE ADDED IN KSP2
Lo.M replied to Lo.M's topic in Prelaunch KSP2 Discussion
Delete this immediately without any discussions about it. Removed orbital rings -
This topic is to list all the things that should definitely not be added to ksp -space elevator (complicated for the game) -Orbital ring (complicated for the game) -Launch loops (complicated for The game) -Tachyon drive (Technology not of that century.) - unrealistic drives (Technology not of that century.) - planetary deconstruction (complicated for the game) -warp drives (Technology not of that century.) - wormholes (Technology not of that century.) -war (Not rocket related.) -political KSSR / (political/money) - intelligent aliens (not necessary) (complicated for the game) - FTL drives (Technology not of that century.) -fake dlc (political/money) - magic technology, unobtanium (magic) - Loot boxes or in game purchases. (Political/money) -mega-structures at Dyson sphere level (complicated for the game) -Excessive DLCS (political/money) -(Metallic hydrogen removed) to be discussed -(Terraforming removed) to be discussed .... list outhers ......
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For transportation we could use an airplane with the ability to engage in a skyhook, today we have planes that take off from ships, I don't know why it wouldn't work on an aerostat.
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I started in early 2020
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I put them on because they are too light, so the aerostat can support its weight. Sorry is my translator