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Orbital Velocity

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Posts posted by Orbital Velocity

  1. 1 hour ago, AmateurAstronaut1969 said:

    Wow looks really nice! I’ve been waiting for an IDA for a long while. What else are you planning on adding? A few more conceptual modules could be cool, or something like the bishop airlock

    Hey! I was thinking of adding a new PMA and the nauka airlock. But the bishop airlock seems like a nice addition. I’ll take that into consideration. :) Maybe beam if I figure out how I would do the inflation. 

  2. Orbital Tech is a mod aiming to add space station parts from the International Space Station aswell as other space stations to the game. 

    In Development  

     

    International Docking Adapter (This will be compatible with Benjee10's APAS) Keep in mind that this asset is not finished and is still being worked on.

     

    Picture(s):

    Spoiler

    ida.png?width=1202&height=676

     

  3. On 7/21/2021 at 7:45 AM, hypodronic said:

    If you're editing the config files, I suspect you're halfway there but looking in the wrong place. If you're trying to dock two vessels that are already in space, you won't just have to edit the configs. When the parts are added to vessels, a bunch of the config info is copied on to the specific instance of that part, so you'd have to edit the save file to file the docking ports to give the same nodetype to the ports on the two vessels.

    I have a station in orbit, so would I have to edit the save file? The main vehicle is launched every time I try.

  4. On 5/13/2021 at 12:15 PM, jimmymcgoochie said:

    That log just cuts out in the middle of a line, no obvious errors before that so it could be a resource issue (running out of RAM) or you just need to leave it running for longer to let it load.

    A mod list would help, as would the more detailed Player.log found at C:/Users/your username here/AppData/LocalLow/Squad/Kerbal Space Program

    Hello! I recently got new ram sticks. It does not seem to work. However, I’ll make sure to send you my mod list and Player.log when I am able to do so. 

  5. Hello! So today after playing around in tundra exploration in stock with version 1.9.1 I decided to go back to 1.8.1 and reinstall every single mod I had ( got backups for them) for for some reason ksp decided to crash after loading everything in, the second attempt my screen blacked out and third it just crashed again. Any help would be appreciated, thank you! KSP Log: https://drive.google.com/file/d/1Y98SUL0uXaTypO2dSBkmCLVx9t-xBNW6/view?usp=sharing

  6. Someone explain to me how everything in my save deorbits when I start shooting a timelapse, everything was in a perfect orbit and has been like that for weeks, and the ISS I started on 4 days ago and finished today is now gone, everything just randomly deorbited in the middle of shooting a timelapse, someone please explain this to me.

     

    here is a clip of what happened <snip>

    Spoiler

     

    And that did happen to every single craft and space station. 

  7. This is what it looked like before launch https://media.discordapp.net/attachments/798925387014340638/799350596524048424/Kerbal_Space_Program_14.01.2021_19_53_27_2.png?width=666&height=676

    1 minute ago, somerandomperson said:

    Yes, I did forget changing the tail texture in this picture, but it was the correct one during the mission.

  8. 10 minutes ago, Mikenike said:

    Well, kinda is an easy fix, got the STS  tail?? Well, I've never successfully launch a shuttle.... And I've also never liked the SSTO thing and the shuttle idea. Not really my forte... Im more of a guy who likes to launch massive rockets for the smallest payloads....... cause funds don't matter anymore

    I am just using the tail coming with the space shuttle system mod

    1 minute ago, somerandomperson said:

    I am just using the tail coming with the space shuttle system mod

    The up to date DECQ mod

  9. 4 hours ago, Deddly said:

    I'm intrigued. How did the mission go?

    Well, kind of lost the tail on the shuttle during re-entry, not new for me. I’ve never really been able to do a successful shuttle re-entry yet. The one time I had an amazing and smooth re-entry I bounced back out of the atmosphere, lost control and the shuttle blew up

  10. 17 hours ago, Starhelperdude said:

    (Of course IMO) Near Future Exploration (essential), Restock/Restock+ (essential, sat visual overhaul, rover part visual overhaul and 1 new wheel), RLA reborn (for the mini RTG) Near Future Electrical (for the big RTG and capacitators and more batteries), SCANSAT (for scanner parts, even if you don't scan, these parts look cool on your ships), Spacedust (for Hubble/Bubble/Kubble/...) Sadly I don't really know restockalike rover mods that add oppoturnity-like or curiosity-like rovers, but you can build them probably with restock/+ and BG (if you have it, for extending solar panels)

    Thank you :)

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